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Programming Questions / Affecting Existing Objects
« on: June 15, 2015, 01:54:45 PM »
Is there a more elegant/simple/whatever was to affect objects that already exist when something occurs other than making them all check for variables in their step events? For example: if object A and B exist, and I want to make something happen to object B when object A gets shot.
I feel like there's gotta be something, but finding it in the depths of game maker's help feature is beyond me.
I feel like there's gotta be something, but finding it in the depths of game maker's help feature is beyond me.