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Messages - YoSniper

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61
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: May 11, 2015, 07:03:38 PM »
BUT... the random-rare-crash-on-death bug still exists, and I still don't know what causes it so I'm kinda scared. :BibleThump:
So is that an instantaneous hard crash (like Windows 8?) Or is it a stall out (like an infinite loop?)

For the former, there is a whole thread dedicated to avoiding Win8-related crashes. For the latter, you'll have to comb through your code. See if you can consistently repeat the issue, and then you may be able to solve it.

62
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: May 10, 2015, 02:55:47 PM »
As far as I know I think my game would follow all of the rules
It does have more than one area and more than one boss although the bosses are just concepts (so they fly around and shoot, not much else yet)
Misogamy is referenced in secret 9.
A reference to mortal kombat will be added at the end of the last boss.
2 main gimmicks are mid-air hovering and the last areas have this powerup where you temporarily transform into a flying demon (totally not inspired by Wings of Vi) which is currently available in the debug mode. If that doesn't count then boost arrows (rocket the player in a single direction) would be the second gimmick.
The game has so many debug features it's unreal, which include free-fly, and rightclick in freefly to teleport, spawning objects, and etc.
Collectible items are definitely a thing, planning for 20 different collectible characters and 10 different weapons to change up how and where you can save your game at.
Whew.
...yeah, I'd say your game more than qualifies. I look forward to seeing it.

63
Hello,
In my fangame I have an object which the player can throw to break blocks.
However, the player can only throw the object in one direction.
What I want to do is have the object get thrown in the direction the player is facing. (left or right)
Is there any way to check which way the player is facing?
Thanks,
RandomFangamer
player.image_xscale. It's 1 when facing right and -1 when facing left.

65
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: May 01, 2015, 04:30:12 PM »
Quote
6) At least two distinct gimmicks must be employed, NOT including the following:
...
- Increased/decreased speed
...

I'm thinking of giving the player the ability to activate 'bullet time' for a limited time once per room. Would this count as an acceptable gimmick since it's not just setting the speed on the room as a room element and is instead used consciously by the player as a strategic element?

The increased/decreased speed I mentioned in the list was a gimmick like some where there are stretches within which the player moves at 3x his normal speed (horizontally) or something of the sort. Bullet-time presumably would affect the fps, and not simply the Kid's horizontal speed. So in that case, yes, I would allow that as an acceptable gimmick.

66
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: May 01, 2015, 07:15:56 AM »
I have something I'm making, and I think I can modify it for a little to make it fit the rules.
and I have a few questions that I want to ask :

1. you said a must-be collected items(what wetwookie said) are allowed. could they be disposable? (like you need to get a bomb to destroy one hazard and get others for others)

2. If so, can that item itself be a gimmick, or I need to make two gimmicks that does not including getting items and using it?

3. If I join and register my game before deadline, can I release it right after submission or I have to wait until deadline?
1. Yes. That would be an acceptable use of the collectible item rule.

2. Yes, that can count as a gimmick, but I would recommend that if you want to call it a gimmick, it shouldn't be a "one and done" deal. In other words, you should probably have the player destroy multiple walls.

3. I have no issue with when you publish/release your game. That would be fine.

67
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: April 30, 2015, 09:29:14 PM »
Quote
7) Include at least one collectible item that serves some purpose (not just for the sake of being collected.)

By serves some purpose do you mean that it must be collected (ie. Get the hammer collectable to be able to break blocks that prevent you from finishing the game) or could it be something optional but allows for slightly different game play (ie. If you have it you can rewind one death per room) or could it be something like a skin change for the kid?
Itt can be either. As long as collecting the item serves some kind of game-altering purpose. In other words, an item you collect just so it shows up as a trophy  somewhere would not count.

68
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: April 27, 2015, 04:36:43 PM »
I will submit I Wanna Kill The Memes (my game) if it is ready on time
I have been working on it for about a month so I'm not far behind
Might even stream work on it.
Added!

69
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: April 26, 2015, 09:11:30 PM »
I intend to submit a game.
Sweet! I look forward to seeing it.

70
Programming Questions / Re: Help me Timer angle ( Draw Event )
« on: April 21, 2015, 04:27:14 PM »
if you're drawing a sprite do draw_sprite_ext(sprite,subimg,x,y,xscale,yscale,rot,color,alpha) and have the yscale be -1.

if you're drawing a text, use draw_text_transformed(x,y,string,xscale,yscale,angle) and have the yscale be -1.

I think keeping the yscale at 1 would be fine. You'd just have to make sure that angle = 180. If you just flip the yscale, the text will show up backwards.

71
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: April 20, 2015, 08:52:27 PM »
I have to restart the game again. NOT LETTING THAT GET IN MY WAY!!! Ah ha ha- I'll never finish this damned game  :atkCry:
I'm still in, though.
Remember that I only require an alpha. I also think that given this pattern, you should save your progress versions on mediafire or something. That way you don't have to start all over.

Also, does anyone else have any progress that they would like to announce? The thread overall has been very quiet.

72
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: April 13, 2015, 04:38:49 PM »
Hey Snipes, I have some bad news...  :BibleThump:
I recently dropped my laptop when the table it was placed on fell. It doesn't work anymore...
I'm typing this from my old laptop which is not fit for fangaming, it's so slow...
Am I giving up on my fangame? Hell no!
I don't care if I have to restart the damned thing, I'm finishing it!
I'm having to use a computer which is much better than my laptops, but it can't connect to the internet. So I'm having to use a flash drive to download certain sprites, music, etc. It's a very difficult process, but I'm not giving up, I will finish my fangame!
...This was just a heads-up to let you know of my current state.  :MVGame:
Well, the good news is that you still have 2.5 months to submit your entry. Sorry to hear about this setback, but I'm glad you're not letting that stop you!

73
Programming Questions / Re: Animation is not working. Help, please.
« on: March 27, 2015, 10:37:13 PM »
I did see one problem:
The "if" statement in your step code looks like:

Code: [Select]
if y = 304; {
    vspeed = 0;
    //set an alarm
}

That semicolon should not be there. It may very well be screwing up how the program interprets the code, so that the vspeed is getting set to 0 regardless of the y value.

74
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: March 27, 2015, 04:38:43 PM »
You listed Raganoxer twice, just as heads-up.  :Kappa:
Thank you for catching that. I looked through both threads to see if I had mistakenly glazed over someone else, but could find none. As a result, Fireball7d7 is now among the judges.

75
Game Design / Re: YoSniper's Fangame Contest 2015 *READY SET GO!*
« on: March 22, 2015, 06:27:25 PM »
Quick update! I am capping the number of judges for now, but if you want to judge and your name is not on the list, I will add you to a wait list.

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