Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lawatson

Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 ... 25
16
Meet and Greet! / Re: Hello
« on: May 31, 2016, 02:33:26 PM »
THIS IS YOUR HOST, KILLER KEEMSTARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR LET'S GET ROIIIIIIIIIIIIIIIIIIIIIIIIIT INTO THE NEWS!

What a memer

17
Gameplay & Discussion / Re: Completely Disable Sound on a Fangame?
« on: May 30, 2016, 11:23:37 AM »
Usually the music is saved in global.music, which is a value that gets saved, so I'd say do ctrl+m but then save your game.

18
Meet and Greet! / Re: Hello
« on: May 29, 2016, 12:55:29 PM »
Welcome to the forums! Please don't meme it up too hard, but your presence is acknowledged. Feel free to ask questions or join conversations like you're a natural here.

19
Video Discussion / Re: So This Happened
« on: May 20, 2016, 03:53:57 PM »
I guess i should also bring up the fact that the probability will drastically change assuming you have killed 1,2, or 3 non-yellow attacks. That's 1/6561 if you have killed one attack, 1/256 if you have killed two, and 1/1 (guaranteed assuming you didn't manage to fuck the system somehow) if you killed all 3. It's also 0 if you kill yellow. Hue.

I won't research the real-world counterparts to those outcomes because I'm pretty damn lazy, but if you do the division you'll see that it's approximately 9.99x as likely to get it when you've killed 1, about 256x or 25.6x as likely when you've killed 2 (in comparison to 1/4^8 and 1/2^8 respectively), and you know the rest. So I think that concludes that.

EDIT: Sharkruiser just said "yellow for days". That's interesting enough for me to do the math on THAT as well.

Let's begin. Based on my approximate measurements, each Destination attack lasts about 12 seconds. To get how many spans of 12 seconds would last in a single day, you'll have to do a bit of multiplication with units. 5 spans is one minute, 120 spans is one hour, and 2880 spans is one 24-hour day.

So, 2880 spans can be reworded now into 2880 attacks. That means that the chances are gonna be super fucking low. I'll post each value here.

All 2 are alive:
The chance is algebraically 1/2^2880. 1/2^16 is 1/65536, which is that rare fucking chance from above, and probably the best starting point to demonstrate the brutal difference in probability. That then becomes 1/65536^180, or about 300-400 digits. If you're not in the right mindset, I'll explain to you that if 1/65536 is approximated to 10^-5, then the new probability we have is quite probably 10^-300. Not multiplication. Exponentiation. And that's still so much more possible than for 3 days and 4 days.

All 3 are alive:
The chance is algebraically 1/3^2880. 1/3^9 is 1/19683, so then that would make the chance 1/19683^320, which this time is about 700-800 digits rightwards of zero. Trust me, in powers of ten, that is so, SO much better than if all 4 were alive, but it's still virtually impossible.

All 4 are alive:
The chance is algebraically 1/4^2880. 1/4^4 is 1/256, but if you start from there now you have to work with 1/256^720, which is a fucking LOT. Pretty sure that would be a number with a decimal at least 1500 digits to the right. That's insane.

So yeah, that's it for answering sharkruiser's unasked question. I approximated a *lot*, so if you want to detect some shit that's wrong with my logic, be sure to go on ahead. I'm done here, though.

20
Meet and Greet! / Re: o shit waddup
« on: May 14, 2016, 01:24:57 PM »
hi and welcome to the forums! enjoy your stay and get caught up with the fun goings-on in the community by looking at our twitch page.

21
User-Made Creations / Re: I wanna be the Co-op v1.1 full version
« on: April 24, 2016, 09:55:33 PM »
same here, i posted the navy seals copypasta into the chat during boss 1 and it was golden

22
Gameplay & Discussion / Re: What's Your Progress?
« on: April 20, 2016, 03:04:43 PM »
another k3 shitpost yay



props to my big bro mr . adrenaline

23
Gameplay & Discussion / Re: V-string aligns
« on: April 19, 2016, 10:24:54 PM »
The first thing I'll say is that needle players think valigns and v-strings are different things.

Basically, valigns are your decimal place value for your vertical position. This almost never affects your jump except for in midair, where you can possibly be 1 pixel lower or higher at a certain frame. This applies for 4.5 jumps, the Leehe triple diamond, and bunnyhops in general. Usually this doesn't matter.

Vstrings are your general vertical position and speed required to make a jump easier or harder. A good example is squishing into a 21px high horizontal gap. Because of how gamemaker makes your vertical position "jump" based on speed and not interpolate or slide it, in most cases you will go over or under the gap even though logically you should have gone inside. The way to get inside is to jump for a different number of frames and basically toy around with your vertical position until you find the correct way to get yourself exactly into the gap. It's pretty precise, so I'll leave the details to a future commenter. This was just supposed to be an overview.

24
Programming Questions / Re: Spotlight Effects From Kill The Guy?
« on: April 06, 2016, 02:42:35 PM »
Just be wary that bm_subtract likes to be a bitch with certain effects, so things like draw_set_blend_mode_ext(bm_dest_alpha,bm_inv_src_alpha) might work better assuming you have surface code which would work with it correctly.

25
Gameplay & Discussion / Re: Your worst fail in a fangame
« on: March 30, 2016, 07:53:25 PM »
i punched my laptop while grinding k3 emperor miku and lost my save after it broke :(
i had already beaten piano and colonel too

jesus fuck i weep for your loss

26
Video Discussion / Re: I Wanna Get Cultured 2 - Official Trailer
« on: March 29, 2016, 07:00:19 AM »
the type of culture used in cheese, i hope :)

looking forward to this game tho

27
Meet and Greet! / Re: Existence confirmed
« on: March 19, 2016, 02:16:03 PM »
dang primal assn eeds to get his technology in fleek

hi and welcome to the forums!

28
Meet and Greet! / Re: Nice to meet you !
« on: March 14, 2016, 10:59:46 PM »
Nice job and welcome to the community and forums!

29
Tools & Software / Re: Fangame Manager
« on: March 07, 2016, 08:27:06 PM »
Sounds like a nice idea! I would suggest potentially having folders/search queries such as "Avoidance" or "Name Contains Special Characters" to make searching games easier.

30
Meet and Greet! / Re: Sup Scrubs
« on: March 07, 2016, 07:25:58 PM »
please don't be one of the most toxic people we'll ever meet, it isn't fun

hi though and welcome to the forums!

Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 ... 25