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Game Design / Re: Effects for game makings (sprites)
« on: June 30, 2013, 05:19:12 AM »Already knew about the spriters resource (it's basic) and no one wants your mario sounds! (I don't think they are effectsLIES)

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Already knew about the spriters resource (it's basic) and no one wants your mario sounds! (I don't think they are effectsLIES)
WHAT'S ALL THIS SWIFTRAGE ABOOTITS A FREE COUNTRY IN AMERICA
Even though I'm Canadian!
I just visited the fanciest McDonalds I have ever been to. It had a self playing piano, a fireplace, a gold roof... seems legit.Is Ronald wearing a tophat?
I remaked it, hope it's good this time.remaked
https://www.mediafire.com/download/sa39qfo65ivu2s7/IWBTArioTrap.rar
original BrainSlug
Its certainly possible, Kamilia 2 uses both.I'm pretty sure Influka modified the way the game handles saves. Judging by the fact that you can only save one file. But I might look into eventually and try to find a way to make it work.
I don't exactly need it, but there was some features I thought I could take advantage of.
Interesting, it certainly isn't as confusing as I thought, the real confusion came from the part of yosnipers music script. I would use that engine, but it would just take me too long to make it how I like, and there's a couple of things i'm not keen on.One thing's for sure, I just can't get it to work with Yutuu. I think it has something to do with the way Yutuu Engine Saves and Loads.
Still learned a bit about ssound from this. I will have to use it if I get GM pro, since I'm sure that lite doesn't support extensions.