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« on: May 01, 2016, 06:01:02 PM »
I'd like to suggest just removing the averaging of difficulties in the site; there are a lot of flaws with the way it works.
Difficulty is one of those things that's both subjective and objective; a game's difficulty is obviously there, but the degree to what it is for any one person varies.
Take I wanna be the INT, for example; one person recently gave it a 94 because of the amount of short-hops it requires, yet people like me who are fairly consistent and 1-framing or jump-cancelling would give it somewhere around a 30. I understand we are kind of supposed to give a difficulty rating for average/new players, but it's also difficult to judge that correctly for everyone.
If I were to go in and rate a game a 30 and another person rates that same game a 70 because of the techniques it requires, the average would end out being 50, and the average player I don't think would rate a game with say 1-frames or cancels a 50.
Another problem is that a lot of people seem to get the two bars confused, most likely due to language barriers, and a lot of these games become weighted with this accidental confusion, which is my main argument for removing the system as a whole and just have people say how hard they thought it was in their actual review.
I also understand that with more people rating for it, the average will kind of even out, but with the amount of fangames being produced per day and the amount of reviews created for a game per day, it would take forever to get to that point unless suddenly everyone began reviewing every game spontaneously (and the chances for that are obviously incredibly low).
I'm not completely opposed to there being a difficulty rating system at all; I like seeing how hard or easy a game was for people. However, I'd like for difficulty ratings to only stick with their respective reviews.