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Messages - Kyir

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151
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: August 31, 2015, 12:34:52 AM »
Praise Jesus

152
Looks pretty great so far. Your version of the stone tiles is a lot better than my original attempt was.

153
Maker Profiles / Re: Kyir's Fangame Emporium
« on: August 23, 2015, 06:24:31 PM »
Assessing the reliability of narrators is actually important. You might learn that when you get out of middle school. (Inset Kappa of choice)

154
Maker Profiles / Re: Kyir's Fangame Emporium
« on: August 23, 2015, 03:43:10 PM »
You have to consider the inherent unreliability of information from non-abstract narrators first. Both might be right. Neither may be right. It is up to you to determine what is true to your own reading of the text.

155
I think Klazen posted a fix for that GUI glitch in the engine thread too.

156
Programming Questions / Re: Spike Triggers in KS Engine?
« on: August 22, 2015, 05:52:05 PM »
Just set the creation code in the trigger to trg = number (you know, whichever), and then whatever spike you want to move's creation code to:

trg = samenumber
vs = whatever vertical speed upon trigger
hs = whatever horizontal speed upon trigger

Unless I'm misunderstanding your problem

157
Game Design / Re: Tutorial: Getting Started With Fangame Development
« on: August 18, 2015, 07:18:09 PM »
I haven't seen any complaints on the physics since the last big patch on them. Do you know of a specific problem with it?

158
Game Design / Re: Tutorial: Getting Started With Fangame Development
« on: August 18, 2015, 04:30:57 PM »
There's no reason to not use GMS. Just politely request someone who has the full version to compile it for you if you can't deal with the load screen on the free version.

159
Game Design / Re: YoSniper's Fangame Contest 2015 *RESULTS*
« on: August 16, 2015, 01:23:58 AM »
You seem to have a real problem with avoidance bosses :( when did one hurt you?

160
Video Discussion / Re: I Wanna Kill The Gecko Video
« on: August 14, 2015, 06:26:36 PM »
Pretty great intro

161
Programming Questions / Re: Globals restarting?
« on: August 14, 2015, 06:25:01 PM »
They're resetting because you're not actually saving the value of the variable. You need to fiddle with the save/load code for that, but I'm not sure how that engine structures it.

162
Looks pretty interesting. Is the information at the bottom right regarding who made what like a titlecard, or was that just added by you for the purpose of showing the screen (or something else?)

163
Maker Profiles / Re: Kyir's Fangame Emporium
« on: August 07, 2015, 07:29:20 PM »
That actually the jump! Haha I can't do it for the life of me ;3; It too hard

I recommend short hopping from that tiny ledge under the first shuriken then use your first double jump to go through the refresher, then the second to land right.

164
Maker Profiles / Re: Kyir's Fangame Emporium
« on: August 07, 2015, 04:41:00 PM »
I've beaten every game but I Wanna Usurp the Celestial Jump... There just one jump that is keeping me from beating it. I don't understand why but it feels like luck to me. I can't do it for the life of me. I've only done it once and once I did... I choked hard. I Wanna Conceptualize the Omnitruncated Tesseract is probably your hardest game though

What jump's giving you trouble out of curiosity? If it's the one on the first save in the flip zone, there's some tricky refresh manipulation you have to do in order to do it consistently. As for Tesseract being my hardest game, I would agree, but mostly because I don't think I designed it or tested it very well aside from the actual jump refresher zone.

As always, I'm glad you're enjoying my games.

165
Programming Questions / Re: Screen shake motion blur
« on: August 06, 2015, 09:16:04 PM »
As for screen shake, you basically just want to adjust the view_angle (be sure to enable views in whatever screen you're doing this in). You can fiddle with the other stuff in https://docs.yoyogames.com/source/dadiospice/002_reference/windows%20and%20views/views/index.html but the angle is the easiest I've found.

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