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Game Design / Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
« on: June 30, 2015, 06:41:54 PM »Is deadline tonight or tomorrow night? I'm not 100% certain :sDeadline is tomorrow night. That is July 1st at around 10pm EDT.
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Is deadline tonight or tomorrow night? I'm not 100% certain :sDeadline is tomorrow night. That is July 1st at around 10pm EDT.
I know it depends on how many more games come in and how long they all are but is there a loose time frame for how long we hope judging to take?If my laptop holds out, I hope to get the results videos started either at the end of July or beginning of August. If my machine craps out, maybe mid-August. I'll keep you posted (I have a smartphone.)
sent a message, still in the contest ready to judge. do you still need the email?I got an e-mail address from you, but last I checked on the wiki, you were still unverified. You should have received an e-mail from PBWorks.
yosniper, the best I can suggest is to try it on another pc. If it does the same exact thing then we know it's most likely changing or adding a file somewhere wierd (like appdata) and failing when it tries to do so a second time and the file already exists\contains bad data.If I had another PC to test that theory, I'd do so, but as it stands, I simply cannot run the game anymore. I'll post about it on my wiki for judges and see if any of them can figure this out, but other than that, I'm tapping out.
myVariable = false;
world.myVariable = true;
Would that make both objects react that way, or just Object B?
with(objectB) {
//React to shot
}
It's rare, and doesn't happen often, but if one single crash is a disqualification then I might not have a chance. It sucks to not know something.I will be sure to elaborate on this rule. I don't think any games will be outright disqualified for a single rule violation this time around (like last year,) but if crashes do happen, it will most certainly affect your score in the long run.
var loopcount, MAXLOOPS;
MAXLOOPS = 100;
loopcount =0;
while (conditions) and loopcount < MAXLOOP {
//your code like normal
loopcount += 1;
}
if loopcount == MAXLOOP {
show_message ("infinite loop encountered");
}