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Messages - HAEGOE

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61
Help, Suggestions & Feedback / Database Error
« on: July 02, 2014, 12:14:09 AM »
A few days ago, Database Error occured and we were unable to watch or post anything.
And That was fixed so that we can, but looks like it's still happening in the Who's online sections.
Could you fix this problem?

62
As someone who played through this, and really enjoyed your last game (to my knowledge that you made), Octophobia, I was quite excited to play this, and really wished it was a great game.
It was a pretty good game, until I got to areas 4-8, where the diffculty has a major spike in some of the screens.
Area 9 and 10 were nicely challenging, and I had a lot of fun doing to platforming in the two areas, but it felt that area 10 was a lot eaiser than area 9 in the terms of platforming.
I beat the whole game within about 4 1/2 hours, and got all the secrets. The secrets were nicely hidden, even though you could kinda tell where they were since they had a pattern of where they were hidden.
Overall, I enjoyed this game quite nicely, and I am excited to do 10+, and I hope it makes area 10 harder
I give this game a 8/10  :atkHappy:
(Also, sorry for long paragraph  :BibleThump:)
EDIT: I would also like to see a warp room added in, so we can easily go to area's we want to re-play, or bosses to re-fight.

Sorry I'm late. and I'm okay with long paragraphs :AtkHappy:

And I just released  a new version, Portal room was added(lot of people wanted it and I was gonna add it too), but sorry I couldn't take care of the rest of what you said. :atkCry:

64
General Games / Re: I ban you because...
« on: June 21, 2014, 09:07:08 PM »
Banned for too much posts in here

seriously, every single recent post is from here and you made almost half of them

65
General Games / Re: I ban you because...
« on: June 21, 2014, 06:34:05 AM »
Banned because I'll resist to K I N G S T O N K Y  :atkWaifu:

66
General Games / Re: I ban you because...
« on: June 20, 2014, 09:16:54 AM »
Banned for making me bring a swarm of Kappas
(click to show/hide)

67
Gameplay & Discussion / Re: What's Your Progress?
« on: June 18, 2014, 06:24:07 PM »
How about destrying boss object and make dead boss object when HP is under 0, and make dead boss object do the death effect? I used that way in my every game.

for example

if hp <=0{
//you'll wanna use <= so that boss will die when HP is 0 or (in some case) lower.

instance_destroy();
//if you're not using this in the boss object, replace this with(boss){instance_destroy();}

instance_create(x,y,deadboss);
//also if you're not using this in boss object, I recommend you to replace x/y with boss.x/boss.y respectively.
}

something like this.

p.s. I think you should have wrote this in game design, if you wanted help with codes.

68
1.03 version is up, still minor update, but it removed the bad bugs, at least according to my testers.

69
I'm sorry. If you want me to nerf it, I'll nerf it.
and I'm working on that name bug right now.
that never happened to me and I don't know why it's happening  :atkCry:

If anything else happen, please let me know.

edit : 1.02 released to nerf 6th boss and possibly fix that bug.. sorry pieceofcheese87  :atkCry:

Why was I using surface for all this trouble :atkCry:

70
I'll upload two links. I had to change the link for emergencies anyway.
wait until the upload in onedrive finishes.

71
httpss://www.dropbox.com/s/djg09vp4qv988xc/IWGTO3_1.1.zip

httpss://onedrive.live.com/?cid=F0EEACB9016C73B1&id=F0EEACB9016C73B1%21157

Here are links to download. if you can't download in one, try downloading the other.

The first game is always something memorable to the creator, whether it's good or bad.
Well, mine turned out to be bad one, so I tried remaking it with new engine and new skills I learned.

I made new bosses, new attacks to old bosses, and tried hard to make this not bad, and I hope it's not.


anyway, This game includes 10 stages, 10 bosses(including avoidance boss), and supports 3 languages : English, Korean, and Japanese..

there's a readme file, so you can check it out and read the details. I feel tired after finishing this version and showing it, and I couldn't tell more here.

Hope you enjoy.. at least more than prequels.

p.s. This game does NOT has a 500 HP crap. if boss' HP is higher, that means you have something to beat it easily and not damaging your hands.

screenshots
(click to show/hide)

1.02(emergency patch) released.


Caution : Currently a bug found in windows 7. I'm working on to fix it. it was never found until now(I used windows 8.1 to create and test it) But I'll try to fix it as soon as possible.

1.05 update
(click to show/hide)

1.1 update
(click to show/hide)

72
General Games / Re: Describe the person above you
« on: June 08, 2014, 06:10:51 AM »
Yours looks like Reiuji.. am I right?

Anyway, Needle game expert

73
Announcements / Re: The Wannabes one year anniversary
« on: June 08, 2014, 06:04:38 AM »
How about a guy game marathon? Choose some of fangames(you could include original I wanna be the guy), and race all of them in order.(after finishing one, start another immediately)

Here's an example list I suggest for the marathon.

1. I wanna be the Guy (Glitchless)
2. I wanna get the Yellow Star
3. I wanna conquer the blow game
4. I wanna conquer the blow game 2
5. I wanna conquer the blow game 3
6. I wanna be the GReeeeN
7. I wanna get cultured
8. Not another needle game(Bad end)
9. I wanna be the boshy(Average)
10. I wanna kill the kamilia 2

The list above is just my suggestion. If you're going with marathon, you don't have to use that exact list.

I think this could be good for nice, long stream, if that's what you want.

74
Programming Questions / Re: Jump Refreshers
« on: June 04, 2014, 01:37:12 AM »
Oh, Sorry.

if image_alpha = 1 {
if instance_exists(player){
player.djump = 1;
}
image_alpha = 0;
alarm[0] = 150;
}

use this instead. I forgot to delete the code to create an object for extra jump restored effect.

75
Programming Questions / Re: Jump Refreshers
« on: June 03, 2014, 11:30:02 PM »
Here's a Jump Refresher code I used



if image_alpha = 1 {
if instance_exists(player){
player.djump = 1;
}
image_alpha = 0;
instance_create(x, y, JumpBonusText);
alarm[0] = 150;
}
//this means when player touch it, you can get player's djump to 1.

use this to when the jump refresher object collides to player, and if you need it for player2(reversed gravity) use that, and change 'player' to 'player2'

image_alpha = 1;

use this at alarm 0. This is for jump refresher's alpha being 1, which is for jump refresher being restored.

Sorry I couldn't make it simpler

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