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Messages - infern0man1

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91
Gameplay & Discussion / Re: Fangame Download help me pls ;-;
« on: April 30, 2016, 10:02:38 PM »
I don't know how many times I've said this: please do not post links to non-public/private games on here. Please do so in PMs, just not here.

Removed links

92
Gameplay & Discussion / Re: Fangame Download help me pls ;-;
« on: April 29, 2016, 03:28:46 PM »
You're going to have to get the game from someone who already has it; lily deleted the links to all of his games under that alias, so all of them (with the exception of Call me it.) can't really be found on the internet anymore.

93
Gameplay & Discussion / List of every game put on the Wiki
« on: April 16, 2016, 07:31:33 PM »
This is largely incomplete, but I felt it was about time I shared it here. As the thread title says, this is simply a list if every game that has ever been given a page on the wiki; I put in probably far too much effort trying to find some of this so I hope some of you appreciate this lol.


Here's the link: httpss://docs.google.com/spreadsheets/d/1HeYjZLtAB-_HbZtaItO6GPB5fIzgPHyl9HGQMEn4CKk/edit?usp=sharing




As you all can see, there is a lot of missing information, as the Wayback Machine can only hold so much information; the section from 227-286 is missing a lot because the pages were never saved in the Wayback Machine, the pages were deleted soon after they were added to the wiki, and the wiki log where they were submitted was deleted for whatever reason, and the Wayback Machine only had a portion of that log. I only managed to find the majority of those by putting the wiki's RSS feed into the Wayback Machine (best idea I've had so far in this endeavor).


Anyways, if anybody has any information regarding the missing spots in the list, please let me know.

94
We ask that runners keep their shirts on this time

LOL

95
User-Made Creations / Re: I Wanna Be The Quarzious - Quarzious Mode
« on: April 02, 2016, 08:10:08 PM »
ok

96
Game Design / Re: I Wanna Be The Dreamer [Devolopment]
« on: March 31, 2016, 04:43:30 PM »


I don't see this going anywhere either, especially in light of these recent events. If nothing changes in the next few posts I'm locking this thread.

Until then, I'm going to refrain from posting in here any more.

97
Gameplay & Discussion / Re: Your worst fail in a fangame
« on: March 31, 2016, 07:35:36 AM »
And the moral of the story is: don't play k3 :Kappa:

98
Game Design / Re: 16:9 resolution
« on: March 30, 2016, 04:18:34 PM »
The majority of fangames are either 800*600 or 800*608 (and about 1% of fangames use a different window size); this has never changed.

99
Game Design / Re: I Wanna Be The Dreamer [Devolopment]
« on: March 29, 2016, 04:55:30 PM »
You must be really bad at reading, honestly.

100
Game Design / Re: Crow Once, Praise Twice
« on: March 28, 2016, 09:36:24 PM »
I can't say too much since I only make/play needle but I'll try my best (I can't really say anything about my own projects so I'll skip that for the time being).

It's been done in a few fangames, but I'll stick with I wanna be the Noesis since it's a relatively new game: the one gimmick that involved water physics, yet you only had one single jump and one double jump in it. It is a really simple gimmick yet really clever at the same time, and I feel it opens a larger world in what you can do with your level design that you couldn't do in normal physics (or regular water physics too).

It's also a really simple gimmick, but used in a very uncommon way that makes for some really interesting designs: gravity in all four directions, like in I wanna HunyuuPunpun. Regular gravity changers can be pretty cool by themselves, and I found that by adding two more angles you can platform on to be a clever way to create a lot of gameplay in the space of a smaller room size.


I'd actually really like to see those two gimmicks combined... I may actually try and do that at some point, too.

101
Game Design / Re: I Wanna Be The Dreamer [Devolopment]
« on: March 28, 2016, 04:26:33 PM »
BTW, Please Help Me!, The Game Is Gonna Have Story & Chapters!

How about you actually read Haegoe's comment first?

We can't help you (Haegoe included if he is actually willing to do so) if you aren't specific about what you actually need help on.

Your second sentence in your response is non sequitur. What point does that have at this time?

102
Gameplay & Discussion / Re: Easy cancel-jumping
« on: March 24, 2016, 07:11:15 PM »
That has to do with the hardware; I had the same thing happen with my old laptop, where if I held down right shift and the left direction button, left shift wouldn't respond, yet it would if I had the right directional key held down instead of the left. This mostly just has to do with the way the keyboard was mapped out; I think I also had a topic discussing this, but I'm too lazy to search for it at the moment.

103
Gameplay & Discussion / Re: Fangame keyboard review thread
« on: March 24, 2016, 07:07:01 PM »
I may as well add a review of my own:


Razer Blackwidow Ultimate

This was the first mechanical keyboard I owned (and is still the only one I have owned and the one I currently own today), and after my previous keyboard, which was a standard Logitech keyboard or something or other that I couldn't consistently two-frame on, it was a huge improvement.

After getting accustomed to it, it's really easy to play fangames on. When I first used it, I noticed that I would jump a lot lower with my key-presses because I had to try so hard to no put too much pressure on my previous keyboard; while it was a bit annoying at first, it proved to help out a lot in the long run. For one thing, I was quickly able to one-frame somewhat consistently upon first playing a game that required it, not to mention the fact that two-frames were just as free. I managed to have greater control over the player's movement overall, which helped a lot in certain situations that require one-frame movement. Furthermore, you get a helpful little program called Razer Synapse (which comes with all Razer keyboards as far as I know), which is a much more user-friendly than AutoHotKey in my opinion, and which is useful to remapping keys to be able to better cactus cancel and etc.; the only thing is, you won't acquire the skill of cancelling quite as easily.

My only complaints with this so far is that I did lose the ability to mash well, and if you get keyboard it's probably inevitable that you'll lose it as well. Furthermore, after a good amount of use, my left shift key began to work funkily, and the amount of times I'd do single-key cancels increased so much to the point to where I had to begin using CapsLock as my jump key. Other than that, this keyboard is really good for needle as a whole and pretty cool for bosses and stuff (although it isn't optimal for the latter, unfortunately).

Warning: it's also quite clacky, but it became music to my ears after a while.
Link: https://www.razerzone.com/gaming-keyboards-keypads/razer-blackwidow-ultimate-2016 (I don't know what year mine is, as I got it off of Amazon back in 2014; just so you know).

104
Gameplay & Discussion / Re: Easy cancel-jumping
« on: March 24, 2016, 06:12:30 PM »
PS: In the subject of cancel-jumping, anyone here knows exactly how and why they work?

https://iwannacommunity.com/forum/index.php?topic=2199.msg15781#msg15781

105
Game Design / Re: I Wanna Be The Dreamer [Devolopment]
« on: March 22, 2016, 05:46:13 PM »
I mean, he was actually trying to help some with that; he only said that if you don't give anything specific so we can actually help, we can't actually help at all, and we're not going to make your game for you. Don't need to feel offended for that :/

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