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Messages - lawatson

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106
Meet and Greet! / Re: Hi everyone
« on: November 27, 2015, 08:39:17 AM »
Welcome to the club. If you are dedicated enough, you can get good at anything. I hope you have fun here.

107
Programming Questions / Re: NANG Text?
« on: November 25, 2015, 02:09:32 PM »
I'd guess make a string which is the full dialog and then a blank string which gets added to each step using string_char_at(string,position). Each time the position advances a step, add that to the blank string, and play a sound if you want. Then you can clear the text if you go on to the next dialog or something. Too lazy to figure out how to do line advancement, so just use enter signs. xdd

Hope this helped. I'll bet klazen or someone can code it out for you.

108
Game Design / Re: How should Extra Stages/Screens be implemented?
« on: November 22, 2015, 06:44:16 PM »
I usually make games for myself to play, and if it's good by my standards, I go with it.

109
Tools & Software / Re: Autotiler Tool
« on: November 22, 2015, 10:36:48 AM »
awesome job! now all that is needed for me to finalize my gmstudio collection is to learn the ridiculous shader langauge xdddddddddd
d




d

110
Meet and Greet! / Re: Greetings from Fear
« on: November 21, 2015, 06:51:31 PM »
cryptic af

welcome to the community of nerds, you spooky nerd

111
Meet and Greet! / Re: Greeting everybody!
« on: November 21, 2015, 09:16:38 AM »
hi.

112
The Lounge / Re: (Fan)Game of the Year Award???
« on: November 19, 2015, 08:22:44 PM »
can't wait to see the kayin forum-approved games (good old sublime am i rightt?!!?!?!!?!?!??!?!?!?!?)

113
Programming Questions / Re: Executing a Code after the Music Stops
« on: November 19, 2015, 08:21:21 PM »
try this code out to remove objects:
with playerKiller{
    instance_destroy();
}

just know that unless you use FMod or something you will have to make a whole lot of different sounds for each part of the song. I think I know a way to make it play the correct songs, but that aside, here's the code for stopping sounds:

sound_stop_all();

have fun making this

114
Programming Questions / Re: Objects pulsing/animating to music?
« on: November 16, 2015, 05:00:38 PM »
Try getting the BPM of the song/sound, multiplying that by 5/6, and then making a value increase by that much until it gets over an amount of beats and then setting it back to 0 and doing the action. It's been done a lot with avoidances in timelines and stuff.

115
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: November 13, 2015, 11:37:58 PM »


I Wanna Login stage 3 clear. That concludes the 3-stage trilogy.

This was fucking hell. Waaaaaaayyyyy too many screens. Glad to finish it.

116
Unfinished / Incomplete / Re: I Wanna Be The Undertale
« on: November 06, 2015, 09:30:15 PM »
Mm, I have high hopes for this. I also know how to get the sprites and sounds, so ask me for help if you ever need the assets. I also have the
(click to show/hide)

I can also maybe help with some other aspects of code. Don't count on it though. :Kappa: Be sure to test it and make sure it's a nice game.

117
Gameplay & Discussion / Re: Not Another NANG question
« on: November 05, 2015, 02:57:41 PM »
At the end of Bad Ending, don't shoot the crates. Instead, climb on them and then jump on to some invisible blocks (they're slightly brighter than the background). Go to the top left and you'll find the room.

118
Basically, what you have to do for singlejump cancels is press one shift and release the other at the exact same frame, should be easy. Pressing left or right while reaching your hands out for a jump cancel is pretty hard though. For inverts or double inverts, it's actually a lot more complex. You might have to use autohotkey to chain cancels. JGB had a tutorial he made for water inverts, it might help a bit

119
Video Discussion / Re: Quindeca Ledge
« on: November 01, 2015, 01:04:18 AM »
I agree, haegoe! You just have to enable infinijump and then go up the whole thing, and it becomes an insane skip!!!

120
Video Discussion / Re: Quindeca Ledge
« on: October 31, 2015, 09:49:22 PM »
and also good ol undertale ost, didn't listen with volume last time

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