Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - infern0man1

Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 ... 80
16
Meet and Greet! / Re: Poronimu
« on: December 20, 2016, 04:28:04 PM »
I already PM'd him about this (with a link), try not to post stuff like that on here.

17
User-Made Creations / Re: I Wanna Kill The Kamilia 3 v0.992
« on: December 11, 2016, 01:25:34 PM »
Don't necropost without content; literally said the same thing one post above yours.

18
Gameplay & Discussion / Re: Lowering Sound Volume
« on: November 29, 2016, 04:02:55 PM »
I mean, if the system volume is already at 1/100 then you literally can't make the sound any lower without making it completely silent.

19
Meet and Greet! / Re: Poronimu
« on: November 27, 2016, 08:44:15 PM »
I'll PM you about it; poroniumu made all of his games private but I know a few things...

20
Gameplay & Discussion / Re: Kill the Maker help
« on: November 26, 2016, 10:22:12 PM »
That doesn't require cancelling; just jump as high as you can into it (5-frame) and to a 2-frame out of it, or alternatively you could do a 2-frame double jump before the jump (although that's much harder to do personally).

21
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: November 22, 2016, 08:03:30 PM »
Don't have screenshot either, but I wanna meet the TETO clear. Took around 7.5 hours, second hardest avoidance I've done.

22
Gameplay & Discussion / Re: Looking for help with a specific jump
« on: November 18, 2016, 08:42:53 PM »
Align does help, touch the wall right before the jump, then bonk as far on the ceiling as you can and do a 2-frame double jump as late as you can

23
Video Discussion / Re: I Wanna Be The Fidelity
« on: November 17, 2016, 03:54:30 PM »
It's not that hard of a game if you've played enough needle.

24
Game Design / Re: How do I protect my games from being decompiled
« on: October 26, 2016, 04:55:38 PM »
I don't think anyone's made a public fangame yet in something besides gamemaker or MMF. The only exception that comes to mind is co-op

Pickory was made in C, and there is at least 1 fangame made in Unity.

25
Programming Questions / Re: Idle animation help
« on: October 16, 2016, 10:56:46 PM »
This is what I would try:

Code: [Select]
//create
idle=false;

//step
if(sprite_index=[sprite you want to use for second animation]){
  idle=true;
}else{
  idle=false;
}
if(image_index=3 && idle!=true){
  sprite_index=[sprite you want to use for second animation];
}


Can't say for certain this will work, but it's worth a shot :4Head:

26
Off Topic / Re: No
« on: October 16, 2016, 05:54:02 PM »
And you did nothing right.

27
Video Discussion / Re: I wanna be the Plasma clear
« on: October 10, 2016, 07:10:17 PM »
probably :ooo

28
Video Discussion / I wanna be the Plasma clear
« on: October 09, 2016, 09:30:12 PM »
httpss://www.youtube.com/watch?v=81MdCprbsfQ

Hardest avoidance I've beaten; took around 9 hours total, which I still don't understand since literally every one else who has a video of this on YouTube beat it in under 3 hours.

29
Gameplay & Discussion / Re: Good DotKid fangames?
« on: October 09, 2016, 01:37:40 PM »
There aren't very many DotKid fangames out there at all, especially ones that are worth mentioning.


Some on Nader's other games also have DotKid segments, but I can't remember which ones exactly.
I Wanna Be The Dotneedle is a pretty good one too.
I wanna be the Dot, a game made by Papaya, is also pretty fun.


There's also I wanna go the DotKid (the original one of these) and a few others that next to no one has ever heard of and that aren't very good.

30
Gameplay & Discussion / Re: What's Your Progress?
« on: October 01, 2016, 03:50:51 PM »
Try not to double post so close together; you can just edit your previous post.

Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 ... 80