Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sephalos

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17
91
Engines / Re: I wanna be the Engine Seph Edition
« on: April 13, 2014, 02:49:32 PM »
Quote from: Sephalos
+ The player object is now destroyed when pressing "R". +
- World Object, Press R Event. [ note: before loadgame script is executed ]
// Destroy Player Object
if instance_exists(player){ with(player){ instance_destroy(); } }

Is this an important change that I should port over to the game I'm making with version 1 of your engine? I haven't had any issues so far, just wondering what prompted you to include this.
It's not that important, it's just when you press R while falling you'll keep your falling speed.
Destroying the player will reset his vertical speed.

92
Engines / Re: I wanna be the Engine Seph Edition
« on: April 13, 2014, 12:50:50 PM »
Version 2 update.
Read the ChangeLog to see a list of changes.

93
Engines / Re: I wanna be the Engine Seph Edition
« on: April 12, 2014, 02:01:05 PM »
I'm gonna use this engine for my contest fangame, so I'll criticize it as I go along :Kappa:
I still have some work to put into it.
Things like a options menu for key/music config and getting rid of some useless leftover variables from the yuutu engine.

94
Unfinished / Incomplete / Re: I Wanna Be The Mirror v0.05
« on: April 11, 2014, 11:24:21 PM »
Might wanna concider Mediafire for your files. The one you got there is pretty terrible.

95
Gameplay & Discussion / Re: Western Fangame Rankings [W-Level]
« on: April 10, 2014, 06:54:14 PM »
Can I be a Lv09 bard?

96
Meet and Greet! / Re: Hola
« on: April 10, 2014, 04:44:12 PM »
Lurkers number 1! :FrankerZ:

97
Game Design / Re: YoSniper's Fangame Contest *IT'S ON!!!*
« on: April 08, 2014, 08:10:39 PM »
EVERYONE, please tell me what the names of your projects are for the contest.

I have updated the OP with game names that I assume will be submitted for the contest, but please correct me if I am mistaken.

Also, I have only seen bits from three or four people regarding progress on development (or so I assume.) This makes me worry that not many submissions will be in by the deadline. We are already halfway into this contest, so please get cracking!
I wanna be the 8bit will not be my submission. I don't have a name for the project that I am working on for the contest.

98
Engines / Re: I wanna be the Engine Seph Edition
« on: April 07, 2014, 06:59:04 AM »
Updated to fix a few bugs.

99
Engines / I wanna be the Engine Seph Edition
« on: April 06, 2014, 05:22:56 PM »
About
This is a engine I made using the Yuutu engine as a base.
I mostly made it for my self, but I would still like to share it with everyone.
This engine requires Game Maker 8.1.

Features
+ External Sound Loader
+ Options Menu
+ Rebindable Controls
+ Clean

Information
This engine assumes you have experience with GameMaker. It provides only the basics. There is no trigger system, no delicious fruits, no reverse gravity, only the base sound effects and the sprites that were needed for the engine. If you're up for it, I did leave some comments in there to help you navigate your way around.

Use the musicFunction script to add music and use the oRoomSwitch object to move between rooms.

Downloads
I wanna be the Engine Seph Edition v4.0 (FMOD Support)
I wanna be the Engine Seph Edition v3.1 (SuperSound & CleanMem Support)

100
Off Topic / Re: My life is over!
« on: April 06, 2014, 06:14:44 AM »
Keyboards are pretty cheap, pretty sure you can get a new one for like 10 bucks.

101
Off Topic / Re: Wolsk pls
« on: April 01, 2014, 05:41:09 PM »
I dun hav une. :atkCry:
How are you supposed to moderate without a ban hammer? :Kappa:

102
Meet and Greet! / Re: Hiya
« on: March 31, 2014, 07:44:03 AM »
Matt :PogChamp:
Welcome to the forums man.

103
User-Made Creations / Re: I Wanna Be The Bacterial Contamination
« on: March 27, 2014, 04:48:51 AM »
You have a ton of really big sprites with a lot of animation frames each. Sprites take up a lot of memory.
Consider using external loaders or reducing the amount of frames each sprite has.

104
Gameplay & Discussion / Re: Medley Project List
« on: March 19, 2014, 04:06:05 PM »
Why is cultured "Lv64" whatever that means.
I doubt it's harder than Kamilia 1 that's for sure.

105
User-Made Creations / Re: I wanna be the Cute Duck
« on: March 16, 2014, 01:13:40 PM »
Quack :V

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17