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Messages - Kyir

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181
Just finished this thing today, happy with the result


How'd you get that effect? I'm really curious.

I would assume you linked the player's X coordinate to the alpha value of a layer, but that would mean that if they went backwards the effect would reverse? It's really neat though.

182
Maker Profiles / Re: Kyir's Fangame Emporium
« on: July 21, 2015, 04:15:32 PM »
Wow it's almost like I wasn't taking it seriously or something.

How weird.

I'm glad you're enjoying the games though.

183
Unfinished / Incomplete / Re: I Wanna Revive Demo
« on: July 21, 2015, 01:59:55 AM »
A few things:
  • GMS is free now, and there's a workable engine with it that doesn't have any of the watermark or loading box nonsense in it.
  • Restarting music is really painful the player.
  • Something you did with the game makes it lag more and more with each time you die. I really don't know how you managed to code that.
  • Your spritework could use some... work. It's not really congruous and there doesn't seem to be a whole lot of thought behind any of it in general.

So... yeah. I'd take this one back to the worktable.

184
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: July 20, 2015, 02:53:04 PM »
I think this is the most reasonable policy you could have given the situation.

185
Yeah, it's possible to force people to do jumps in really awkward ways with them. I'm also happy with how the graphic came out in terms of readability vs. jump refreshers.

186


Let me tell you all, this jump is deeply unpleasant, and I'm really liking this mechanic.

187
The quality of this GIF is terrible but I spent like two days making this thing so I want to show everyone


188
I wrote it, but I could probably write decent SCP entries too (or would if I didn't keep noticing typos in the background.) I'm going for a more atmospheric storytelling approach this time instead of dialogue like I did in my last game.

189
How do you deal with things that don't fit onto the 32x32 grid with that setup?

Also, have a title screen everyone:



It was more fun to make than the game has been so far.

190
Programming Questions / Re: Making Title Screen Show Stats For Saves?
« on: July 10, 2015, 10:14:22 PM »
I don't remember the variable names, but look in the script for saving for whatever is tracking deaths and time, and then use draw code to create it at an appropriate place on the loading screen.

191
Game Design / Re: Game Dev Stream
« on: July 10, 2015, 10:13:11 PM »
I've found stage creation to be the most entertaining thing to watch in terms of dev streams. I don't usually watch at a high enough quality to actually be able to read code.

192
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: July 04, 2015, 09:19:28 PM »
I wouldn't hold your breath on that one.

193
Yeah, I already fixed that and changed some integer things. I need some sleep.

194
New game? New game!

Still fiddling with the tileset to not get tangents that are disjointed by a single pixel, but it looks fine if you don't look too close (and don't take incredibly low-quality screenshots.) I also have no idea if half of this is possible right now.



I still haven't decided if it's going to be an all jump refresher affair again or not, and I probably won't finish it either way.

195
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: July 03, 2015, 11:38:33 PM »
I'm getting "Shader loading error" while trying to compile and I'm using a fresh download of the engine. Any ideas?

EDIT: The solution appears to be not using weird characters in the file name. Lesson learned.

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