Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lawatson

Pages: 1 ... 8 9 10 11 12 13 14 15 16 17 [18] 19 20 21 22 23 24 25
256
Gameplay & Discussion / Re: Weird bug thing
« on: June 05, 2015, 02:32:49 PM »
I think I've seen this happen on peoples' streams before, but I'm not sure what the problem is. What I would assume based on what I've seen is that it's a failure to play or maybe initialize a sound...?

257
Gameplay & Discussion / Re: Need more IWannas.
« on: June 04, 2015, 04:03:44 PM »
K2 and NANG are beginner-friendly and advanced needle games. K2 also has some avoidance-ish fights in it, so I'd suggest that if you can play it. If you use windows 8, you can prevent a bug involving K2 by using a fix that's somewhere on this wiki.

258
Gameplay & Discussion / Re: Fuck my life
« on: May 25, 2015, 11:00:46 AM »
God damn, dude.

259
Sounds pretty cool! Try your best to make the bosses interesting and have fun attacks, I don't think I'll be able to stand a generic apple boss with raining apples RNG :Kappa:

260
Programming Questions / Re: Creating a wave of Bullets?
« on: May 23, 2015, 03:44:38 PM »
But now there is the problem with the upward gravity... I tried all the numbers. 0.5, -0.5 and so on. But nothing seems to work.

It sounds like you put the gravity code into the step event where it triggers when the y is above a certain position. Put it in the create event.

261
Programming Questions / Re: Creating a wave of Bullets?
« on: May 23, 2015, 04:32:51 AM »
I would suggest making 2 objects, one for a spawner and one for a bullet.

In the spawner, make an alarm event set for 500 frames. Hopefully you should be able to set an alarm (It's easy, just alarm[0]=500 in the create event)
Put this code in the alarm event:

hspeed=3 (or however fast you want it to move across the screen.);
shoot=1;

Now, create a step event too. In the step event, put this code:

if shoot=1{
instance_create(x,y,object you make for the bullet);
}


Now put the spawner in the bottom left corner and you're done!

For the bullet object, put this in the create event:

vspeed=-3; (or however fast you want it to go up)

And in the step event, put this:

if y<ystart-64{
vspeed=3; (or however fast you want it to go down)
}

And now you should be done! Have fun.

262
The Lounge / Re: Axfc UpLoader help needed
« on: May 22, 2015, 05:39:03 PM »
When you first get on the axfc site, click the button that looks almost like this



Click this one next



Wait 5 seconds, then click this button here



then it should download.

263
Video Discussion / Re: Triple diamond clear!
« on: May 20, 2015, 12:12:04 PM »
Actually, a ground level triple diamond is possible under some circumstances that I'm not going to mention here in fear of it being used in a future aiwana :Kappa:

Yep. You can see it in action on Hector's video here.


264
Engines / Re: I Wanna Be the Engine KS Edition (For GMStudio)
« on: May 18, 2015, 11:31:28 PM »
thanks based klazen-jesus

265
Video Discussion / Triple diamond clear!
« on: May 17, 2015, 02:44:29 PM »
https://www.twitch.tv/lawatson/c/6703263
^ Highlight of clearing it

(click to show/hide)
^ Gif of clearing it

Took me like 20 minutes. It was pretty easy. (I updated the gif, too, that means that I actually did it twice)

Oh and also sorry for the loud music, I didn't want silence playing in the stream :c

266
Gameplay & Discussion / Re: Hardest boss you've ever beat
« on: May 17, 2015, 11:42:19 AM »
As of right now, K3 boss 2. That was the hardest shit I've ever faced.

267
Gameplay & Discussion / Re: What's Your Progress?
« on: May 16, 2015, 04:35:52 PM »


oh.

268
Programming Questions / Re: Achievement System
« on: May 15, 2015, 03:15:21 PM »
I think you can do something like that with save data. What I would suggest to start with is in the saving/loading scripts, make lines like:

file_bin_write_byte(f,global.achievement[0]);
file_bin_write_byte(f,global.achievement[1]);

That'll make global.achievement into an array so that it has the same variable but with multiple values attached to it.

To load it, do stuff like:

global.achievement[0] = file_bin_read_byte(f);
global.achievement[1] = file_bin_read_byte(f);

Make sure to put each one at the end of the script but before it stops reading the file.

For drawing it, I would suggest a sprite for each achievement(You can do a single sprite but use image/index, of course.)
Make an object for each achievement and have it draw the sprite if global.achievement[achievement number] = 1.

That's how I would do it. Good luck!

269
Not sure what could have gone wrong, but I'm pretty sure it's saying that because it's thinking that "global.difselect" is a thing in itself and not actually just a global variable "difselect".

270
Gameplay & Discussion / Re: What's Your Progress?
« on: May 10, 2015, 04:40:22 PM »
Good god, finally. Took me like 3-4 hours for the TAS drop and the ez saves after also took a bit. Either way, happy to finally be back to the game.

Pages: 1 ... 8 9 10 11 12 13 14 15 16 17 [18] 19 20 21 22 23 24 25