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Messages - infern0man1

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346
Programming Questions / Re: How to actually START making a fangame?
« on: June 29, 2015, 05:57:37 PM »
Right click the engine .gmk or .gm8 or w/e

'Copy'

Paste in new folder
:Kappa: b

347
Programming Questions / Re: Problems with creating this shape
« on: June 29, 2015, 11:13:21 AM »
Make sure the tiles have a higher depth value than the object running the code that is creating the fruit.


I did at the time; the tiles were at a depth of like 1000000 and the apples were at 0. IDK why they didn't show up since the rest of the attacks did, but w/e

348
put 'ss' before 'youtube' in the url.


For example,
Code: [Select]
httpss://www.ssyoutube.com/watch?v=EhM4g66Xk50

(Don't mind the example I used :Kappa:)

349
Programming Questions / Re: Problems with creating this shape
« on: June 28, 2015, 10:07:55 PM »
Just found put that using a tile for the background image messed something up and hid the apples that were originally supposed to spawn OpieOP

350
Meet and Greet! / Re: Hello everybody :D
« on: June 28, 2015, 10:01:27 PM »
Welcome!

351
Meet and Greet! / Re: Hi
« on: June 25, 2015, 11:00:05 PM »
Welcome!

352
Video Discussion / Re: I Wanna be the Wischtech in 2:54
« on: June 24, 2015, 05:36:53 PM »
Damn

353
Programming Questions / Re: Problems with creating this shape
« on: June 21, 2015, 12:31:07 PM »
Thank you so much my man <3

354
Programming Questions / Re: Problems with creating this shape
« on: June 20, 2015, 04:09:03 PM »
The way you were attempting to pull this off isn't exactly what I had in mind; each line in the pic of shape is straight, where the starting point of each line in the first quadrant would be {x+=1,y-=1}, and each quadrant is different. I just now realized that the code I wrote up would create cherries in the shape of a grid.
That method was also based off of a script I found:

Code: [Select]
//argument0=x
//argument1=y
//argument2=distance between 2 points
//argument3=number of points per half of each axis

var i,xx,yy,dist,num;
xx=argument0;
yy=argument1;
dist=argument2;
num=argument3;
for(i=-num;i<=num;i+=1){
  draw_line(xx,yy+i*dist,xx+(num-abs(i))*dist,yy);
  draw_line(xx,yy+i*dist,xx-(num-abs(i))*dist,yy);
}

I thought at first I could convert that into instance_create, but I failed to realize that this only takes into consideration the points on each axis.

I can easily create the axis, but not the lines of cherries going to different coordinates on the axis. How would you do that?

355
Programming Questions / Problems with creating this shape
« on: June 19, 2015, 08:27:10 PM »


I'm attempting at making a shape similar to the one above, so I wrote up the code below:

Code: (objBoss - Step Event) [Select]
//stepcounter coding beforehand and bla
xx=room_width/2;
yy=room_height/2;
dist=76;
num=4;
for(i=-num;i<=num;i+=1){
  a=instance_create(xx+i*dist,yy+i*dist,cherry);
}

However, when I run the game, no cherry appears when it's supposed to. I'm thinking that it's just the way I wrote it that GM just doesn't even. Is there a better way or a workaround for this, or am I just completely missing something?

356
Making an avoidance (tfw inferno does something other than needle arre)


But yeah, here's a video (hopefully video will be up soon, still uploading atm):



(click to show/hide)

357
Off Topic / Re: please post more
« on: June 17, 2015, 04:47:07 PM »
Guest   03:43:06 PM   Posting in I Wanna Descend Into Hell.


358
Gameplay & Discussion / Re: How am I supposed to pass this screen?
« on: June 17, 2015, 12:41:54 PM »
This is just about timing your double jump; iirc you have to do a full double jump when the player is a little less than 1.5 blocks high. In other words, don't bonk on the ceiling but get as close to it without touching as you can.

359
Gameplay & Discussion / Re: I Wanna End the blood festival help!
« on: June 15, 2015, 07:17:39 PM »
I have this error for many games; it's generally caused by game being too large, the rooms being too large, or the rooms having too many instances. As far as I know, there is no known fix for it.

360
Programming Questions / Re: Avoidance Battles - Help plz!
« on: June 15, 2015, 01:43:59 PM »
ah ok, thankya <3

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