Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sephalos

Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17
151
Announcements / Re: Country Flags
« on: August 27, 2013, 07:22:49 AM »
Why is this mandatory? I don't think it's a good idea to force someone to show where they live if they don't want to. There's absolutely no point to this other than driving people away from the forums. If I have to hide my flag to proove a point here, I will.

^
There are alot of forum containing everyone having a country flag, such as osu!. I'm not trying to come of as mean by having you put your flag on your account but it doesn't auto-validate like most forums would due to the host of this forum not being the greatest. Showing your flag doesn't make you more open to "internet attacks" or some stalker may come and find you, but if you have a problem please PM me about it and I will consider it. Now if you will I have to continue adding faces to the forum with you guys knowing... :FrankerZ:
It's not about you coming out mean. It's a matter of infringing on people's privacy and telling them you will delete their accounts if they don't abide by this pointless rule. There is no reason whatsoever why this should be forced on people and therefor should not be done.

152
Announcements / Re: Country Flags
« on: August 27, 2013, 04:28:09 AM »
Why is this mandatory? I don't think it's a good idea to force someone to show where they live if they don't want to. There's absolutely no point to this other than driving people away from the forums. If I have to hide my flag to proove a point here, I will.

153
Meet and Greet! / Re: Nice to Meet xD
« on: August 25, 2013, 09:57:39 AM »
Welcome  :FrankerZ:

154
Game Design / Re: Super Sound Guide for YoSniper's Engine
« on: August 22, 2013, 07:11:00 PM »
How do you stop the current music?
I'm assuming you want to stop a music using another object.
Simply do this:

with(world){ filePlaying = 0; if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); } }

155
General Games / Re: My hill
« on: August 19, 2013, 07:58:25 AM »
I cut off your arms and beat you off the hill with them. You managed to survive without your arms only to find that your family has been brutally sodomised and murdered. You fall into a deep depression and decide to take your life.

My hill apparently.  :OneHand:

156
Unfinished / Incomplete / Re: I wanna be the 8bit (08/16/2013)
« on: August 17, 2013, 06:14:54 PM »
I'm guessing at least 16 stages  :FrankerZ:
I think it's mostly gonna come down to how much I can fit in game maker. I think at one point I would have to learn how to load backgrounds externally.

157
Unfinished / Incomplete / Re: I wanna be the 8bit (08/16/2013)
« on: August 17, 2013, 05:10:33 PM »
As long as I can make it.  :Kappa:

158
Unfinished / Incomplete / Re: I wanna be the 8bit
« on: August 16, 2013, 02:04:27 AM »
Stage 4 Beta Update Released.  :BloodTrail:

159
Video Games / Re: Dwarf Fortress
« on: August 15, 2013, 07:11:48 PM »
Before getting into IWBTG I used to play that game a lot. (the Fortress Mode at least.)
Just be ready for a really steep learning curve. This game will take quite a while to learn and can be very hard to master. In other words, this game will kick your ass and crush your dreams many times.

The game itself though is very deep and extremely addictive. :BloodTrail:

I would concider checking out some tutorials on how to get started.

160
Meet and Greet! / Re: Hey guys
« on: August 14, 2013, 09:01:19 PM »
This forum is for our TwitchTV IWBTG fangame community (The Wannabes).
I'm not sure who exacly is hating on this forum, since we have a larger and stronger fangame community than the official forum.

If you're interested in this community then I would point you to our team.
https://www.twitch.tv/team/thewannabes

161
General Discussion / Re: Photoshop noob could use advice
« on: August 14, 2013, 02:49:50 PM »
Don't use 'Comic Sans'  :BloodTrail: That font is terrible.

Get yourself some good fonts.
https://www.dafont.com/

162
Programming Questions / Re: How do you actually use buttons?
« on: August 14, 2013, 02:39:37 PM »
Alright, I'm going to assume you want spikes to come up and down when you press the button.
You're going to need a couple objects for this.

oButtonSpikeUp1
--------------------
Create Event:
image_speed = 0;
io = 0;
ys = y;
--------------------
Step Event:
if io = 0 { if y > ys { y -= 2; } }
if io = 1 { if y < ys+32 { y += 2; } }
--------------------

oButtonSpikeDown1
--------------------
Create Event:
image_speed = 0;
io = 0;
ys = y;
--------------------
Step Event:
if io = 0 { if y < ys { y += 2; } }
if io = 1 { if y > ys-32 { y -= 2; } }
--------------------

oButtonSpikeUp2
--------------------
Create Event:
image_speed = 0;
io = 0;
ys = y;
--------------------
Step Event:
if io = 0 { if y < ys { y += 2; } }
if io = 1 { if y > ys-32 { y -= 2; } }
--------------------

oButtonSpikeDown2
--------------------
Create Event:
image_speed = 0;
io = 0;
ys = y;
--------------------
Step Event:
if io = 0 { if y > ys { y -= 2; } }
if io = 1 { if y < ys+32 { y += 2; } }
--------------------

oButton
--------------------
Create Event:
image_speed = 0;
io = 0;
--------------------
Collision with Bullet event:
if io = 0 {
image_index = 1;
io = 1;
with(oButtonSpikeUp1){ io = 1; }
with(oButtonSpikeDown1){ io = 1; }
with(oButtonSpikeUp2){ io = 1; }
with(oButtonSpikeDown2){ io = 1; }
} else if io = 1 {
 image_index = 0;
 io = 0;
with(oButtonSpikeUp1){ io = 0; }
with(oButtonSpikeDown1){ io = 0; }
with(oButtonSpikeUp2){ io = 0; }
with(oButtonSpikeDown2){ io = 0; }
}
with(other){ instance_destroy(); }
--------------------


Hope this helps, let me know if something goes horribly wrong.

163
Programming Questions / Re: How do you actually use buttons?
« on: August 13, 2013, 05:12:51 PM »
Well alright, let's start with something basic then.

Make a object called 'oButton'
The sprite should have 2 frames, on and off.

--------------------
Create Event:
image_speed = 0;
io = 0;
--------------------
Collision with Bullet event:
if io = 0 { image_index = 1; io = 1; }
else if io = 1 { image_index = 0; io = 0; }
with(other){ instance_destroy(); }
--------------------

There you have it, one shootable button.  :TriHard:

164
Programming Questions / Re: How do you actually use buttons?
« on: August 13, 2013, 03:20:35 PM »
You're gonna have to be more specific than that. What buttons? and what are you trying to do?

165
Programming Questions / Re: How do you actually use triggers?
« on: August 13, 2013, 02:25:21 PM »
Well what engine are you using?

Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17