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Messages - Sephalos

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226
Video Discussion / Re: Kamilia 2 boss rush completed
« on: June 21, 2013, 09:06:35 PM »
Now I'm stuck on the chase... this is too stressful :BibleThump:
2 mins of intense platform and stress  :FrankerZ:

227
Video Discussion / Re: Kamilia 2 boss rush completed
« on: June 21, 2013, 03:58:09 PM »
Congrats man!  :BloodTrail:
One day I too will be stuck there countless hours.

228
User-Made Creations / Re: I Wanna Be The Chair 1
« on: June 20, 2013, 11:52:39 PM »
I still need to get around to doing this game on stream.

229
Unfinished / Incomplete / Re: I wanna be hard with Seph (derp title)
« on: June 20, 2013, 11:51:12 PM »
cool level design so far i like it^^
no traps so far  :Kappa:
--> no restarting music = best :BloodTrail: ^^
No restarting music is the seal of quality!  :FrankerZ:

230
Programming Questions / Re: I'm very stupid
« on: June 20, 2013, 10:36:54 PM »
now that I know what you mean I can be of more help, just copy this https://gyazo.com/ad36b3005e2b89c7e6a48cb6d3a53c8e
and put the camera object into the room, that something that hasn't been mentioned so far.
I wouldn't recommend that though, having big rooms can lead to lag on crappy PCs. It's better to do one screen per room in my opinion.

231
Video Games / Re: Playstation 4
« on: June 20, 2013, 08:49:32 PM »
I think the only good thing I can say about Ps4 right now is that it sounds better than Xbox One.

232
Off Topic / Re: Lets's Talk
« on: June 20, 2013, 08:40:42 PM »
KraftDinner everi daiiii!

233
Video Games / Re: Playstation 4
« on: June 20, 2013, 08:37:21 PM »
Since half the world now speak against the Xbox One, I wondered why there is no PS4 thread.

Are there any Xboxler out there actually who do not go to the PS4? : P
There's just not that much to say about the Ps4...
The controller looks like ass though.



Why would you put a share button on your controller? Is it that hard to click a few buttons in a menu?

There's a touch pad on it too, as if somehow people were not sick of touch screens & motion controls by now.

234
Video Games / Re: Xbox "One"
« on: June 20, 2013, 07:49:26 PM »

wowie, angry joe show. Been a while since I seen that  :MVGame:

235
Programming Questions / Re: I'm very stupid
« on: June 20, 2013, 04:31:03 PM »
So, I can't figure out how to make it so I don't have to use warps to go to different areas, I noticed that most games that do this it's just a huge room, but I don't know what to do to make it (Using Yutuu engine). So if anyone knows, I would appreciate if you told me.
What I did in IWBT8b is use a invisible square that I place outside the room.
Then when the player comes in contact with that square: (exemple going to a room to the right)
if room == roomname1  { if x > 800 { player.x = 8; room == roomname2; } }

then lets you want that on both side on the next room it would look like this:
if room == roomname2 { if x < 0 { player.x = 792; room == roomname1; } else if x > 800 { player.x = 8; room == roomname3; } }

When you got most of these set up you can just copy paste and modify as you need them.

Also make sure you make one of these teleporting blocks for each set of rooms or else it will get really clutered in there. Hope this helps.

236
Video Games / Re: Xbox "One"
« on: June 19, 2013, 09:49:06 PM »
I still don't get that name, is it a joke or something?

237
Video Games / Xbox "One"
« on: June 19, 2013, 07:52:24 PM »
Xbox One

How many monkeys did it take to come up with that name? :Kappa:

238
Unfinished / Incomplete / Re: I wanna be the 8bit
« on: June 19, 2013, 07:00:39 PM »
Question: will the almighty Ronald ever return?   :MVGame:
I've been asked that thousands of times.
So Ronald should make a return around mid-game.  :PogChamp:

239
Off Topic / Re: Random Stuff
« on: June 19, 2013, 06:37:14 PM »

240
Unfinished / Incomplete / I wanna be hard with Seph (derp title)
« on: June 18, 2013, 09:02:40 PM »
About
This is a game me and ZeroG have been working on for a couple days. It's a 100F game so we're trying to keep it pretty simple for now.

Hope you enjoy!

And keep in mind this is very early alpha (we're only 2 days into this)

Credits
Sephalos: Tilesets, Sprites & Coding
ZeroG: Ideas & Level Design

Screenshots
(click to show/hide)

Download Link
I wanna be hard with Seph

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