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Messages - Sephalos

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121
Meet and Greet! / Re: Kappa FrankerZ
« on: February 08, 2014, 09:42:29 PM »
Welcome guy who has no life and watches the wannabes all day, but hey, it sure beats watching whatever filth it is that passes for TV these days.

122
Meet and Greet! / Re: You probably all know me but...
« on: February 06, 2014, 10:31:40 PM »
Welcome to the forum YoSniper

123
Game Design / Re: The Difference between Yosniper's and Yuuutu Engine
« on: January 29, 2014, 05:07:20 AM »
Yosniper's engine isn't that great to be honest. It has some stuff going for it, but for everything it does good it brings up a ton of problems. I've been stuck with it for months now and I would only recommend it to people who know how to modify the engine.

124
Meet and Greet! / Re: meow
« on: January 24, 2014, 05:10:07 AM »
I have a cat with extra toes.
Sweet. Welcome to the forums.

125
Programming Questions / Re: How do I rip a Tileset correctly?
« on: January 21, 2014, 06:33:43 AM »
This is how I usually go about doing this.

I use a image editor called GraphicsGale.
https://www.humanbalance.net/gale/us/

Then I take a screenshot in whatever game I want to rip the tileset from.
You can also get already made maps from a lot of games here wich speeds up the prossess.
https://vgmaps.com/

The cool thing about GraphicsGale is you can set up a grid and use the snap to grid tool wich works perfectly for tilesets. Usually they are in 16x16.



Then with the cutter and snap to grid tool, drag and drop everything that looks useful down in one compact tileset. Try to arrange the tiles in a square.



Select all the tiles with the cutter tool and select "All Frames" and "Crop".



And finally, since these are 16x16 tiles you want to double the size. Use "All Frames" and "Resample". Then increase the size by 200% and uncheck smooth.



There you go, a 32x32 tileset. Save and import it into GameMaker.
Hope this helps. Good luck.

126
Programming Questions / Re: Alt key freezing the game ?
« on: January 11, 2014, 12:51:50 PM »
Go to Resources > Change Global Game Settings  and
select either "Don't draw a border in windowed mode", "Don't show the buttons in the window caption." or both. That's the only way I know how to disable the alt key pausing the game effect.

127
User-Made Creations / Re: I wanna Go the Run v1.01
« on: January 10, 2014, 12:35:16 AM »
Let me guess where you fixed that rainbow spike: the green area? If it is, then I knew that goddamn spike was wrong in Rainbow, but everyone just accepted it as fact.
I think you mean the orange area, and yes. I went back to check the screenshots I took and realised that the spike was supposed to be 4 pixels lower.

128
User-Made Creations / I wanna Go the Run v1.01
« on: January 09, 2014, 11:54:19 AM »
About
Go through some of the greatest racing games of the twitchTV fangame community.
Most of the screens were recreated from scratch with a new tileset.
Do you have what it takes to Go the Run?

Update Log
The text on the difficulty select screen is now white.
Fixed a problem with spikes on the edge of number blocks.
Added a missing trap in Dark Blue Zone.
Airman Area should now work properly.
Fixed a spike in Across the Rainbow Zone.
Added a hint to tell you when you can jump many times.
Other small tweaks.

Controls
[Arrow Keys] Movement
[Shift] Jump
[Z] Shoot
[F2] Restart Game
[F4] Full-Screen
[Esc] Close Game

Screenshots
(click to show/hide)

Download
https://www.mediafire.com/download/4ldoneodimfa3a3/I%20wanna%20Go%20the%20Run%20v1.01.zip

129
Programming Questions / Re: game maker help
« on: December 05, 2013, 01:21:06 AM »
When I first got into Game Maker I had almost no coding experience. So, I sat down one night and read the Game Maker help manual.

(click to show/hide)

I didn't remember everything at first. So I would refer back to the manual whenever I needed a reminder. Eventually, everything becomes second nature and you can code with ease. The rest just comes up to logical thinking and math.

130
Programming Questions / Re: HELP
« on: December 02, 2013, 07:08:46 AM »
:FailFish:

Just put the Event of Pressing the S key in the player, if he doesn't exists (which he doesn't if you touch a spike), then it won't save.
Well I'm pretty sure the 'S' key is a event in the player object.
If not, well yeah that would be a problem.

131
Programming Questions / Re: HELP
« on: December 01, 2013, 02:40:47 PM »
You could do place_meeting+speed to check for spikes before allowing a succesful save.

If !place_meeting(x+hspeed,y+vspeed,playerKiller) and keyboard_check_direct(ord('S')) { saveGame(); }

You should probably add a key to allow the player to restart at the start of the room.

132
Game Design / Re: Ressource sites for sprites, sounds etc. ?
« on: November 29, 2013, 02:30:20 PM »
Whenever I want to make my own sound effects I use this tool:
https://www.bfxr.net/

Then I use Audacity and add weird effects to my sounds using plugins:
https://audacity.sourceforge.net/

Otherwise, one of the only place I know where to find sound effects is this:
https://www.themushroomkingdom.net/wav.shtml

The rest of the sound effects you can use a emulator and record using Audacity by cutting off the sound channels that the sound is not using. Nestopia and ZSNES have that feature.

133
Gameplay & Discussion / Re: WOW
« on: November 25, 2013, 02:08:36 AM »
Let's russle more jimmies.

(click to show/hide)

134
Unfinished / Incomplete / Re: I wanna be hard with Seph (derp title)
« on: November 12, 2013, 05:55:11 AM »
Just a question, is this still a thing? I hope so.
The only thing I can say with certainty is...
(click to show/hide)

135
User-Made Creations / Re: I wanna give you herpes
« on: November 08, 2013, 08:07:08 AM »

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