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Messages - tehjman1993

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31
Video Discussion / Re: So This Happened
« on: May 20, 2016, 10:50:01 AM »
That's incredible! Assuming each attack has an equal chance of activating, then the chances of getting 8 yellow attacks in a row is simply (1/4)^8, an amazing 1/65536 chance of happening, which is roughly a .001526% chance. Either something bugged out with how the RNG was seeded, or this is equivalent to a small lottery winner. Neat!

To put that in perspective, that's about as equal of a chance of you dying from a cataclysmic storm (1 in 63,679) or from contact with bees (1 in 64,706)!*

*Source: https://www.nsc.org/NSC%20Images_Corporate/odds-of-dying-graphic.jpg

Edit: Ok now I realize there are a ton of death statistics, but I found a few happier ones!

You are roughly three times as likely to become a professional athlete (1 in 22,000) than get yellow attack 8 times in a row. Better yet, the odds of dating a supermodel (1 in 88,000) is almost the same odds as yellow attack 8x consecutively!

Unrelated: For yellow attack part 2, is it random which apples will bounce? It seems nearly impossible to tell which ones will bounce and which ones will not, especially when you are dodging them.

32
Off Topic / Re: whats your fav meme?
« on: May 16, 2016, 05:42:49 PM »
Everything from TEE EFF TOO.

who needs memeless overwatch.(no offense)




33
Gameplay & Discussion / Re: Windows 10 Cultured + GENKI fix
« on: May 15, 2016, 09:29:18 PM »
Literally just upgraded to W10 today and someone found a fix. Neat RNG!

34
This thread has been updated with the FGM 2016 schedule and official start/end times! Woohoo!

You can find the full schedule here: httpss://horaro.org/fgm2016/schedule

You can also check out the full list of accepted and rejected runs here: httpss://docs.google.com/spreadsheets/d/1xyQfwfT5zKSni7vKv9rTebxMT11Jp-8tFNbR_zWZX0c/edit?usp=sharing

Note: This is not a 100% finalized schedule - things will be moved as little as possible. If you have a conflict, please PM me/klazen immediately. Discord is the best and fastest way to reach us.

Another Note: If your name isn't linked to your twitch account on the Horaro schedule and you would like it to be, let us know! Some of the names were unknown on Twitch or were never listed on the submissions page.

One last note: If you are a runner, you MUST join the discord so we can broadcast your audio and for you to stay up-to-date on any changes we have to make! Please follow the discord link in the main thread, or found here: httpss://discordapp.com/invite/0w3wgkyJbCGs5INC

35
Dawn of final day, 24 hours remain


...to submit your runs! We are not accepting late submissions. unless you ask us really nicely

36
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: May 03, 2016, 12:03:10 AM »
In fact, if you know anyone that is willing to provide support on the site for more languages, please let us know! We talked to a lot of people that unfortunately were not interested in helping translate the site. Any help would be greatly appreciated!

Could you explain a bit what translating the site entails? Are you only looking for certain languages or is anything fine? What exactly needs translating (for example: news articles everytime they come out as well?)?
Also how do you do the translations; do you get a textfile with the stuff you need to translate or do you have something different in mind?

Maybe some people are more willing to help if they know what to expect.

I'd have to ask Klazen exactly how he was planning on doing this, I'll try to get more info regarding translations in this thread soon! Thanks for showing some support for this, though! (Same to inferno!)

37
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: May 02, 2016, 10:43:18 AM »
https://imgur.com/NZTgPMD

For the mixing up of bars, I was referring to instances like the above; I could only have so much hope in humanity and inferred that the reviewer had gotten the two bars confused, as there was no other way this could have made sense to me.

As for ways of better distinguishing them, I honestly have no idea at the moment other than making the site available in other languages, which I know has been discussed before.

Haha, I see your point with the bars being mixed up! We are still trying to get the site in more than just English, so supporting other languages will certainly help any confusion. Of course, if anyone else has any visual ideas in addition to language inclusion, I am more than open to any ideas!

In fact, if you know anyone that is willing to provide support on the site for more languages, please let us know! We talked to a lot of people that unfortunately were not interested in helping translate the site. Any help would be greatly appreciated!

38
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: May 01, 2016, 11:28:12 PM »
I'd like to suggest just removing the averaging of difficulties in the site; there are a lot of flaws with the way it works.


Difficulty is one of those things that's both subjective and objective; a game's difficulty is obviously there, but the degree to what it is for any one person varies.


Take I wanna be the INT, for example; one person recently gave it a 94 because of the amount of short-hops it requires, yet people like me who are fairly consistent and 1-framing or jump-cancelling would give it somewhere around a 30. I understand we are kind of supposed to give a difficulty rating for average/new players, but it's also difficult to judge that correctly for everyone.


If I were to go in and rate a game a 30 and another person rates that same game a 70 because of the techniques it requires, the average would end out being 50, and the average player I don't think would rate a game with say 1-frames or cancels a 50.


Another problem is that a lot of people seem to get the two bars confused, most likely due to language barriers, and a lot of these games become weighted with this accidental confusion, which is my main argument for removing the system as a whole and just have people say how hard they thought it was in their actual review.


I also understand that with more people rating for it, the average will kind of even out, but with the amount of fangames being produced per day and the amount of reviews created for a game per day, it would take forever to get to that point unless suddenly everyone began reviewing every game spontaneously (and the chances for that are obviously incredibly low).


I'm not completely opposed to there being a difficulty rating system at all; I like seeing how hard or easy a game was for people. However, I'd like for difficulty ratings to only stick with their respective reviews.

I just want to address this point-by-point:

First off, thanks for your suggestion. We're always looking for changes in the site, but I never expected the difficulty rating to be a hot spot.

Regarding the subjectivity and objectivity of difficulty: it is a review site, so there will be both. This not only applies to difficulty - it applies to the rating of the game as well, and is sometimes talked about in the reviewer's comment section. In essence, difficulty follows the same logic as the rating in every way.

Although I have never played INT and can't speak about its difficulty, it sounds as if the game requires a lot of short hopping, 1 or 2 framing, etc. For some players, this is monstrously hard. For others, such as yourself and other needle game players, it typically isn't a challenge. Your example of the 30 + 70 equaling out to 50 is a good point, but remember that typically any rating will not be a "true" indicator of what the community thinks until we reach many more reviews.

Of course, not every game will receive the same attention as a game like Kamilia 3 or NANG. Certain games will only contain 3 or less reviews, which is unfortunate but expected due to the size of the fangame directory. If a group of 5 needle game players comes in and rates it a 30 difficulty while 1 new player rates it a 70, the difficulty is suddenly a 37 -- much more reasonable and a better indicator of what the general community thinks. Removing a difficulty review here is the same logic as removing the ratings of each review, in which we rely on the average. Yes, it isn't fair for some games to not have as many reviews, but every review helps! We encourage everyone who uses the site to review games they have completed to the fullest extent, so we receive better indicators for both difficulty and rating.

Regarding the "mixing up" of bars - I have never heard of this and didn't know this was a problem. I am more than open to suggestions on how to make the difficulty visually different than the rating of the game. I know English isn't the first language of many users who visit the site, but even from non-English readers I have never heard this complaint.

As always, never take the stated rating/difficulty as the "true value" for the game. There will always be biases in reviews, regardless of what we do. This, in essence, is the beauty of a review site! Use your own judgment for reviews, ratings, and difficulties on games that may not have as many as those with 15+.

It was fun to think about the idea of how difficulty works with reviews through this suggestion, so thanks! Like I stated above, if you have any ideas on how we could visually differentiate the difficulty and rating as to make it more clear to non-English readers, that'd be great.

-TJ

40
Hello everyone!

Just to keep this thread updated and fresh, a deadline for all game submissions and event submissions has been announced.

May 13th is the absolute last day you can submit a run/event of your choice. Editing existing submissions is fine at any time (for example, changing an estimate or category of something already submitted).

Please make sure to submit before or on this date. This is exactly 1 month before the marathon starts. Once the submission deadline passes, we will immediately begin work on making a schedule, so we need to make sure we have all available runs at that time! After May 13th, we suspect it will take no longer than 3 days to make a bare-bones schedule, with editing and additions being thrown in leading up to the marathon.

Thanks!

41
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: April 16, 2016, 10:38:27 AM »
May I ask how to 'prove' I'm a creator?

Request Ownership of a game on Del-Fruit by clicking 'report game or suggest edit', and then ask us to add you as the creator for that game. A picture of the game files or something similar would be sufficient, plus (I think) all of us are in agreement of what games you have made, so there should be no issues there!

42
Friendly note - we need a lot more submissions for runners! The submissions will stay open for a while, but please don't hesitate to submit a game that you would like to run, regardless of what it is!

43
(Thanks to Wolsk for this suggestion)

Arnold Palmer actually has a charity that goes towards Children Cancer Research at the Arnold Palmer Hospital, found here: httpss://arnoldpalmerinvitational.com/charities/index.html

...it's too good to be true.

44


Gooooooooooooooooooooooooooooooooooood morning IWBTG community!

It's about time for the megathread of everything you need to know about the upcoming Fangame Marathon! This thread will be constantly tweaked, edited, and updated with latest updates and news regarding FGM, so keep this page bookmarked!

-----------------------------------------------------------------------------------------------------------------

This topic contains the following:

I. Runner & Volunteer Submissions/Scheduling
II. Official Date(s)/Time(s)
III. Rules/Layout of FGM for both runners and broadcasters
IV. Extraneous Information pertaining to FGM (communications, events, etc.)
V. Prior FGM (2015) considerations
VI. Donations


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I. Runner Submissions

The runner and volunteer submission page can be found here: [PAST DEADLINE BUCKAROOS]

The submissions list can be found here: httpss://docs.google.com/spreadsheets/d/1vUbD92E1Ta9lnV7SBn77qndQTu_zoXDX_2UjySLvHj8/edit#gid=0

The last day for submissions of runs and/or events is May 13th!

The schedule can be found here: httpss://horaro.org/fgm2016/schedule

Please use this form to submit a run and submit volunteer work. Please note that a submission does not necessarily mean an accepted submission. It will largely depend on dates and times that work for runners. We ask that runners be as flexible as possible, as it makes scheduling much easier and allows for more variety within the schedule, and includes more potential runners. Last FGM (2015), every single runner that submitted had a run in the marathon!

Please note that we will need A LOT of help, as much as possible. As of now, we have ShadowsDieAway with graphic design and layout update, and Sandsky designing our layouts again! Both of them did fantastic work last year, and we look forward to the quality work they will produce this year. Also, MrSSFireball will be doing a 'highlight reel' at the end of FGM 2016, so we look forward to some hilarious moments during this year's marathon!

So what do we need? If you can re-stream, can design certain aspects of the stream (such as the twitch page!), or help out with any part of the tech, we would love to have you on board the FGM team! Please indicate what you can do on the form itself, thanks!

Also Note: If you would like to submit a "showcase" instead of a speedrun, we would love to hear your ideas! Whether its a new game preview, a skill showcase of some sort, or something completely different, we would love to hear about it! Please use the submission form for any showcase-style runs, and they will be considered! A showcase-style run also includes any event ideas you may have.

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II. Official Date(s)/Time(s)

The official date is set for:

June 10th - June 12th

Starting at:

12:00 PM EDT on June 10th

Ending at:

12:30 PM EDT on June 12th

We are looking for at least 48 hours worth of content this year, as opposed to last year's ~39 hours of content. The times and dates are subject to change as we receive more feedback, and the times will be set in stone once a schedule is verified.

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III. Rules/Layout for FGM for runners and broadcasters

The marathon rules have remained largely unchanged with the exception of a few nuances that we've included in this year's ruleset. Any new rule change is a direct result from feedback regarding FGM 2015.

For runners:

  • When you stream, it will be streamed to either your channel or a RTMP server (TBD)
  • FGM will take that stream and put it onto the main stream page, www.twitch.tv/fangamemarathon
  • Please be ready to stream at your designated time. We ask that runners be available up to 1/2 hour before their scheduled time to allow for any inconsistencies within the schedule
  • When streaming your run, please keep the fangame window in its native resolution. The tech crew is cropping your stream to only include your game feed (and your audio), so please do not stretch or cover any part of the game feed!
  • Webcams are not necessary, but if you do choose to use one, please keep it off of the game feed
  • A timer is not necessary to stream as well, as FGM will time your run for you
  • We encourage runners to commentate their own game while they run it. Runners are allowed to bring in other commentators for their run if they choose to do so, but we ask that these commentators are knowledgeable about the game and the runner. If you choose to keep your run silent, please let the current tech crew know so that FGM may commentate the run instead
  • Please keep the FGM twitch chat open to respond to any questions from either the FGM tech crew or the viewers themselves during your run
  • While we are not taking a hard-line stance towards a PG-rated stream, we ask that you keep your language to a respectable level. While a lot of players in the community tend to curse off some gate jumps, we ask that it stays as PG-13 as possible with no excessive cursing
  • Runners must comply with Twitch's streaming rules for broadcasters at all times. This includes no racism of any kind, even in jest. We ask that runners keep their shirts on this time, even if you have a great 6-pack. Please avoid use of words like "retarded" or "faggot" that may be grounds for offensive content per Twitch's rules.
  • Most importantly, have fun! We love watching our viewers get excited over FGM, and we hope our runners are, too!

For broadcasters:

  • Whether the stream is taken from the runner or a RTMP server, we ask that re-broadcasters are ready at their scheduled time
  • Shifts will be multiple hours long (4-6 most likely, dependent upon # of volunteers)
  • Layouts will include a transition scene, as well as multi-person layouts. The exact layouts will be updated as we receive them, so please make sure you are streaming the right one
  • Fit the game feed(s) and webcam into the appropriate dimensions as indicated on the given layouts
  • Please do not talk over the runner unless absolutely necessary. Please do not mercy kill the current run unless we are drastically behind schedule. If you are forced to do commentary, you are subject to the same rules as the runners for language and appropriateness
  • The re-broadcaster is also in control of the timer, which is also streamed. Please use the correct settings (which will be given) on your timer, and start/stop at the correct times
  • Just like the runners, have fun!

For viewers:

  • FGM 2016 is a super fun event for the community, so get hyped! We love the high energy our viewers bring to the stream!
  • Most of our viewers behaved excellently during the last event, so we look forward to positive behavior this time around! Please remember that just like broadcasters, viewers should refrain from excessive language in the chat, as well as any form of racism, even in jest
  • The marathon will be held at www.twitch.tv/fangamemarathon ... go follow it now!
  • To drum up any hype, we will be hashtagging #FangameMarathon on Twitter! You can join in on the hype as we approach the marathon start date!
  • There will be completely new viewers who most likely know nothing about fangames. We ask that our veteran fangame viewers are respectful towards any "noob" questions or comments they make. We want to include as many as possible!
  • Got a twitch account? Want to type /host fangamemarathon when the marathon starts? Of course you do!
  • Know a big or small streamer that would love to watch FGM with their viewers? Maybe just a personal friend? Tell them all about us! We love some positive press :)

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IV. Extraneous Information pertaining to FGM

Communication channels:

We now have a discord where you can talk to other runners and viewers of FGM! Join: httpss://discordapp.com/invite/0w3wgkyJbCGs5INC

Note: If you are a runner, you MUST join this discord for us to broadcast your audio (mic/commentary) as well as staying up-to-date on any changes!

The main twitch page: https://www.twitch.tv/fangamemarathon

Our YouTube: httpss://www.youtube.com/channel/UCfKa7cwruF4fSvlQ1Coxtnw

Contact information:

Twitch: Tehjman1993 or Klazen108
Twitter: @Tehjman1993 or @Chucktard
Discord: TJ or Klazen108
Iwanna Forum: Tehjman1993 or Klazen108

More links will be updated as time draws near!

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V. Prior FGM (2015) considerations

These are taken straight from the 2015 consideration thread:

Regarding Self-Promotion:

Runners are certainly allowed to promote themselves any way they like. But we ask that you do NOT advertise other channels in any way during a different runner's time slot. Some runners last year felt that a lot of attention was drawn away from them due to spam of other runners' channels. We do not want runners to feel this way, and so we ask that you do not advertise other channels during a run, unless it is for the current runner.

Regarding Time Estimates:

Please try to keep your time as accurate as possible this year! We understand that "going over" time is a little embarrassing, but that is why your time is an 'estimate' for the run! Some of the time estimates last year were way off, and it can really mess up the schedule, so please try to be as accurate as you can! Do not give yourself a 15-minute buffer!

Regarding FrankerFaceZ:

We will be a little more strict with quality-control on any emotes submitted during the marathon. If you would like to submit an emote for the marathon, let us know! We would love to see your ideas before the marathon starts!

Regarding Variety of Games:

We would like to include as many different fangames as possible - do not feel afraid to submit a non-traditional speedrun! If you really like Rainbow Miku and think you can beat it in one go during the marathon, submit it!

Regarding "Memes":

At some points in the FGM 2015 marathon, some users felt that a wall of random emotes is the best way to support the viewer. Walls of emotes are typically never a good way to show your support! Please keep it classy and only spam at appropriate times (ex: JUAN JUAN JUAN during NANG).

Regarding Professional Attitudes:

Already discussed in the ruleset, but we stress that runners stay as professional as possible. Any talk about depression or suicide or family problems is probably not the best topic to talk about during your run. A lot of viewers will look towards the current runner and commentary to gauge how to act, so please keep it mature! We want to have a positive chat, and positive runners! It sets the tone for the rest of our community, especially towards viewers who are brand new.

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VI. Donations

This year, we will be attempting to donate money towards a charitable cause. This idea is still being discussed, but the way that we wish to handle it is the following:

  • Establish 1 or 2 main charities that will be donated to
  • Establish any donation incentives or goals, preferably set by runners once this is finalized
  • If given a choice of charity, runners can endorse any charity they wish if they have a preference

Some viewers had talked about this topic last year, and we believe that pooling any money towards a good cause is the best way to represent our community. If you have ideas for charities, please list them below!

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That's about it! Please use this thread to ask any questions, or to suggest any events, charities, or anything else! This thread, as stated, will be the main "hub" of information pertaining to anything FGM 2016.

Let's make fangames great again.

TJ & Klazen

45
Tournaments / Re: Fangame Marathon 2016 Dates/Scheduling
« on: April 05, 2016, 03:41:12 PM »
Friendly last-call for final opinions on June 10th - 12th, as opposed to June 3rd - 5th

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