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Messages - lawatson

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91
Meet and Greet! / Re: Greetings
« on: December 20, 2015, 09:19:20 PM »
welcome to the forums! i recommend playing games like nang, rekt, and kamilia 2 to boost your skill as a beginner, and then you can branch out from there (of course you don't have to beat them). of course you don't have to play them, those were just suggestions. regardless, welcome and have fun with the other players.

92
Programming Questions / Re: Can I delay the 'Game Over' music?
« on: December 20, 2015, 09:15:04 PM »
you would then use global.resetkey or something, i know that's a variable that exists in some engines (i think yuuutu) you'll have to see how it works in studio engines though.

93
Programming Questions / Re: Warping to more than one point in a room
« on: December 19, 2015, 02:06:51 AM »
make a global variable when warping the player back to that room, for example:

global.warpfromsecret[secret id]=1;

in some random object (maybe the warp), just put this in the create event:

if global.warpfromsecret[secret id]=1{
    player.x=teleportX;
    player.y=teleportY;
    global.warpfromsecret[secret id]=0;
}

i hope it works.

94
Gameplay & Discussion / Re: What's Your Progress?
« on: December 12, 2015, 03:07:11 PM »


ayyy i actually got far into this???? i'm getting good! (time marker about 1:40 into the avoidance, i'm learning it blind.)

95
be careful kyir



you don't want too big of a difficulty spike

HUEHUEHUEHUEHUEHUEHUEHUEHUEH
UEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEH
UEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHU
EHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEH
UEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUE
HUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUE
HUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEH


that's enough out of me. it looks nice, good job.

96
Meet and Greet! / Re: Hey, new to the community
« on: December 09, 2015, 09:21:02 PM »
heya! welcome to the clubberino.

we have lots and lots of memes here. it's scary.

if you want to go down the needle path, i suggest you start with k2 and cultured, then work your way up to things like go across the rainbow and NANG. afterwards, it's up to you from there.

have fun.

97
The Lounge / Re: Blind RMJ Maps - Round 13
« on: December 09, 2015, 06:21:43 PM »
brutal as shit

in all truth i knew this trend would run out of takers, everyone gets bored of it eventually. it's been a fun run. PogChamp

98
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: December 04, 2015, 12:27:02 AM »


holy shit sub 100 deaths on this finally lol

although soon afterward sandsky completely rekt my deaths with like a 36 or something

all the praise goes to him and his insane death count

99
Meet and Greet! / Re: Hi!
« on: December 03, 2015, 07:19:46 PM »
Welcome to the forums!

100
Game Design / Re: Very Weird Gamemaker Glitch or something???
« on: December 02, 2015, 06:36:39 PM »
just make an empty folder somewhere with 3 subfolders: Backups, Projects, Cache. then go to Preferences inside gm studio and set the Asset Cache directory to the Cache folder, the Backup directory to the Backup folder, and the Home directory (it's on the right side of Preferences) to the Projects folder. Save the game and it should work.

101
Game Design / Re: Very Weird Gamemaker Glitch or something???
« on: December 02, 2015, 02:44:34 PM »
that happened to me too, i put the game files in a folder and it worked i think. it 99% has something to do with directories and such.

102
Video Discussion / Re: Which type are you?
« on: November 29, 2015, 12:06:27 PM »
Not necessarily in video form, but I know for a fact that doublediamonds are possible with a 4f-3f (any align), 4f-2f(two aligns), and a 6f-5f(i think? one align.)

103
Video Discussion / Re: Which type are you?
« on: November 29, 2015, 07:38:36 AM »
i do it the classic way because i'm not a risky little bitch :)

104
User-Made Creations / Apple Star Script
« on: November 27, 2015, 04:06:08 PM »
Not just any apple star creation script, though. Not only does it have what you would normally expect from a star creation code, but it is super controllable too. Like, you can literally micromanage it to such an insane level that I think its existence alone will make aspiring avoidance creators climax in their seats.

Here's the script in its glory:
https://pastebin.com/FLW2fTjW

Or, if you're the type of guy who's too lazy to click it, here's a spoiler with the code instead:

(click to show/hide)

If that's not convincing enough, I think some photographs will change your mind right away.

(click to show/hide)

All of the arguments you can use to control the star are listed inside of the script. If you have the ability to understand the code to its full potential, however, you're free to make special modifications to spice up the star just that much more.

I hope you like it!

also if you experience problems tell me immediately because that would be super problematic lmao

105
Gameplay & Discussion / Re: Help Last Screen SunSpike
« on: November 27, 2015, 10:58:56 AM »
I think just know how to do them and practice a lot is the best solution.

is how to do it.

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