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Messages - lawatson

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46
Meet and Greet! / Re: hOi! cirThree
« on: February 06, 2016, 09:57:31 PM »
Hi, and welcome to the forums! Have fun clicking Unread every day. You can get good as long as you keep trying.

47
Programming Questions / Re: GM Lite Logo Removal(?)
« on: February 06, 2016, 09:56:26 PM »
If you're using GM8.1 or 8.0, you are no longer able to purchase the standard edition. You will have to use illegitimate methods to obtain it. If you switch to Studio, you will have to live with the splash and room caption until you purchase it.

48
Meet and Greet! / Re: Hi all
« on: February 04, 2016, 03:22:45 PM »
Hi and welcome to the community.

Not a lot of games are purely for beginners, but you can try I Wanna Go Across the Rainbow (Pretty hard), Kamilia 2 (A little bit less hard), or NANG (Actually a bit hard). I'm pretty sure that Challenge 100 Trials and Churatch are also sort of beginner games.

49
Gameplay & Discussion / Re: Progressively getting worse?
« on: February 02, 2016, 02:55:22 PM »
Sounds like the good ol case of not-too-into-it-itis. Just play fun and hard games for a while and you should get a bit better.

50
Gameplay & Discussion / Re: Some insight into the japanese community.
« on: January 27, 2016, 05:48:23 PM »
edit: joke's over


thanks for the culture btw, i probably won't remember it but it's nice to know

51
Video Discussion / Re: Dodeca corner clear in LBP2
« on: January 27, 2016, 02:43:41 PM »
insanest engine insanest clear

52
Video Discussion / Re: I Wanna fly the Far Away in 7 deaths
« on: January 26, 2016, 02:42:31 PM »


aAAaAAaaAaaa


lmfao fucking nice job tho that's literally godlike no joke

praise be the needle master

53
Video Discussion / Re: 0px jump
« on: January 24, 2016, 03:30:36 PM »
can we just like, not take this seriously? that'd be awesome

this is what happens when someone gets serious, everything spins off topic.

the point of this post was to showcase that 0px jump was possible, and that's as complicated as it should ever be.

don't dig a deeper hole. that isn't recommended.

54
Video Discussion / Re: 0px jump
« on: January 24, 2016, 01:31:47 PM »
shit man seph you just activated the needlemancer's trap card

jgb spoke his mind and he isn't being a whiny baby about it and dragging others into it so i can't really call it drama

don't make this a serious thing ok

i just think that a 0px jump is really cool.

55
Video Discussion / Re: 0px jump
« on: January 24, 2016, 12:39:50 PM »
@jgb

shit man good point

on a side note i guess jgbmeister is not in arre mode

dang

56
Game Design / Re: Does anyknow know where to find Gamemaker 8.1
« on: January 23, 2016, 04:12:10 PM »
httpss://www.dropbox.com/s/byoeoh98x8v84el/GameMaker-Installer-8.1.exe?dl=0

I uploaded the old exe to my dropbox just in case, but I guess here you go.

I don't see why the mega download would not work.

57
Game Design / Re: RNG in avoidance. Doing it RIGHT.
« on: January 22, 2016, 02:31:48 PM »
Not Another Magic Tower Game is pretty fun so far, although it does get pretty damn hard. If you play it, do beware that softlocking is easy if you aren't careful.

58
Video Discussion / Re: 0px jump
« on: January 21, 2016, 09:47:15 AM »
insanados!!! or something

lol i dont speak spanish rip

59
User-Made Creations / Re: I Wanna be the 128
« on: January 20, 2016, 05:24:21 PM »
lemon engine has those based 0px jumps fam

60
Two ways really: Trig functions/rotation matrix, or a ratio.

Trig functions method, step event:

angle+=(speed);
radius+=1;
x=centerx+(radius*sin(degtorad(angle)));
y=centery+(radius*cos(degtorad(angle)));

Ratio method (uses speed/direction):

direction=constant/max distance*current distance.

constant is just a value to speed things up, max distance is as far away as it will be, and current distance is point_distance(x,y,centerx,centery).


EDIT: wow why did it quote my message i wanted to edit it stupid ass me lol

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