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Messages - YoSniper

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31
Well, for the short term at least, I have the GMnet engine in my library. Will check out YoYoYo engine for the "proper" physics and such.

32
Hello everybody,

So I'm thinking about developing one more Aiwanna game, but it would require adaptation for online multiplayer.

If anyone has any suggestions as to how I could pull this off, I would greatly appreciate it.

And for those concerned, I use GM:Studio Pro, and while I don't have my new PC with Windows 10 built just yet, I have at least started on that endeavor.

Thank you in advance for your suggestions.

33
Game Design / Re: Give me your opinion
« on: October 01, 2015, 04:29:36 PM »
I think the newer one looks cooler. I would suggest some different pictures for the achievement icons, though.

P.S. time for the meta criticism on achievement systems
This.

34
Game Design / Re: YoSniper's Fangame Contest 2015 *RESULTS*
« on: September 05, 2015, 09:57:50 PM »
Final results video is up!

I'll follow through with giving out the prize tomorrow. Hope you all had fun!

35
Game Design / Re: YoSniper's Fangame Contest 2015 *RESULTS*
« on: August 29, 2015, 01:33:52 AM »
Site appears to have had a little bit of a hiccup, but just letting you all know that part 4 is up!

I'll need at least another week to put the final video together. Thank you for your continued patience.

36
Game Design / Re: YoSniper's Fangame Contest 2015 *RESULTS*
« on: August 24, 2015, 08:12:26 PM »
Part 3 is up, finally. Sorry it's taking me so long to get to these. I swear I'm moving as fast as I can.

37
Game Design / Re: YoSniper's Fangame Contest 2015 *RESULTS*
« on: August 16, 2015, 09:06:18 AM »
You seem to have a real problem with avoidance bosses :( when did one hurt you?
It's that they become really boring really fast for me, but for some reason they've become a fad in modern fangames.

It irks me when something comes down to nothing more than long strings of memorization. Not to mention that the human brain is limited to the amount of information it can take in at a given time, so concentrating on every projectile in an avoidance segment that could potentially be a threat is overwhelming.

What I want to see, and what I grew up with, more or less, are bosses that you have to damage in some fashion, and that when mastered, don't take three whole minutes.

This is also one of the reasons I fell out of love with Guitar Hero. If you fuck up ONE note, you have no chance of 100%-ing the song unless you start over. The songs are several minutes long, so one mistake costs you that much more of your life.

That's basically my perspective. You can disagree if you want. I tend not to give high votes to games in my contest that utilize avoidance bosses, but other judges might enjoy it. It's not out of the question that an avoidance boss game could win my contest one year. I just personally see it as unlikely.

38
Game Design / Re: YoSniper's Fangame Contest 2015 *RESULTS*
« on: August 15, 2015, 08:46:51 PM »
Part 2 is up! Two more entries down.

39
Game Design / Re: YoSniper's Fangame Contest 2015 *RESULTS*
« on: August 11, 2015, 09:55:23 PM »
First results video is up. See the OP.

And just an FYI to the judges: I did not include EVERYONE'S opinions in the videos, and I don't intend to for future videos. Instead, in the last video, I will post a link to a complete Word document including all of the opinions you gave on the wiki.

40
So just a quick update.

I am back to civilization, but I'm still on vacation thru the 8th. I only have internet through my mobile device.

All judges have voted!

My goal is to have the first results video ready by Saturday the 15th, but no guarantees.

Thank you all for your patience and participation.

41
Game Design / Re: YoSniper's Fangame Contest 2015 *JUDGING IN PROGRESS*
« on: August 01, 2015, 10:23:08 AM »
So, this should be my final post on the topic before the results videos start getting uploaded.

I am still waiting on three judges' votes; specifically Starz0r, Kilgour22, and natedog2007. The three of you have thru August 8, 2015 to finish giving your opinions on the games, and to vote.

When I come back online on Sunday, August 9, whatever votes are present will be the FINAL COUNT. And hopefully, the results videos will begin that week.

As for me, the radio silence starts NOW. See you guys in a week or so.

Also, the public download for the contest submissions is now in the OP. Note that Derf's and Katz's entry (PSIFT) is not in that package, because they wanted "the first public experience with the game to be a more complete release." Hit them up if you want to see the latest updates on that.

42
Programming Questions / Re: "Pushing" the player?
« on: July 21, 2015, 04:34:51 PM »
Try this:

In the player's Step Event, include this piece of code, or similar:
Code: [Select]
if collision_line(x, y, x, y + 32, objConveyorBlock, true, true) {
    hspeed += 0.75;
}

You would have to distinguish between left and right conveyors eventually, but this should be a start. Also note that the player's hspeed gets reset at the beginning of each step, so you need not worry about the player accelerating to the right.

43
Well, I could just go ahead and link up the post for my game since it is public (I'm kinda feedback-hungry :BibleThump: ) and every version will be public including the one recently released for the contest as long as it's aight with YoSniper.
You can do what you want with your game. Go ahead and do that if you want.

44
Will the submitted games list be made public so non-judges can play as well? I'd be curious to see how my own rankings match up with the judges'.
When the results get posted, I will include links to the submitted games. There will be one that won't be included because of the author's request, but the rest will be present.

45
Game Design / Re: YoSniper's Fangame Contest 2015 *NOW ACCEPTING*
« on: July 01, 2015, 05:07:32 PM »
Attention prospective participants:

This is your last day
to submit your games.

If your name is not listed with a green "CONFIRMED" next to it in the OP by the end of today, you WILL NOT be a valid participant or judge. The "end of today" will be defined when I upload a video indicating that the window has closed.

As of this post, you still have roughly 5 hours to submit.

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