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Messages - Sephalos

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76
Video Discussion / I DID IT!!
« on: May 18, 2014, 08:37:12 AM »
I'm finally the gate jump! After years of training and practice, it's finally over! :FrankerZ:


77
Unfinished / Incomplete / Re: I Wanna Be The Chair 2 v0.30
« on: May 15, 2014, 11:43:07 AM »
Alright I beat it. No complaints about the engine on my end.

I guess the only critism I can give is the hitbox wich kinda feels weird since the sprite is a chair and the hitbox is a square. So you have this awkward empty sprite space in the top corners that you can die to.

Otherwise, pretty cool game so far.

78
Off Topic / Re: Gimme Pizza
« on: May 09, 2014, 05:25:05 PM »
I also sing satanic rituals with little twin girls when I order a pizza.

79
General Games / Re: Describe the person above you
« on: May 05, 2014, 03:15:02 PM »
Only plays IWBT8b on Hyper difficulty.



80
Help, Suggestions & Feedback / MOVED: This, MOVED: That, MOVED: Those
« on: April 30, 2014, 04:31:19 PM »
This is a lot of clutter. Just delete those posts and move them, we don't need a reminder that they were moved.

81
Off Topic / Re: very good
« on: April 30, 2014, 04:28:18 PM »
but i will be in the top online list soon
I don't even know what that means.

82
Engines / Re: I wanna be the Engine Seph Edition
« on: April 30, 2014, 01:27:54 PM »
Sxms.dll is very different and I have no experience with it. Make sure you have it in your folder. I'm really not sure just how optimized his game is, I might take a look at it to see if it might not be memory related.

83
Off Topic / Re: very good
« on: April 29, 2014, 07:20:48 PM »
You need to stop posting useless threads son, this isn't the official forums.

84
Gameplay & Discussion / Re: The Index of Common Jump Names
« on: April 27, 2014, 06:43:22 AM »
This is a Leehe Jump
(click to show/hide)

85
Meet and Greet! / Re: Hi I guess
« on: April 27, 2014, 02:53:28 AM »
Bonjours :Kappa:/
Welcome I guess

86
Engines / Re: I wanna be the Engine Seph Edition
« on: April 26, 2014, 11:26:52 PM »
I was considering the other day how all of the Japanese and Korean players I have seen play cultured have had broken sound, and I was considering the differences between culture and K2 and other games produced my Japanese players such as permanence 2.
The main thing I noticed was that they other games all used the DLL, and that maybe that had something to do with it, although I have no way to be sure. I just thought I would bring it up as your engine or the games made using it might also suffer if this is the case.
The problem with cultured's music is too inconsistent to really be sure what exacly is causing it. If I would have to guess it would be because there's too much sprites, backgrounds and sounds stored in the memory. So when it tries to load music, it can't fit certain songs into memory.

When you look at a game like Kamilia 2 & Kamilia 3, it doesn't even compare in number of screens/rooms. The only reason why it would feel like a bigger game is because you spend so much time learning and fighting the bosses.

I'll see what I can do about the DLL though, I've been wanting to make the switch so people don't have to download and install the extention.

87
Engines / Re: I wanna be the Engine Seph Edition
« on: April 24, 2014, 12:01:58 PM »
I wanted to see how this engine works, but this is incompatible with GM 8.0  :atkCry:
8.1 to 8.0 converter
https://gmc.yoyogames.com/index.php?showtopic=505903

88
Programming Questions / Re: how do you zoom?
« on: April 23, 2014, 04:45:37 PM »
Alright so I was curious to see if I could do it.
Here is a prototype I made in a few minutes, hope this helps.

Prototype: Zoom in & out on objects

89
Programming Questions / Re: how do you zoom?
« on: April 23, 2014, 12:32:27 AM »
As far as I know, there's no easy way to zoom in on a specific object. I don't have too much experience with views my self.

You'll need to do your math with these variables:
the player's x position (player.x)
the player's y position (player.y)
the view's x position (view_xview)
the view's y position (view_yview)
the view's width (view_wview)
the view's height (view_hview)

90
Programming Questions / Re: how do you zoom?
« on: April 22, 2014, 08:22:20 PM »
view_wview[0] -= number;
view_hview[0] -= number;

view_xview[0] += number;
view_yview[0] += number;

Have fun

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