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Messages - Kyir

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211
Programming Questions / Affecting Existing Objects
« on: June 15, 2015, 01:54:45 PM »
Is there a more elegant/simple/whatever was to affect objects that already exist when something occurs other than making them all check for variables in their step events? For example: if object A and B exist, and I want to make something happen to object B when object A gets shot.

I feel like there's gotta be something, but finding it in the depths of game maker's help feature is beyond me. 

212
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: June 15, 2015, 02:58:02 AM »
If you start the player high on a vertical screen and they reach max falling speed the UI sort of gets stuck out of place.


213
I got bored making a slow ramp up so I just restarted the project directly into jump refresher hell.


214
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: June 12, 2015, 10:18:37 PM »
Getting a weird bug that seems to be slightly distorting spike sprites. Not quite sure what's causing it, but it seems to be at individual x coordinates. You can see it at a few places here, but most notably the upper left and bottom right spikes:



The only reason I could think of is that its a particularly large screen? I'm sure some of you have a better idea than me.

EDIT: The problem seems to have fixed itself, but it was still weird.

215
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: June 10, 2015, 06:59:58 PM »
Does anyone really care what a bunch of pixel fetishists think?

216
Yes, everyone should be elated. I'm probably going to keep working on it till GMstudio goes on sale so I can get rid of the loading screen and title bar nonsense.

217
Up to my usual nonsense with the GMstudio engine. This is just the title screen and the second screen of the game, but I'm enjoying making something again.



218
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: June 08, 2015, 09:32:23 PM »
So are we pretty much stuck with the launch screen and the "Made with GameMaker Studio" title unless we upgrade to premium?

219
Programming Questions / Re: Problem with YoSnipers Engine :(
« on: April 05, 2015, 10:42:05 AM »
Anyone talking poorly of YoSniper's engine is just upset that they can't master its mysterious complexity. I have faith in you.

220
Programming Questions / Re: Creating a Quadjump-Collectable
« on: April 03, 2015, 06:57:58 PM »
Just use a cloud in a bottle from Terraria as your jump refresher.

221
Video Discussion / Re: ''How To Beat''
« on: March 30, 2015, 01:23:09 PM »
adding twitch emotes to a forum was the worst idea anyone has ever had

Stay on topic, Kyir.

222
Game Design / Re: Collaboration Idea
« on: March 06, 2015, 06:59:07 PM »
I can already predict that none of you will use a suitable amount of jump refreshers.

223
Yeah, prefixes are way better. That looks good.

224
You really need a better name for it.

"I wanna conceptualize the Omnitruncated Tesseract"

Hey, I've got a theme. It's not just some word with six suffixes stuck on the end of it.

225
It's not about being long, it's about making you look like you're 12. Unless that's what you're aiming for. Never too late to change it though. Except after release. Then it's too late to change it.

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