76
General Games / Re: Never Ending Sentence
« on: August 15, 2014, 03:58:33 PM »
but instead got
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
now I dont want to pull a screen from this for cultured because of the nameI could shorten it to just simply 'Lobotomous Bumblebee' if you'd like
I tested this awhile backIt's in because it's still an alpha I don't mind if people use it right now, it's not like they'll gain anything by using it to beat this version haha
You have this GM thing built in which spawns the kid wherever you click
Jump refresher hype! (Chrome flags this as a virus though, just fyi)Because I'm a dummy, I don't know how to zip the application with a Readme file. I'll look up how to do that.
might wanna rethink the kid sprite or the background on the 1st stage, there are parts where the kid completely blends with the background
Oh, Sorry.Thank you! Worked perfectly.
if image_alpha = 1 {
if instance_exists(player){
player.djump = 1;
}
image_alpha = 0;
alarm[0] = 150;
}
use this instead. I forgot to delete the code to create an object for extra jump restored effect.
Here's a Jump Refresher code I used
if image_alpha = 1 {
if instance_exists(player){
player.djump = 1;
}
image_alpha = 0;
instance_create(x, y, JumpBonusText);
alarm[0] = 150;
}
//this means when player touch it, you can get player's djump to 1.
use this to when the jump refresher object collides to player, and if you need it for player2(reversed gravity) use that, and change 'player' to 'player2'
image_alpha = 1;
use this at alarm 0. This is for jump refresher's alpha being 1, which is for jump refresher being restored.
Sorry I couldn't make it simpler