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Messages - patrickgh3

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46
Tools & Software / Re: Jtool - a new RMJ-type thing
« on: September 23, 2016, 03:54:18 PM »
Update! Klazen recently added the ability to edit object's step event code using NSP. So you can make objects move, react to triggers, and all kinds of fancy stuff. Download is in the OP.

Also, just FYI, I don't plan on releasing any more major updates to jtool. I had big plans at one point but they fell through.

47
Game Design / Re: I Wanna Spook Jam Contest + Collab (8/14 - 9/30)
« on: September 11, 2016, 02:07:24 PM »
3 weeks left! Just a reminder to those who read the forums that it's definitely not too late to start. We haven't made any more clarifications to the rules, and there have been a few more submissions.

48
Gameplay & Discussion / Re: Windows 10 Cultured + GENKI fix
« on: September 06, 2016, 12:22:14 AM »
As far as I'm aware it's safe to apply the fix always. The Cultured 2 crew applied the fix to all exes they released.

49
Gameplay & Discussion / Re: Windows 10 Cultured + GENKI fix
« on: September 05, 2016, 09:02:35 PM »
I made a simple program that applies the fix to all exe files in a folder and all its subfolders. Aronax said a recent windows 10 update caused all fangames to need this fix, and using CFF explorer to do them all individually was a pain.

WARNING: Use at your own risk. Backup your whole fangame folder if you want to be safe. I take no responsibility if this tool fucks up your shit. The program does it to all exes in its folder and all subfolders inside it, so be careful.

Download: httpss://www.dropbox.com/s/cn71cupoj1yycu9/win10fixer%20ver1.exe?dl=0
Source code (C#): httpss://www.dropbox.com/s/cusaqzzfx5cluv5/win10fix2.zip?dl=0
A pastebin of the source file if you just want to peek at it: https://pastebin.com/8KeNAgX9

50
User-Made Creations / Re: I wanna get Cultured 2
« on: September 02, 2016, 05:04:50 PM »
Today marks the release of what will probably be one of the most iconic fangames. Serious congratulations to the whole team for pulling it off; I can only imagine how much work the development must have been.

(click to show/hide)

Edit: a better picture taken by someone earlier
(click to show/hide)

51
General Games / Re: My hill
« on: August 30, 2016, 09:02:12 PM »
I practice speedrunning the fangame all week long, become a challenger, and then get the best time during the race.

My hill

52
Meet and Greet! / Re: Hi
« on: August 30, 2016, 01:58:05 AM »
Hi Hatebz, welcome to the forums! I hope you have fun playing and making fangames.

53
Game Design / Re: I Wanna Spook Jam Contest + Collab (8/14 - 9/30)
« on: August 27, 2016, 05:35:46 PM »
Here's an update 2 weeks after the announcement, and with a little over a month left until the submission deadline. Plenty of time left, but I did start early so people could get work done before school starts.

People have been posting WIP screenshots, and there have already been 3 submissions. There are 45 people in the discord! It's hard to estimate how many submissions there will be though. Also, we discussed a few topics, such as:

- We won't hide secret items in stages after the fact, though this might be cool for a future event if a requirement from the start.
- We'll be minimal with the QA changes we make to stages, to stay true to the author's original work. It's likely most stages won't be changed.

54
Engines / Re: I Wanna Be The Studio Engine YoYoYo Edition
« on: August 26, 2016, 03:34:52 PM »
I noticed that the jumping seemed a little slow (at least compared to IWBTG), so I tweaked the jumpspeed and gravity  a bit.

The standard fangame physics are much different than the original IWBTG, and for the better. People in the community are used to these physics, and 99% of the time when they're changed people dislike the game (notable exceptions: Take the Time Machine 2 and Justice Guy). Fangames are the new physics standard, not IWBTG anymore. So, you're strongly advised not to change the physics unless you really know what you're doing and know that fangame players skill and taste will transfer over to the new physics.

I'm not sure this will understand, but the physics in this engine feel strange compared to 8.0 and 8.1 engines. So I am wondering if anybody knows why...
(click to show/hide)

edit: I hope this is not a stupid question...

It's not a stupid question, many people have reported that studio just feels a little "different" than 8.X, and it's hard to pinpoint. I vaguely remember that studio games could have a different Vsync setting then you're used to, so try changing the Vsync in the options of studio games. It'd be great if people found an answer and a fix for this, but a few people have searched with no luck. Someone like Klazen, please elaborate/correct me on this! :)

55
Tournaments / Re: Kid of the Hill - A new type of speedrun event!
« on: August 24, 2016, 09:25:26 PM »
Great idea! I like how it incorporates both the simultaneous race and the practice over the week. I agree there should be more than 1 challenger, but maybe a limit of 3 instead of everyone. I might participate depending on my schedule, it sounds like fun.

56
Meet and Greet! / Re: Hey.
« on: August 20, 2016, 03:41:21 PM »
Hi AnAverageGamer! Good luck on making your game! I just want to recommend that you follow Klazen's tutorial if you haven't made a fangame before. And I also recommend sharing your progress making the game in the #gamemaking channel in the community Discord server (httpss://discord.gg/3HFtY7b) or in your own thread in Unfinished/Incomplete, so that people give you feedback that makes the game fun.

Good luck and welcome to the forums!

57
Meet and Greet! / Re: Generic Hello Topic
« on: August 19, 2016, 08:53:00 PM »
Hi Loilkas, welcome to the forums! It's always nice to have more game makers join the community. You might be interested in joining the discord: httpss://discord.gg/3HFtY7b

As an aside, there are a number of fangame creators who aren't that skilled, and I think it's an advantage if you want to make beginner friendly games, which we can never have enough of.

58
Game Design / Re: I Wanna Spook Jam Contest + Collab (8/14 - 9/30)
« on: August 17, 2016, 02:02:53 AM »
I organized things into a rules list and clarifications list. Check out rules 6, 7, and 8 if you're participating, since they're new or changed.

The discord server was really active the day of the announcement, which was a lot of fun! We currently have 34 people in the Discord. I'll try to remember to post a few updates in this thread throughout the event.

EDIT: To clarify, this discord server is a different one than the I Wanna Community one!

59
Help, Suggestions & Feedback / Re: Discord
« on: August 16, 2016, 01:04:43 PM »
I think the invite link posted earlier in this thread still has uses left. (httpss://discord.gg/3HFtY7b)

60
Game Design / I Wanna Spook Jam Contest + Collab (8/14 - 9/30)
« on: August 14, 2016, 05:48:22 PM »


Date:
8/14/16 - 9/30/16 (mid August - end of September)


Overview:
I invite all fangame makers to make a short halloween-themed stage! I’ve made a ghost kid and a few other sprites to use. After the September deadline we'll vote on the best stages, and compile all stages into a game and release to the wiki on October 31st. I think it’ll be a fun event for our community to do!

Stages should be:
•  Short length. (about 10 minutes playtime)
•  Easy difficulty. (about 25/100)
•  Halloween-themed! Spooky!
•  Made in the provided engine (Yoyo with ghost kid sprite)





Rules List
1. Aim for 25/100 difficulty. Examples: Strongest Fairy, Spook House. https://cwpat.me/up/rfehffei.png https://cwpat.me/up/ezpbclng.png
2. Aim for 10 minutes playtime for an intermediate player.
3. Make it halloween themed! Spooky!
4. Use the provided engine with the ghost kid and other stuff.
5. Prefix all your new resources with your name. The exact format is up to you. For example: sprPatSpikeUp, s_patSpikeUp, etc.
6. When you submit, include a .txt list of any scripts, objects, or other resources you modify.
7. As you make your stage, make a .txt list of where you found resources you didn't make yourself, like music, graphics, sound effects, etc.
8. End your stage with a portal with some space around it. The portal will look like: https://cwpat.me/up/uyrnindh.gif.

Clarifications
•  Don’t feel like you have to use the whole month. If you finish in a week or less that’s fine.
•  Type/genre can be whatever you want. Adventure, needle, trap, with or without boss, just a boss, etc, as long as it fits the difficulty and length.
•  It’s okay to reuse previous work (graphics, levels, etc.) as long as it fits the halloween theme.
•  All skill levels are welcome. Don't be scared, the competition aspect is friendly.
•  More production value will be added or changed later and you shouldn't worry about it, such as a title screen, game over image, etc.






In October (after the deadline):
•  For 2 weeks we will rate each other’s stages. (No external judges, just participants) The rankings will be in the credits of the game.
•  For 1 month, as a group we will work on:
   •  Order of stages
   •  Balance stages
   •  Consider a hard difficulty mode (60/100?)
   •  Misc. production value

How to participate:
Join the Spook Jam Discord server (SEPERATE from the I wanna community discord): httpss://discord.gg/EScE5kH (new link 8/28)
or
Contact me: Skype: patrickgh3, Twitch: patrickgh3.

Engine download: httpss://www.dropbox.com/s/c14n29y0rowvkrh/spook%20jam%20engine%20v1.gmz?dl=0


Let me know if you have any questions! I'm open to changing anything. And I'm looking forward to seeing what everyone makes! :D

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