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Messages - klazen108

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196
Off Topic / Stonky Kong Racing
« on: July 15, 2014, 03:44:33 PM »
After watching Stinky's Deca-Boshy marathon, I started seeing his face in everything...


197
Unfinished / Incomplete / Re: I Wanna Restore the Balance v0.5
« on: July 14, 2014, 08:07:59 PM »
Thanks for the comments guys :atkHappy:

My favorite thing about getting feedback on my game is hearing that people have different strategies for everything. I like giving you the freedom to make choices; do you want to try the risky, but quick way, or perhaps slow down a bit to catch your breath and stay safe? Especially when I hear people doing things I never anticipated - but that could just be because I love watching speedruns and seeing all the speedrun strats :P

There are a few unpolished things still in the game - like you mention, the currents area doesn't control as well as I'd like. There are also some glitches related to screen transitions which I need to iron out, and some segments are really tricky to get through and not really in line with the difficulty curve up to this point. For instance, the point where you swing on a vine and have to dodge two falling spikes from the ceiling - apparently the timing isn't as obvious as I thought!

But yeah, I'm about to finish my current fangame project (shameless I Wanna Get Rekt promotion), and when that's out the door, I'll be returning to development on this guy. Since I won't be making two games simultaneously this time, I should be able to get plenty of new content out, and hopefully "Restore the Balance" of good fangames :kappaDisco:

198
Game Design / Re: YoSniper's Fangame Contest *RESULTS TO COME SOON*
« on: July 09, 2014, 10:39:29 AM »
:Kreygasm: The epic conclusion draws near!

199
The Lounge / Public Teamspeak Server
« on: July 02, 2014, 07:37:39 PM »
Hey Guys,

PlasmaNapkin (you may know him from twitch chat) has been kind enough to host a public teamspeak server for guy-related stuff. If you want to come in and race, talk about your progress on the Butterfly screen in K3 :Kappa:, discuss fangame development problems, or just talk about your favorite Wannabe, you're welcome to join!


Just get Teamspeak 3 and join this server: iwanna.nitrado.net
(click to show/hide)

Look forward to seeing you there!

200
Game Design / Re: Tutorial: Getting Started With Fangame Development
« on: June 24, 2014, 03:15:01 PM »
If you try to use a sound file that you bought from amazon or itunes or something like that, it tends to not work in Game Maker (DRM or something, idk). So yeah running it through audacity can strip off the DRM and let you use it. I guess this could apply to other music files as well, but I haven't had this happen to me often, so I didn't consider it important enough to add to the tutorial.
I might go back in and mention it, maybe in a troubleshooting section for common problems.

201
Announcements / Re: Added Twitch Faces v6 - The Kappa Invasion
« on: June 20, 2014, 09:11:47 PM »
 :denGumi: :denKamilia_v2: :denLuka: :denMiku_v2: :denRin:

202
Programming Questions / Re: pushable blocks
« on: June 18, 2014, 09:58:54 PM »
Make the block.
Give it the "block" object for its parent.
Check the "solid" checkbox

Step Event of your block:
Code: [Select]
//step event of block
fallSpd=3;

//pushable
if      (place_meeting(x-3,y,player) && player.h == 1) move_contact_solid(0,3);
else if (place_meeting(x+3,y,player) && player.h == -1) move_contact_solid(180,3);

//fallable
if (place_meeting(x,y+1,block)) vspeed=0;
else move_contact_solid(270,fallSpd);

Player's Step Event:
Replace this line:
Code: [Select]
var L,R,h;With this line:
Code: [Select]
var L,R;
Player's Begin Step Event:
Code: [Select]
h=0;

Some notes:
  • This assumes you don't mind that the block falls at a constant speed, not affected by gravity
  • If the block covers a spike, you will still die to the spike. This is true for objects with a "block" parent, and you will have to move the playerkiller collision event to the end step event (I can provide more information if this is the case)
  • I just tested this in the yuuutu engine, and it seems to work just fine.
  • The block moves 3 pixels at a time, like the kid, so be wary of align issues (it won't fall in a 1 block wide hole unless that hole is at the same pixel align as the starting point of the block

Let me know if you have any problems!

203
Off Topic / Re: Post Your Favorite Come on And Slam Remix
« on: June 18, 2014, 11:09:42 AM »
I present a Klazen Original™ Slam:

Dire Dire Dunks

Inspired by This Youtube Video, but using higher quality tracks, and with my own rendering.
The Dire Dire Docks Remix I used as the music track in this mashup can be found here: Calm Waters

204
Meet and Greet! / Re: The gay wizard
« on: June 17, 2014, 07:37:50 PM »
The gay wizard graces us with his presence :Kreygasm:

Welcome aboard dude

205
Meet and Greet! / Re: Hello everyone
« on: June 14, 2014, 01:31:20 AM »
Hey BBF, welcome to the forums! I'll be watching your Boshy runs, it's nice to have some skilled players streaming it :Kreygasm:

206
Meet and Greet! / Re: Quick hey since I finally signed up.
« on: June 14, 2014, 01:30:00 AM »
Welcome, ye rare mod of misay's chat :KappaHD:

207
Announcements / Re: Added Twitch Faces v5 + paraPalm Modification
« on: June 14, 2014, 01:28:32 AM »
:LegalizeIt: :wixSanic: :LegalizeIt:

208
Gameplay & Discussion / Re: Two block high plane jump setup
« on: June 11, 2014, 10:32:44 PM »
Some people *cough*TJ*cough* :Kappa:

209
Meet and Greet! / Re: Hello Everyone! ^ ^
« on: June 08, 2014, 10:09:11 PM »
ヽ༼⌐■ل͜■༽ノ SHADES OR SHADES ヽ༼⌐■ل͜■༽ノ

Welcome Merk!  :atkHappy:

210
Video Discussion / Re: Deca Corner clear!
« on: June 06, 2014, 01:48:31 PM »
:PogChamp: :PogChamp: :PogChamp: :PogChamp:

when is Hendecacorner :Kappa:

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