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Engines / Re: I wanna be the Engine Seph Edition
« on: April 13, 2014, 02:49:32 PM »It's not that important, it's just when you press R while falling you'll keep your falling speed.Quote from: Sephalos+ The player object is now destroyed when pressing "R". +
- World Object, Press R Event. [ note: before loadgame script is executed ]
// Destroy Player Object
if instance_exists(player){ with(player){ instance_destroy(); } }
Is this an important change that I should port over to the game I'm making with version 1 of your engine? I haven't had any issues so far, just wondering what prompted you to include this.
Destroying the player will reset his vertical speed.