I feel like this game has a bit of an identity crisis. While there are some neat jumps in it, the save difficulty in general is out of whack with arbitrary save placement & somewhat nasty first jumps.
Try as I might, I can't figure out the type of player who's going to enjoy this game. Because of the semi-regular usage of v-align jumps and grindy jumps (see
https://prnt.sc/az7xk3 and
https://prnt.sc/az82qr for what I mean), it would seem to be geared towards players of a higher skill level. However, with the variance in save difficulty and the jumps themselves, I think that the players who would typically enjoy these kinds of v-align grinds and low-percentage jumps will find this to be too easy or too boring. Players of average skill level would almost certainly either be unable to complete this or unwilling to.
To sum up, I just can't figure out a (typical) target audience for this game. I cleared but didn't enjoy it, nor did I feel fulfilled to have cleared it. Some suggestions would be to reconsider the save balance (and game balance on a broader scope), get rid of grindy double full jump starting jumps, more engaging visuals, and making good aligns as convenient as possible.