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Messages - Sephalos

Pages: 1 ... 5 6 7 8 9 10 11 12 13 14 [15] 16 17
211
Off Topic / Re: You laugh, you lose
« on: June 26, 2013, 06:30:19 PM »
  :PogChamp:

212
Video Games / Re: Xbox "One"
« on: June 26, 2013, 06:27:28 PM »
cant wait to be old so I can ramble about this shit and none of the youngsters will know what im talking about.  :Kappa:
Wait I think I can do that!
Let's see.

Remember back when games were games? You'd pop in a NES game and wouldn't have to worry about anything... wait it's not working  :BibleThump: wtf!
Let me blow into the cardridge a couple time. Wait I got dis! Nope it froze again, god damnit this piece of shit NES.

Yup, that was how we played games back then, pop it in the NES and pray it wouldn't freeze.

213
Game Design / Super Sound Guide for YoSniper's Engine
« on: June 26, 2013, 06:12:49 PM »
Intro
This guide will assume that you are using the YoSniper's Newest Engine or that the engine you are using is similar. Super Sound uses OGG files, so make sure you convert them using Audacity, a free audio editing software.

YoSniper's Newest Engine
Audacity

Step 1.  Installing
Download the Super Sound Extension here https://gmc.yoyogames.com/index.php?showtopic=462692
Make a Music Folder to put in your OGG music files and put the folder in the same location as your Game Maker project.
Open your Game Maker project  and install the extension by going through the ?Resources? tab and clicking ?Select Extension Packages?.


Find and Install the Super Sound Extension Package.


You can also check the help file for more information on the functions you can use with the extension.


Step 2. World Object
Now we need to initialize Super Sound. Go to your ?world? object and go to the ?create event? script and add in the line.
SS_Init();


Initializing Super Sound means we also need to Unload it before the game is closed.
Change the ?Press F4 Event? script to this:
if keyboard_check(vk_alt)  { SS_Unload(); game_end (); }
And for both the ?Press Esc Event? and ?Close Button Event? change the script to this:
SS_Unload(); game_end();

Also, disable 'Let <Esc> end the game' in the Global Game Setting menu.


Step 3. Music Script
In the Scripts Folder find musicFunction.


Then you?ll change each ?case?.
The startRoom case should look like this:
case startRoom:         
if filePlaying != 1 { filePlaying = 1;
if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); }
bgm = SS_LoadSound('Music/title.ogg',1); SS_PlaySound(bgm); }
break;


Default case should look like this:
default:
if filePlaying != 0 { filePlaying = 0;
if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); } }
break;


You?ll want to copy paste those as you add more room so for example, your first area would look like this:
case stage1a:           
if filePlaying != 3 { filePlaying = 3;
if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); }
bgm = SS_LoadSound('Music/stage1a.ogg',1); SS_LoopSound(bgm); }
break;


To choose which music you are playing change ?Music/file.ogg? to something else. Make sure the ?filePlaying? is changed if you are switching to a new music. If you need to change music in the middle of a stage use the same code but make sure it is handled by the world object by doing this:
with(world){ if filePlaying != 5 { filePlaying = 5;
if SS_IsHandleValid(bgm) = 1 { SS_FreeSound(bgm); }
bgm = SS_LoadSound('Music/boss.ogg',1); SS_LoopSound(bgm); } }



I think that?s it, I really hope I didn?t forget anything and I hope this helps. :OneHand:

214
When I was younger I was really into Hard Rock and Metallica. These days I'm more into elecro music.

I guess there's not much else to say about this subject.  :MVGame:

215
Unfinished / Incomplete / Re: I wanna be the Herp Derp
« on: June 25, 2013, 08:09:38 PM »
You're the one who made it, you are completely responsible  :Kappa:
Otherwise it's a good game.... Good game

It was posted on the wiki under the name of JhonFlap.
Jhon doesn't care about your feelings.  :Kappa:

216
Unfinished / Incomplete / I wanna be the Herp Derp
« on: June 25, 2013, 07:23:05 PM »
 :SoonerLater: I wanna be the Herp Derp v2.32

I am in no way accountable for the loss of your sanity.
Have fun.

Screenshots
(click to show/hide)

217
Programming Questions / Re: Making music not restart
« on: June 25, 2013, 07:14:30 AM »
dont you also have to go into the press R event in the player and remove the same line of code?
Oops, yeah I totally forgot.
I'll edit my post

218
Programming Questions / Re: Making music not restart
« on: June 24, 2013, 08:57:13 AM »
Hey guys, I was just wondering what I have to do to to make the music not resetting, because I can't really figure it out on my own.
What engine are you using?

If you're using Yuutu go in the room editor and right click the music object and click creation code. Then enter something similar to this:
if !sound_isplaying(song) { sound_loop(song); }

Then in the scripts folder and find killPlayer
Find and remove this line of code: sound_stop_all();
And change the line sound_play(sndOnDeath); to sound_play(sndDeath);
In the "world" object find the "Press-R" event and remove the line sound_stop_all();

Hope this helps

219
Game Design / Invisible Colors for Tilesets/Sprites
« on: June 22, 2013, 08:48:33 PM »
This is pretty simple and probably almost everyone knows this but I was asked this question a few times so I made this quick tutorial on how to get rid of a color and make it 100% transparent.



Hope this helps.  :BloodTrail:

220
General Discussion / Re: TwitchTV is Down
« on: June 22, 2013, 03:50:52 PM »
Alright so twitch is back. If you want everything to work right change your password, log off your account, and log back in.

However some people are having problems with twitch asking them to constantly change their passwords, no idea what that's about.

Damnit twitch  :BibleThump:

221
Unfinished / Incomplete / Re: I wanna be hard with Seph (derp title)
« on: June 22, 2013, 03:48:36 PM »
Love how difficulty is growing up. But i hate when people don't put game file to folder, and i have to make it.  :MVGame:
Oops  :PogChamp: I usually hate that too. I totally forgot about it.  :Kappa:

222
General Discussion / Re: TwitchTV is Down
« on: June 22, 2013, 12:53:19 AM »
 :ResidentSleeper::ResidentSleeper: | :ResidentSleeper:

223
Off Topic / Re: Unrelated to becoming The Guy
« on: June 21, 2013, 10:12:38 PM »
Try again!  :SwiftRage:
But, this is unrelated  :BibleThump:
wait.... so this is the same as off topic?

224
User-Made Creations / Re: I Wanna Needle In Needle Land
« on: June 21, 2013, 09:55:53 PM »
I kinda like it, it's hard and it has some of the jumps I hate. But it's denititely fair about it.

225
Off Topic / Re: Unrelated to becoming The Guy
« on: June 21, 2013, 09:07:44 PM »
Try again!  :SwiftRage:

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