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Programming Questions / Re: Creating a Quadjump-Collectable
« on: April 03, 2015, 05:10:03 PM »change the max value to 2 or somethingThis. At the bottom of player steps do if djump > 2 { djump = 2; }
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change the max value to 2 or somethingThis. At the bottom of player steps do if djump > 2 { djump = 2; }
If you need a good engine for 8.0 go for lemon engine https://www.iwannacommunity.com/forum/index.php?topic=1349.0I tried to import the files to the Game Maker 8.0 Pro but the error in musicFunctions. I converted the engine to 8.0 but the game stops responding.The extensions do not work in Game Maker 8.1 Lite.
The lite edition is not great anyway, the pro edition is what handles the extensions
Hello, I have a problem with your 4.0 version of the engine. The FMOD is not working correctly, it gives me the following error when the game plays a sound inside a room where the player is.Try going to Resources > Global Game Setting and under the "Errors" tab check "Treat uninitialized variables as 0".Quote___________________________________________
ERROR in
action number 1
of Step Event
for object player:
In script playerJump:
Illegal argument count calling script "FMODSoundPlay".
Script requires 2 arguments, 1 have been supplied.
Here pictures:
https://imgur.com/tSFZ1bN,buWUjYF,wbIAyLh,WYynq39
Running on Windows 7.
Pirate version of GM8.1
What do I do? Thanks.
FMODSoundPlay(global.sndPlayerJump);
toFMODSoundPlay(global.sndPlayerJump,0,0);
If global.warning[1] = 0 {
// put your warning script here
global.warning[1] = 1;
}