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Messages - tehjman1993

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46
Tournaments / Re: Fangame Marathon 2016 Dates/Scheduling
« on: April 03, 2016, 05:03:12 PM »
One thing to note, can we please change the name of the account hosting the broadcast? The word 'fangame' can also be related to Mario fangames, Sonic fangames, which both have rather large communities.

This can be discussed in another thread. This thread is ONLY for discussing times.

47
Tournaments / Fangame Marathon 2016 Dates/Scheduling
« on: April 03, 2016, 03:37:12 PM »
Oh boy, it's that time of year again!

Fangame Marathon 2016 is a go in the near-future! First things first, a date must be decided before really anything else is accomplished.

The tentative date set for FGM 2016 will be June 3rd - 5th, starting at (most likely) 12:00 PM EST.

We would like to know if this date that is currently set works for a majority of potential runners. Please let us know if this date works for you, or if you absolutely cannot do any of the 3 dates listed, along with a suggestion of when you would want it. Note that this thread is NOT for game suggestions, events, or other marathon-related activities. This thread is purely for date discussion only. Another thread will be posted soon regarding official time, events, schedule, and more (megathread).

Edit: Posted below, is June 10th - 12th a good alternative if needed?

48
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: April 02, 2016, 11:30:06 AM »
We hope you all enjoyed Del-Fruit's April Fools joke!

Introducing the real Wannabe of the Month... Wolsk!

A great variety streamer on The Wannabes, Wolsk's stream is the spice of life. With silly Steam games galore, Wolsk's entertaining chat and stream will keep you hooked for hours (he even has scheduled days like Throwback Thursday and Wiki Roulette Friday). On top of that, his fangame skill is sure to impress - all while making sure you are sedated with CatBags and hand-drawn FrankerFaceZ. In fact, you've probably already seen some of his emotes, such as the infamous WolskSellout ... you really should follow him.

Congratulations, Wolsk!

49
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: April 01, 2016, 10:46:13 AM »
Hello Del-Fruiters!

We have very exciting news for this month's featured Wannabe! Can you guess who it is?

This month's featured streamer is ... the ever-famous Kamilia!

Kamilia's desire to produce quality content for the wiki has vastly outdone the Western community's attempts at making anything nearly half as good. Kamilia is known for being involved in the production of the most popular, most liked, and most fun game series known as "Kill the Kamilia" ... 1, 2, and 3! Arguably the best fangame player to ever grace I wanna be the guy games, this multi-talented individual has earned himself a spot on the Wannabe of the Month. In fact, to honor such a tremendous achievement for an incredible player and producer, the following 12 months of this award will go to Kamilia without any contest, effective immediately. You can find him over at www.twitch.tv/kamilia_twitch, so give him some love!

Congratulations, Kamilia!

50
Game Design / Re: Crow Once, Praise Twice
« on: March 28, 2016, 08:45:05 PM »
Sure, let's give it a try.

(Although I'm not directly the one who coded this ...) I'm super proud of the build-your-own-run mechanic in I wanna Get Rekt. It is something that I do not believe has been done in any other fangame, and gives the game much more replayability than just starting a new game file.

One feature that I liked from "I Dun Wanna Be Anything 2" was the sheer amount of content the game had. The game itself is vastly underplayed, which is a tragedy. The game features nearly 20 hours of content, and not just the grind-a-jump type of content either. It mixes gimmicks with rooms that push the limit of the gimmick, as well as bosses that not only utilize the same gimmick, but are unique in their own ways.

Another feature I liked from "I wanna be the Crysis" was the bossrush-style gimmick near the end of the game. Instead of the usual beat all of the bosses style of bossrush, Crysis assigns point values to bosses. Harder bosses are worth more points, and easier bosses are worth less points. After a certain threshold of points, you may move on in the game. This gives the player much more variety within their own playthrough of the game, with each playthrough most likely being different than the next player's. Certainly an underused gimmick that should be given more credit.

51
Game Design / Re: I Wanna Be The Dreamer [Devolopment]
« on: March 23, 2016, 12:19:19 AM »
FYI there wont be anyone to make the game for you. Just letting you know.

It worked for Get Rekt .. oh

52
Video Games / Rocket League
« on: March 12, 2016, 10:41:17 PM »
Hey everyone!

I have recently taken up Rocket League as an active stream game, and I have seen a lot of interest from some of my regular viewers to play in public matches when I am not playing ranked. In the interest of including as much of our own community as possible, you should comment in here if you play Rocket League (preferably for the PC) and want to play with a group you already know, us!

Our current "active" players that I have had on my stream as of late:
iDragonarion
Kaniciwah
MrSSFireball
ZeroZeo
Miraszek
DistinctMadness
Pieceofcheese
...and more! So definitely drop a comment here if you would like to join in on the action! Some of the members here typically group up even when I'm not the one organizing/streaming the party, so I suppose this thread is more of a general who's-who and getting to join a friendly RL group instead of finding one through Steam.

Wow!
What a Save!

53
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: March 03, 2016, 09:48:16 AM »
I just want to clarify that it was not a serious suggestion with the intent to make a case for change, just idle speculation on a theoretical solution to the phenomenon of people submitting a ten or twenty essentially meaningless reviews at a time. That is to say, I'm almost entirely certain that any change intended to try and wring better reviews out of people would fail in practice, but could be interesting in theory. After reading your post, I would agree that having multiple sliders would end up being an equally pointless endeavor, as they would either be too vague to be useful, or too specific to have only a few of them. One possible upside would be ease of use for any possible venture into a multilingual site (since it's easier to translate the names of sliders than entire reviews,) but I doubt that outweighs the negatives right now.

In general, I would also prefer it if people just used the text box for its intended purpose, but it seems pretty clear that some people have no interest in doing so.

It is certainly a neat idea and would work wonderfully in theory, but I fear the large majority would not use it properly, or at all for that matter. The multilingual point you bring up is interesting, I had not considered the effects of a change like that on non-English readers. I think it would ease a translation of rating between languages, so this is definitely an upside to a change like that.

All in all, it is certainly something to consider if there is ever a demand for a change like that. We will keep it in the back of our minds for now! Of course, we encourage everyone to "think out loud" about changes to Del-Fruit so we can discuss the possibility of such changes. There are no stupid questions or wrong answers here! ...unless you keep asking us to make a game un-private what the hell guys

Edit: Yes, I wish people would use the text box for its intended purpose, too :(

54
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: March 02, 2016, 10:27:53 AM »
This is more of a musing than a serious suggestion for practical changes, but I wonder if the site would be better off in terms of quality input if there weren't the simply rating/difficulty sliders there are now. Either in terms of having more specific but still numeric ratings (one for graphics, one for platforming, etc etc,) or just not having any quantifiable results at all. There are still downsides to both obviously, but it's just always a little weird to open up the website and see that someone made 30 reviews in about 2 seconds each because they consider those two sliders the only important things.

I guess this is really just still in the same vein as everything else that irks me, which is particular people clearly don't put a whole lot of thought into their reviews.

Just so I'm clear on this suggestion - you are saying that the difficulty and rating bars are too general, such that it does not give a good insight into the game's actual difficulty or perceived rating? There would have to be a "sub" rating under the two bars that are given at the moment to help "justify" your rating, but I believe that's what the comment box is for. If we add more scales, does it get more confusing? If we add sub-bars to the existing ones, should the sub-bars weight what rating you give it?

The most important question, however, is this: What is valued so much that it warrants its own slider? To you, it might be the platforming, the storyline or progression of the game, or maybe just the visuals. To someone else, it might be how many bugs the game had, how long the game was, or how much fun they had overall. This will drastically vary from person to person, and I really do not see a "general" bar to rate on besides that is already listed on the site. The 'rating' of the game is just ambiguous enough to have your own interpretation. The 'difficulty' rating is a little more straightforward, but those also vary quite a bit, dependent upon what you are looking for.

As stated, I believe the comment box below your rating is the best place to explain why you rated a game X/10. Did you primarily judge the platforming? The music? Visuals? Or maybe you do not want to explain why you rated a game X/10, and would rather just give it your rating and move on. To some people, those two bars are the only thing that matters, which will not change if we add more bars, or sub-bars. It all boils down to preference, something that we have tried to keep open on Del-Fruit.

I will keep this suggestion in mind, but at the moment, I am leaning more towards the "keep the current system" side of the discussion unless a better case is presented.

55
Meet and Greet! / Re: Hey there
« on: February 21, 2016, 10:18:32 PM »
neat

56
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: February 10, 2016, 07:25:36 PM »
Another thing I was a little curious about; is it at all possible for a spambot to sign up and post a review?

We have not had any bot sign up (to my knowledge), let alone post any review. We see all account creations on the backend of the site.

57
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: February 10, 2016, 10:15:27 AM »
Friendly heads up:

On February 11th, from 5:00 PM GMT to 5:00 AM GMT, Del-Fruit will be undergoing a maintenance phase to "upgrade" our webhost. During this time, you may not be able to access the site. This is intended, and should be fully up and operational by the end of the maintenance period.

With a new webhost, we can assume more direct control over any backend problems that could potentially occur on the site. More access means more problem solving, which translates to less reliance on the webhost and more reliance on our own. It also allows for more features, such as internationalization, something not possible with the old webhost.

Sorry for the inconvenience!
TJ&Klazen

58
Gameplay & Discussion / Re: Para's Favorite List
« on: February 08, 2016, 09:54:36 AM »
Added...

I Wanna be the AQ Spike [Needle]
Not Another Magic Tower Game [Challenge]

The video guide to Magic Tower (Contains Spoilers):

\o/ Praise be the video guide \o/

59
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: February 07, 2016, 11:46:55 PM »
I'm curious as to what the least-visited page is, assuming there is a single one (not including pages for games without DL links, I know I've added at least a hundred that no one knows exist on the site rn OpieOP)..

Actually, most of the least-visited pages are private testing URLs that we use for the site, as well as admin-related URLs!

60
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: February 07, 2016, 05:03:21 PM »
Hello Del-Fruiters!

We have a very special announcement for Del-Fruit ... we're 1 year old! Woohoo!

So what does this mean? Absolutely nothing! Both Klazen and I wanted to reflect on our progress over the year from the first public release on February 8th, 2015 up until today. It has been one heck of a ride, with many adjustments and changes added to the site. Starting with just a bare-bones review site structure, we have added all sorts of goodies for our users, such as User Pages, Speedrun.com integration, Ownership Claims, and more! We couldn't of been this successful without you, community! Thanks for making Del-Fruit a major staple in the fangame community at large, and we hope to continue to promote the growth and development of fangames and its players everywhere.

Speaking of players everywhere, did you know that there's a large eastern community following on Del-Fruit? With that being said, let's jump into some statistics we've pulled from other the past year, courtesy of Google Analytics! (Note: Data is not 100% accurate, as Google Analytics was not active until mid-May of 2015 ... sorry!)

Nearly 12,000 users are from the U.S. alone! Wow! This is the highest number of users on our site, but in 2nd is a surprising Japan with nearly 5,000 users! The next 3 highest include Russia, South Korea, and Canada, all with about 2,000 users a piece. Neat!

The home page has been uniquely opened over 66,000 times! So what individual game pages have the highest unique pageviews? Take a guess!
The highest single-game unique pageview count belongs to "I wanna take the timemachine" with over 4,000 views!
Following closely is our own community's "I wanna kill the guy" also with just over 4,000 unique views! Wow!
In 3rd we have the predictable "I wanna kill the Kamilia 3" with just under 4,000 unique views. Neat!

Del-Fruit's largest day ever was on August 21st, 2015 with 7,461 page views and peaking at 604 new users 2 days later on August 23rd! Holy cannoli!

Almost 85% of our users use desktop as their go-to for browsing del-fruit! Can't download on mobile, folks!

On average, our users are looking through 6 pages per session, with an average session length of just over 5 minutes! That's longer than most porn sites! In addition to this, each unique user averages 1.5 sessions on the site - that's just about 50% of our visitors returning to the site at some point later on after their first visit! Neat!

An overwhelming majority of our users (over 32,000) use Chrome as their browsing choice, while Firefox and IE (DansGame) trail behind in 2nd and 3rd, respectively.

So where are all of our visitors coming from? It turns out that a overwhelming majority comes from Google (or another search engine) itself! Typing Delicious-Fruit sure seems to bring in the new guys! But, in case you really wanted to know what streamer is "raiding" us the most ...
Over 600 users have come from Bananasaurus_Rex's channel!
Almost 450 users have come from Cirno_TV's channel, the K2/K3 Mountain Challenge, and YoYoYoDude1's channel! Wow!
Almost 400 users have come from ParagusRants' channel and Stinkycheeseone890's! Now that's what I call fangaming!
...oh, and some reddit link fetched another 300+ users in a /r/Games post! ...unexpected, but neat!

That's all the data I can spew out for now! We hope this was a great insight into the massive growth of our site, and how important Del-Fruit has become as the go-to source for community opinions and ratings on all things fangames. We're working on new features for the near future to better include other community members (such as Japan!), so stay tuned!

Thanks,
TJ&Klazen



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