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Messages - Kyir

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271
Programming Questions / Apply Spray Code
« on: June 02, 2014, 10:37:36 AM »
Could anyone outline the kind of code that's used for the attacks in avoidance fights where apples are sprayed in a general direction but with RNG? I'd appreciate it a lot.

272
Unfinished / Incomplete / Re: I Wanna Get Some Money - Version 0.3
« on: June 01, 2014, 09:56:29 AM »
My only problem with the game is that this is not the only song that plays throughout the entire game.

273
I Wanna Establish the Provenance of Hammurabi's Code.

274
Updated with the download link for the Deluxe 100% Gold Premium Early Backer #SWAG edition.

275
4 zones, 8 secrets and no corner jumps!

This is my entry for YoSniper's fangame contest (though there's a larger version coming once the contest ends that includes jump refreshers.) It's honestly not particularly hard or innovative, but which of my games are?





Download (Contest Edition):
https://www.mediafire.com/download/zzzajaufnlb6ff3/I+Wanna+Conceptualize+the+Omnitruncated+Tesseract+Contest+Edition.rar

Download (Deluxe 100% Gold Premium Early Backer #SWAG Edition):
httpss://www.mediafire.com/?c4ytmuzsql87xsj

276
Game Design / Re: Gamemaker 8.0 Engine?
« on: May 10, 2014, 05:21:19 PM »
I'd be interested in using it.

277
I was thinking of putting in some corner jumps to compensate for all the more original ones, but there just wasn't time.

278
They're both short games, and I don't feel like making a thread for each.

I Wanna Immanentize the Eschaton
  • ~30 minutes
  • A single meaningless secret
  • Super Meat Boy sprites

Screenshots:



https://www.mediafire.com/download/rc5mt2ni5h7x3t5/I+Wanna+Immanentize+the+Eschaton.rar

I Wanna Formulate the Categorical Imperative:
  • It's moderately long I guess?
  • There probably aren't any secrets?
  • I made all the non-default sprites but they're pretty boring (except the Terraria jump refresher)

Screenshots:



https://www.mediafire.com/download/g50q3c4p8kutp0k/I+Wanna+Formulate+the+Categorical+Imperative.rar

279
Game Design / Re: Tutorial: Getting Started With Fangame Development
« on: February 12, 2014, 02:36:03 PM »
Now you just need a guide on making bosses!

280
Game Design / Re: Upcoming Fangame Contest
« on: February 10, 2014, 02:47:31 PM »
Seph is in.  Everyone give up.

I'm hoping people wont actually think this way and still go for it :)
I'm pretty certain I don't stand a chance, but it will be fun anyway.
Everyone has as much of a chance than I do. We'll all start at the same time and we'll all have the same amount of days/months to work on it. Plus there will be rules to follow. I'm definitly gonna be doing something very different than I'm used to, so who knows how it will turn out.

Because being under the same restrictions totally eliminates all other relevant skills that some people might have more of than others.

281
User-Made Creations / Re: I Wanna Descend Into Hell
« on: February 05, 2014, 01:30:52 PM »
I updated the original post just to make you happy Starz. (The game's updated too)

282
User-Made Creations / Re: I Wanna Descend Into Hell
« on: January 18, 2014, 01:20:38 AM »
I would certainly hate to violate any of the rules on a forum as illustrious as this one.

283
User-Made Creations / Re: I Wanna Descend Into Hell
« on: January 13, 2014, 10:43:51 PM »
Just updated the original post to include the link to the final version of the game. Hardmode/New Game+/whatever is fully implemented.

284
User-Made Creations / Re: I Wanna Descend Into Hell
« on: January 08, 2014, 07:57:17 PM »
Well, I'll look into a different engine for my next game, but I doubt that there's much I can do about this one without a huge amount of effort on my part.

285
User-Made Creations / Re: I Wanna Descend Into Hell
« on: January 08, 2014, 07:15:24 PM »
I managed to figure out the timer, but is there anything significantly wrong with the engine aside from the water physics? I don't really play a lot of games, so it all seems pretty much the same to me.

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