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Messages - kilgour22

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61
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: January 31, 2015, 07:53:11 PM »
https://prntscr.com/5zkfq1
May be the worst game I've ever played till the end.

62
Gameplay & Discussion / Re: What's Your Progress?
« on: January 27, 2015, 11:42:21 AM »
Lol excuse me?? TAS mode activate.

https://prntscr.com/5xqqlg

UPDATE: https://prntscr.com/5xr12x

Yay

63
Game Design / Re: YoSniper's Fangame Contest 2015 *PRELIMINARY*
« on: January 27, 2015, 11:12:02 AM »
For the dictionary word list thing:

Anfractuous
Cacoethes
Cantillate
Disenthral
Lycanthropy
Misogamy
Mollitious

Those are all the interesting words I can think of right now that could be used effectively in a fangame  :Kappa:

64
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: January 27, 2015, 11:03:28 AM »
https://prntscr.com/5xq755

Not a bad little game :) decent bosses, if somewhat easy (managed to first try all 3). Would recommend this game to beginners.

65
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: January 15, 2015, 03:59:07 PM »

66
Gameplay & Discussion / Re: What's Your Progress?
« on: January 10, 2015, 11:19:01 PM »
https://prntscr.com/5r1b6v

Decided to mess around for a bit on floor 92 of crimson needle speedrun version.. and beat the level in a few minutes :D

67
General Games / Re: Word Association (Let's Try this Again)
« on: January 08, 2015, 04:13:49 PM »
Hairspray

68
General Games / Re: Describe the person above you
« on: January 06, 2015, 05:19:21 PM »
Some scrub who sucks at making needle games

69
Unfinished / Incomplete / Re: I Wanna Be The Beaver v.91
« on: January 04, 2015, 12:50:08 PM »
After playing through this 4 or 5 times, I've decided to write up a review:

Screen 1: Upwards diagonal skip that is more than worth doing. Someone could do the easy jump after it, hit the save, then come back and do the skip with minimal cost of time on death. (Note: I realize the save isn't there on hard mode, but it's still worth it to do the skip on hard, thus making the second half of the segment pointless.) The last save before the portal is far harder than the rest of the screen, on any difficulty because of the two end jumps. (Note: Those jumps (or very similar jumps) appear quite often. They are present in two of the first three screens. Dying often to the same type of jump can feel very grindy and unmotivating, as well as lacking creativity. Any way you can spice up a couple of those jumps into something new and creative would be much appreciated amongst everyone.)

Screen 2: When I first played this, I went head first into the shit brown block with grass on it in the water because I didn't see it. I suggest using either a spike or changing the opacity of one of the object's. The corner skip is appropriate difficulty relative to the segment it skips. Other than that, I enjoyed this screen a lot and felt like there was a good variety of jumps, as well as consistent difficulty.

Screen 3: The difficulty spikes way up on this screen. You bring back the last two jumps from the first screen and put a carbon copy in this screen, as well as two very similar jumps to end this screen just like in screen 1. Did you want the minispikes to show inside the blocks on the final segment? If not, then make the depth of the spikes more than that of the blocks. This will cause the body of the spike to disappear, leaving just the tip. The last save is far harder than the rest because of the final jump.

Screen 4: Felt a lot easier than screen 3. Was the apple in the top right corner supposed to fly off when the trigger was touched? It didn't for me, when all the others did. I liked this screen because of the variance in platforming, as well as the incorporation of triggers in a way that didn't involve death. Probably my favourite screen in the game.

Boss: Felt like a grind, not only because of the long i-frames but because of the lack of a health bar. Might I suggest more health with no i-frames or a shorter length of i-frames? That way heavy mashers can go for quick kills and make the boss a bit more exciting. The boss difficulty-wise felt appropriate for the difficulty of the game, maybe a touch harder than it should be. A suggestion would be one more type of attack.

All in all, not a bad effort for a few days' worth of work and your first fangame. Keep it up, and make sure to listen to constructive criticism. If you don't have any testers, make sure in the future you have testers of varying skill levels to make sure the difficulty curve stays well-balanced. Good job!

70
Gameplay & Discussion / Re: What's Your Progress?
« on: December 07, 2014, 10:09:23 PM »
Final screen took me only 2 minutes :D

https://gyazo.com/749b5ed92dd5acb2580424723aab9d39

72
Video Discussion / Re: LOL
« on: October 22, 2014, 10:24:53 PM »
What game's this?

73
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: September 19, 2014, 04:33:33 PM »
EZ

74
User-Made Creations / Re: I wanna be the Neurosis
« on: September 16, 2014, 02:36:55 PM »
So I played through your game... and lost my voice from so much rage.

There's one part of the game where you can fall down and go back to where you started and save without realizing it. Your trolls don't add anything of value to the platforming and are there to kill you once. You have two really silly sphincter jumps that make no sense to have contextually.

Your difficulty curve is out of whack in the sixth chapter. The first save took me one try; the second save took me 10 minutes because of a really bullshit last jump that felt more like luck than skill.

Your visuals... are iffy in some places, and fantastic in other places. The sixth chapter has great visuals, well done. The first chapter is really cheap with the different gradients that often leave the player (me) frustrated with having to try and guess what's solid and what's not (especially when you have the gradient lie about its safety just to screw the player over).

Parts (I think it was chapter 4?) reminded me of I Wanna be The Catharsis, which means that you did a lot right with the design there. Most of your segments are fine, with the occasional sphincter sprinkled in there for no real reason.

All in all, not a bad game. It's got production value for sure.

75
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: September 13, 2014, 06:46:41 PM »
I am now a gangsta. :D

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