Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kyir

Pages: 1 ... 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20
196
Maker Profiles / Re: Kyir's Fangame Emporium
« on: July 02, 2015, 11:11:15 PM »
Klazen's right. You wouldn't want to miss any of the tiny details just because you played them out of order.

197
I dunno, the parts that actually have spikes seem to be lit well enough.

198
Maker Profiles / Re: Kyir's Fangame Emporium
« on: June 28, 2015, 02:33:32 PM »
Go for it. They are all extremely high quality products created with nothing but most intense effort.

199
User-Made Creations / Re: I Wanna Usurp the Celestial Jump
« on: June 22, 2015, 08:00:19 PM »
For those who aren't immersed in the deep and complex lore of my games, here's some backstory: The four Jump Lords (The Rabbit King, The Gravity Duke, The Pixie Sovereign, and The Leap Sultan) are the most powerful creatures in the land after the God of All Jumps. For eons they lived in harmony, working together to create truly devious jumps. The abuse of jump refreshers by the Kid that drove the God of All Jumps mad however, and he imprisoned the Jump Lords deep beneath his tower, along with the ambassador from the Land of Traps.

And for future reference:

200
Maker Profiles / Re: Kyir's Fangame Emporium
« on: June 22, 2015, 07:14:23 PM »
Updated with I Wanna Usurp the Celestial Jump

201
User-Made Creations / I Wanna Usurp the Celestial Jump
« on: June 22, 2015, 07:13:21 PM »
"And the angel shattered the darkness with its radiance, glass skin shining and storm inside roiling, and it said unto me that the LORD my God required a great feat of me. I was to build a tower that would pierce the heavens with its spire and rend the earth with its foundation. And once my task was complete the LORD my God would open the gates of heaven to me and mine." - Refresher 20:13-16

I Wanna Usurp the Celestial Jump
Created by Kyir
I Wanna be the Engine KS Edition



https://www.mediafire.com/download/1wcz759c252w8d8/I+Wanna+Usurp+the+Celestial+Jump.rar

202
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: June 17, 2015, 05:55:39 PM »
I haven't been doing it intentionally, but have no problem believing that I did accidentally at some point. Fixing this is going to be such a pain. Thanks for your help.

203
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: June 17, 2015, 05:38:51 PM »
It's only happening in one room, and something I did moved it at some point without actually changing any code or anything in that room. It appears to be the same text every time, but I don't have a screenshot of what it was before it moved. That box also is checked, should it not be? I think it was on by default.

EDIT: I cleared all the tiles and objects from that area of the screen, and that made that particular instance of the message go away, so I guess it has something to do with one of them?

204
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: June 17, 2015, 05:06:11 PM »
My player's endstep is only

if (place_meeting(x,y,playerKiller)) {
    killPlayer();
}

Also, this Japanese image is showing up the background and it doesn't seem to actually be in the sprite or background list and??? Is my version of the engine haunted?



My only idea is that I somehow messed up in fixing the GUI and somehow told Game Maker to draw one of the commented out sections of text but I really don't think even I could mess up code that badly. It also only seems to be happening in a single room of the project.

205
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: June 17, 2015, 04:38:38 PM »
Following those instructions gives me an error that says


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event2
for object player:

Push :: Execution Error - Variable Get 102601.o(100083, -2147483648)
 at gml_Object_player_StepEndEvent_1 (line 9) - if (o.solid) {
############################################################################################

I'm probably just misunderstanding what I should be replacing though.

206
Just out of curiosity, is there a reason you chose Java over using a traditional engine?

207
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: June 16, 2015, 01:21:31 PM »
I found another problem that will almost certainly be deeply unpleasant to root out. If you place a platform against a block object, jumping while running into the block will cause the platform to act as a solid ceiling. If you jump sideways through the platform and run into the block, you will hang in midair until you let go of the direction key.

208
Programming Questions / Re: Affecting Existing Objects
« on: June 16, 2015, 08:01:41 AM »
Oh, yeah, I would have never thought of something like that. Thank you very much!

209
Programming Questions / Re: Affecting Existing Objects
« on: June 16, 2015, 01:34:09 AM »
Preferably not, but if that's what's necessary I can probably still make it work.

210
Programming Questions / Re: Affecting Existing Objects
« on: June 15, 2015, 10:47:34 PM »
Would that make both objects react that way, or just Object B?

Pages: 1 ... 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20