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Messages - infern0man1

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241
Meet and Greet! / Re: Hello
« on: September 25, 2015, 01:55:28 PM »
~(=^・ω・^)ノ

242
Meet and Greet! / Re: Hello
« on: September 25, 2015, 01:55:08 PM »
heyo ~(=^・ω・^)ノ

243
Video Discussion / Re: Kamilia 3 Killer
« on: September 24, 2015, 09:46:27 PM »
I laughed for two minutes straight at how bad that was. I never thought anyone could be that damn stupid

244
The Lounge / Re: Skype is Offline, presumably not coming back up.
« on: September 21, 2015, 04:47:54 PM »
It works fine for me, although that's just for on mobile

245
Gameplay & Discussion / Re: Post the fangames that you beat!
« on: September 14, 2015, 08:28:59 PM »
Yeah, this topic isn't really necessary; besides, if I were to post that here, no one would want to open this thread with how long this post itself would be, much less with any other posts here as well.

If you want to keep a list, I'd suggest making a .txt file, a Google Drive spreadhseet, or something of the sort with the names of the games you've cleared.

Locked.

246
Programming Questions / Re: Handle rotary object
« on: September 13, 2015, 07:32:05 PM »
//spawning object's create event
alarm[0]=1; //sets the alarm at the start

//spawning object's alarm 0 event
for(i=0;i<(number of objects you want spawned per alarm);i+=1){ //10 stars are created per alarm
  instance_create(random(800),random(608),star);
}
alarm[0]=(how frequently you want this to occur); //alarm is reset and everything happens again


247
Programming Questions / Re: Handle rotary object
« on: September 13, 2015, 07:26:20 PM »
Do you not understand why I set alarm[0] in the alarm 0 event? That resets the alarm and the process happens again infinitely.

248
Programming Questions / Re: Handle rotary object
« on: September 13, 2015, 06:08:49 PM »
//spawning object's create event
alarm[0]=1;

//spawning object's alarm 0 event
for(i=0;i<(number of objects you want spawned per alarm);i+=1){
  instance_create(random(800),random(608),star);
}
alarm[0]=(how frequently you want this to occur);

249
Programming Questions / Re: Handle rotary object
« on: September 13, 2015, 02:08:40 PM »
instance_create(random(800),random(608),objStar);

250
Other Languages / Igpay Atinlay Atchay
« on: September 11, 2015, 11:39:21 PM »
I'mway eallyray oredbay ightray ownay, osay ere'shay othingnay! :OneHand:





:Kappa:

251
Art & Graphics / Re: Drawings
« on: September 10, 2015, 09:05:03 PM »

252
Meet and Greet! / Re: Hei guys
« on: September 10, 2015, 07:32:44 AM »
hiya ~(=^・ω・^)ノ

253
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: September 09, 2015, 03:40:14 PM »
dunno if it's happening to anyone else, but the genre tags and the maker links lead to nothing.

254
The Lounge / Re: Opinions on Series Z 3?
« on: September 09, 2015, 03:39:08 PM »
>originality
>medley


Choose one.

idk if it would be considered a medley, but I Wanna be the Dot did it fairly well and was somewhat original at the same time.

255
General Discussion / Re: Telegram Chat!
« on: September 07, 2015, 09:00:34 PM »
A lot of the existing Skype groups are really cancerous anyways, although I could see this ending up there as well.

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