Author Topic: What's Your Progress?  (Read 239233 times)

REBAG

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Re: What's Your Progress?
« Reply #90 on: June 11, 2014, 03:03:02 PM »

How hard is this jump? I almost got it on my first try :atkCry:

Kefit

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Re: What's Your Progress?
« Reply #91 on: June 11, 2014, 04:08:32 PM »
(click to show/hide)

2000 deaths on this save so far, at least 95% of them to the first corner jump. Fuck bad align corner jumps, what the fuck were Kamilia and co. thinking. I can do the rest of it, but fuck adding this corner jump to that stuff. And I'm not leaving the room either, not after the trouble I went through to access it. Maybe I'll just never play K3 again.

Actually I enjoy this game and want to keep playing it so I'm in a catch 22 :<

EDIT: I tried 2000 more times and got to the plane jump 4-5 times. I guess I'll keep trying then. RIP my death count.

SUPER EDIT:
(click to show/hide)

If in the first 4000 tries you don't succeed, then just try 1500 more times. The I Wanna mantra.

ULTRA EDIT:


Thanks K3 secret 3 for literally doubling my death count. Mostly save 2 of course, with a dash of being bad at jump canceling for the final save.
« Last Edit: June 12, 2014, 05:31:09 AM by Kefit »

conlycameobasher

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Re: What's Your Progress?
« Reply #92 on: June 15, 2014, 08:17:39 PM »
Damn, all you guys and your K3 progress. All I have to show is that I made it past the first two screens of GR. Does that count for something?
Don't forget your daily Solgryn! ^o^

pieceofcheese87

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Re: What's Your Progress?
« Reply #93 on: June 15, 2014, 11:52:40 PM »
there isnt even a GR screen in kamilia 3 :Kappa:
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Swordslinger

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Re: What's Your Progress?
« Reply #94 on: June 16, 2014, 01:45:29 AM »
https://prntscr.com/3ta66v

May as well post my progress on MMM Easy, I've been on this save for 1h and 47 minutes because that drop  :atkCry:
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BBF

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Re: What's Your Progress?
« Reply #95 on: June 16, 2014, 09:31:15 AM »
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Might not seem like a big deal for some of you, but I am very bad at avoidance and not that experienced in fangames in general.

Death count is around 17k, Time is at 35 hours. I started playing K3 before I was ready.

tehjman1993

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Re: What's Your Progress?
« Reply #96 on: June 16, 2014, 09:38:27 AM »
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Might not seem like a big deal for some of you, but I am very bad at avoidance and not that experienced in fangames in general.

Death count is around 17k, Time is at 35 hours. I started playing K3 before I was ready.

Congrats BBF! But...why man .... why K3 man, you're just a boy ...  :atkCry:

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Re: What's Your Progress?
« Reply #97 on: June 16, 2014, 01:49:36 PM »


Trying to reach the extra final boss in I wanna be the MMM

Kefit

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Re: What's Your Progress?
« Reply #98 on: June 17, 2014, 09:11:12 PM »


So close yet so far away. I'm at 3000 deaths on this save. If my third jump is a two framer than I land on the bottom right spike of the final diamond. If my third jump is a three framer or more than I bonk my head into the top left spike of the final diamond. I don't know what to do =/

EDIT: Figured it out. All it took was bunny hopping and a bunch of subsequent frame perfect inputs. Somehow I don't think this was the intended method.
« Last Edit: June 17, 2014, 11:20:29 PM by Kefit »

ShutUpNerd

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Re: What's Your Progress?
« Reply #99 on: June 18, 2014, 09:44:42 AM »


2 hours, 4 miku attempts

bleedingears

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Re: What's Your Progress?
« Reply #100 on: June 18, 2014, 09:47:57 AM »
Ok can anyone help me? I get this boss down to zero health, and he keeps going. All the videos I've seen must be from a previous version, because they skip this dude.


HAEGOE

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Re: What's Your Progress?
« Reply #101 on: June 18, 2014, 06:24:07 PM »
How about destrying boss object and make dead boss object when HP is under 0, and make dead boss object do the death effect? I used that way in my every game.

for example

if hp <=0{
//you'll wanna use <= so that boss will die when HP is 0 or (in some case) lower.

instance_destroy();
//if you're not using this in the boss object, replace this with(boss){instance_destroy();}

instance_create(x,y,deadboss);
//also if you're not using this in boss object, I recommend you to replace x/y with boss.x/boss.y respectively.
}

something like this.

p.s. I think you should have wrote this in game design, if you wanted help with codes.
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Kefit

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Re: What's Your Progress?
« Reply #102 on: June 18, 2014, 06:44:11 PM »
Finally getting back to Kamilia 3. RZ save 1 down in less than 30 minutes. Just took a bit of messing around in RMJ to find the best setup for each jump. Let's hope the rest of RZ is this nice to me...

bleedingears

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Re: What's Your Progress?
« Reply #103 on: June 18, 2014, 06:48:32 PM »
Thanks, but I didn't create this game, and have no idea about codes. I've been playing it for a while, and the third boss doesn't seem to be kill-able.
Youtube vids show the next area, but this boss isn't in the videos (the screen before lets you skip it in previous versions before this boss was created).

The game is called Fangame: The game. (Not to be confused with I wanna be the fangame).



How about destrying boss object and make dead boss object when HP is under 0, and make dead boss object do the death effect? I used that way in my every game.

for example

if hp <=0{
//you'll wanna use <= so that boss will die when HP is 0 or (in some case) lower.

instance_destroy();
//if you're not using this in the boss object, replace this with(boss){instance_destroy();}

instance_create(x,y,deadboss);
//also if you're not using this in boss object, I recommend you to replace x/y with boss.x/boss.y respectively.
}

something like this.

p.s. I think you should have wrote this in game design, if you wanted help with codes.

REBAG

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Re: What's Your Progress?
« Reply #104 on: June 18, 2014, 07:32:29 PM »
Ok can anyone help me? I get this boss down to zero health, and he keeps going. All s the videos I've seen must be from a previous version, because they skip this dude.


Keep hitting the boss until you're hand falls off (same, I'm stuck here too)