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Video Discussion / Re: I wanna be the Boshy 2 : World Record [20:27]
« on: March 22, 2015, 12:13:47 PM »
*wakes up with carpal tunnel the next day*
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Ok I played your game, here's my critic :
- You have to add some sounds. When the player jump, when he shoot, when he die.
-That pink bow doesn't fit well with the white player
-Don't keep floor 6.5 please. Or add more gate jumps.
-The music should be different at every tileset change, and at the title/difficulties screen.
-Imo, you add gimmicks too quickly. That water screen should be 3 water screens.
-And of course, The game is wayyyyyyy too hard. Really, if you do 100 floors, the game would be impossible. Look at crimson needle, It's a good example.
But this game is really interesting, It's a really good needle. Crimson needle ripoff ripoff incoming
Your way is actually fine. I usually do the same thing but use a controller object depending on the stage to switch the sprites of the default spikes on room start since I have so much other stuff going on but it's basically the same way you do it.I thought your way sounded much better in the long run. I'm guessing you did something like this?
Either way I think both ways are much more efficient at tilting spikes since their such a common asset used in these games it's worth just having code dedicated to changing by some special method.