Hey everyone!
I had a blast doing the restreaming, it was an honor to have helped out. Overall, I think the marathon was a huge success! There were some very minor issues, but considering that we've never done anything on this scale before it's mind-blowing that things worked out as well as they did! For instance, we never had to scramble to find a runner right before their scheduled time, big thanks to everyone for being very professional and prompt.
Here's my thoughts on things, as a professional marathon watcher
Game Blocks: I'm not a big fan of blocks of games, I like variety. Blocking games together doesn't encourage me to show up to the stream when the blocks I want to see go live, I would have been there anyway! Rather, it encourages me to leave when a block of games comes up that I don't want to see. I will concede the point about Awful Games Done Quick, blocking together the silly games could be a good idea so that people know what they're getting (heck, I personally love the Awful Games block at GDQ events). This is just my personal preference, we should keep discussing this as events like AGDQ always do this, maybe there's a reason there that I'm not connecting with.
Time Estimates: Yes, these were very messy
but I don't think this is due to sabotage or anything of that sort, this is simply inexperience on everyone's part (schedulers and runners alike). No one wants to be mercy killed, of course! But an estimate should be as accurate as possible. This is actually why I declined Rekt from being in the marathon - there's no possible way to give an accurate estimate for that game! Before you give an estimate, you should run the game multiple times and get a feel for how long it will take you - don't just base it off your old PB from months ago before you stopped running the game. Your estimate does not have room for cushion - every minute you finish under estimate is a minute that could have gone to another run, and another minute we have to scramble to find content for before people get tired of waiting and leave. The only guideline I can give towards coming up with an estimate is to bring it as close to your PB as possible - if your PB is 30 minutes, but it's possible you could lose 5 minutes to RNG throughout the run, then go with 35 minutes. Be smart about it, make your estimate as low as possible and strive to meet it!
Memes: Never thought I'd see the day where 'memes' was a bullet point in a list of considerations for an event
This is a natural part of marathon streams, and Twitch in general. But the key is to let it flow naturally - let the viewers make it happen, this is actually the one part of the experience they have control over! Some mods were spamming messages faster than the cooldown that everyone else has to abide by, and this kinda robs the viewers of their fun (I'm not making accusations, nor am I angry at anyone at all - this is just hypothetical discussion for next year!). If you were modded during the marathon, it means that you were a runner in the marathon, or that you are a Wannabe, a close friend of the Wannabes, or that you brought something else to the table that has really helped out. That badge is there to help you stand out in chat, to show that you're someone worth looking up to, someone who should be listened to. Please be a good role model!
Restreamers: We had 3 restreamers for the entire 40 hour period of the marathon (4 if you include the times Geezer did Twitch Plays Guy Games). TJ streamed for 7.5 hours + 8.5 hours, and I streamed for 6.5 hours and 9 hours, and Wolsk had his block for 5 hours. I feel like our core team could have been bigger, including someone who could help the streamers with prep before their runs (often times I had to communicate with the runners and explain how things were going to work right before their run, and things got difficult when I had to do that while entertaining the viewers over in the main stream!) However, one thing I think we really got right was responsiveness to the chat - every time I watch AGDQ, something happens (for instance, game audio being too quiet) and chat spams about it for what feels like forever with no response from an admin! I'm sure they had noticed and were working on it, but you really need to acknowledge chat as fast as possible. Whenever we had an issue, we made sure to let chat know we were fixing it, and then got on it right away. That's a great way to boost professionalism. Speaking of game audio, this goes out to all the runners - first and foremost, a marathon's purpose is to put on a good show. This means that if an issue comes up with your stream, the best thing to do is stop and fix it! Don't just keep running, having a functional stream is more important than trying to PB! If you need to check stream quality, audio levels, etc, please find someone to check for you well before it's your turn to go on (you can always ask one of the admins, we'd be more than happy to check).
That's really all I have to say about the matter, and it doesn't mean that I think we failed any of those things! These are just ways to go from good to great at our next event (and we are gonna do this again, right? right!?) With this hugely successful experience under our belt we now know the guidelines to set, things to keep an eye out for, and ways to improve, and I believe next FGM will be even more successful than the last! Thanks again guys for letting me be a part of the experience, and I hope you had as much fun as I did!