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Messages - infern0man1

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196
The Lounge / Re: Blind RMJ Maps - Round 8
« on: October 28, 2015, 06:09:49 PM »
 :ZreknarF:

197


Sorry for crappy gif loop

198
Meet and Greet! / Re: new guy!
« on: October 27, 2015, 05:44:32 PM »
Heyo ~(=^・ω・^)ノ

I have learned thee well

199
Tournaments / Re: Get Yourself Fangaming: Game Suggestions!
« on: October 21, 2015, 04:00:53 PM »
I Wanna be the 3200min (excluding the maze, perhaps)
I Wanna be the ArioTrap (any version would work)
I Wanna be the SKR (Private)
I Wanna N
I Wanna Not to Miss You
I Wanna Stop the Stars
Narsarsuaq
Wish me luck
Un ange et un crane (Medium difficulty)

200
Game Design / Re: Automatic R to Restart?
« on: October 20, 2015, 08:51:48 PM »
I'd suggest using AutoHotKey; it's fairly easy to use.

201
The Lounge / Re: Blind RMJ Maps - Round 7
« on: October 20, 2015, 06:20:09 PM »
ye

202
^I suggest making the bullets a brighter value, kinda hard to see

203
Video Discussion / Re: Zurai vs. Crimson Needle 2
« on: October 20, 2015, 07:36:08 AM »
inb4 you left out a save :Kappa:

But seriously, great job zuzu :3

204
Game Design / Re: Automatic R to Restart?
« on: October 19, 2015, 07:07:23 PM »
I don't believe something like that exists; your best bet may be to rebind R to another key.

205
Music / Movies / Books / TV / Re: Your favorite genre of music and song
« on: October 18, 2015, 09:05:37 PM »
I like me them genres with one song under its belt; human sequencer, esoteric slow/speedcore, AcuticCore, "Only One Christmas Song" ( :Kappa: ).

Then there's them more known genres, like euphoric/progressive trance, IDM, complextro, (progressive) artcore, cyberpunk, goa, hardstyle, maybe splittercore, uplifting house.

Also can't stand most hip-hop/rap and country songs, although I can make a few exceptions for the former (good ol' EarBreaker, wish he submitted to Diverse System more).

206
Meet and Greet! / Re: hai all.
« on: October 18, 2015, 08:48:52 PM »
heyo ~(=^・ω・^)ψ

207
Gameplay & Discussion / Re: Some needle/platforming questions
« on: October 17, 2015, 11:46:01 AM »
Basically what Job JGB said; jump cancelling really is needed for only a minute amount of existing jumps, and said jumps generally aren't common in the average needle game.

Also, @BaronBlade, if I recall correctly, GameMaker can't process a press and a release on the same frame; one framing is pressing jump on one frame and releasing it on the next; also, the max jump height is somewhere in the 20s, seeing that the Leehe triple diamond requires a 19-frame jump to pass the first diamond.

Standard gate jumps can be done with 3- to 5-frame jumps if you don't include cactus.

Edit: 900th post hyip

208
Meet and Greet! / Re: Hi I'm new :D
« on: October 16, 2015, 10:14:45 AM »
~(=^・ω・^)ψ welcome!

209
Tools & Software / Re: jtool - a new RMJ-type thing
« on: October 15, 2015, 09:25:29 PM »
Earlier I had the idea that you could implement a way to separate the size of a visible grid from the size of the grid you are using to place objects. As a person who doesn't use anything above an 8*8 pixel grid, enabling the grid for placing stuff really doesn't help at all since all I can see are just lines all over the place; having it so I can see a 16*16 pixel grid while placing objects on a 4*4 pixel grid would personally help me out, and maybe others too, as I can have a reference point for where things in the room are and still be able to see the room.

Of course, I haven't actually used this yet, so if visible grids aren't a thing and aren't gonna be a thing, ignore this.

210
The Lounge / Re: Blind RMJ Maps - Round 6
« on: October 14, 2015, 02:24:46 PM »
Lo and behold! My least interesting map thus far.

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