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Messages - kilgour22

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76
General Games / Re: Never Ending Sentence
« on: August 15, 2014, 03:58:33 PM »
but instead got

77
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: August 15, 2014, 12:55:56 PM »
https://gyazo.com/d3b5af16eb8e74d877a9cc3e25c3e5f3

Great to see such an improvement over before when I first started playing it (save file 1)

78
now I dont want to pull a screen from this for cultured because of the name :Kappa:
I could shorten it to just simply 'Lobotomous Bumblebee' if you'd like :Kappa:

I tested this awhile back
You have this GM thing built in which spawns the kid wherever you click
It's in because it's still an alpha :P I don't mind if people use it right now, it's not like they'll gain anything by using it to beat this version haha

Please don't double post.
-infern0man1

79
A needle game alpha designed simplistically in regards to the visuals and coding ability. Starts off simple, and gets a little difficult. It's still in its early stages of development, so it's definitely not finalized. There's not bosses, because I couldn't ever code a good one. There are 3 stages, currently; green, blue and orange.

Images:
https://gyazo.com/826521b2b83bfab618dc9d2c99623b3c
https://gyazo.com/0157cfa4b6affc7f6432e15e10d5d626
https://gyazo.com/85fbc5cb01dd10d64fd61f44e76abb8b

DL Link:
https://www.mediafire.com/download/g2dis68i71k98di/I+Wanna+Be+The+Hypertrophic+Lobotomous+Coalescing+BumbleBee.exe

PS: Sorry it's an exe file

80
Unfinished / Incomplete / Re: I Wanna Be The Third Try
« on: June 26, 2014, 10:46:31 AM »
Jump refresher hype! (Chrome flags this as a virus though, just fyi)
Because I'm a dummy, I don't know how to zip the application with a Readme file. I'll look up how to do that.

81
Unfinished / Incomplete / Re: I Wanna Be The Third Try
« on: June 26, 2014, 10:45:04 AM »
might wanna rethink the kid sprite or the background on the 1st stage, there are parts where the kid completely blends with the background

I'll change the background :) thanks!

82
Unfinished / Incomplete / I Wanna Be The Third Try
« on: June 23, 2014, 09:10:36 PM »
Hi guys,

Just a work in progress fangame I'm making. There's medium and hard mode, with actual differences in level design instead of just less saves or any of that crap. There's 23 screens currently completed (46 if you count both modes), with a few rooms being a lot bigger than 800x608.

Current gimmicks used: Gravity flips, infinite jump, jump refreshers

Here are some pictures:

https://gyazo.com/37d1c3a9fd315de0590b9eb4c0fe249b
https://gyazo.com/95554cba6149993ab0b0b29041324c2f
https://gyazo.com/57a5badf275232ff3abdec197a8eb3ca
https://gyazo.com/14d90c4df896f8058af123b772f01a9e
https://gyazo.com/035dc5889991b8657f3b4dcb55295e80
https://gyazo.com/f95fa765f87df3ddc4278a7d81318168

And of course, the download link:

https://www.mediafire.com/download/amqn9qeaa9mcrrb/I+Wanna+Be+The+Third+Try.exe

There are some easier ways to do certain jumps; I'm aware. Everything has been tried and tested, no impossible jumps. Sorry if the difficulty curve is out of whack, but hopefully you, the player, can enjoy the game as a whole.  :atkHappy:

83
Programming Questions / Re: Jump Refreshers
« on: June 04, 2014, 03:09:51 PM »
Oh, Sorry.

if image_alpha = 1 {
if instance_exists(player){
player.djump = 1;
}
image_alpha = 0;
alarm[0] = 150;
}

use this instead. I forgot to delete the code to create an object for extra jump restored effect.
Thank you! Worked perfectly. :BloodTrail:

84
Programming Questions / Re: Jump Refreshers
« on: June 03, 2014, 11:50:36 PM »
Here's a Jump Refresher code I used



if image_alpha = 1 {
if instance_exists(player){
player.djump = 1;
}
image_alpha = 0;
instance_create(x, y, JumpBonusText);
alarm[0] = 150;
}
//this means when player touch it, you can get player's djump to 1.

use this to when the jump refresher object collides to player, and if you need it for player2(reversed gravity) use that, and change 'player' to 'player2'

image_alpha = 1;

use this at alarm 0. This is for jump refresher's alpha being 1, which is for jump refresher being restored.

Sorry I couldn't make it simpler

For whatever reason, this cloned the player every time I hit a jump refresher... I have the alarm 0 and a collision event with object player and the code being executed. Any ideas as to what could be causing it?
https://gyazo.com/4b7357e2070f0e76eaeb2a5ca6ef2fda

85
Programming Questions / Jump Refreshers
« on: June 03, 2014, 11:22:02 PM »
After a bunch of messing around, I haven't gotten anywhere with creating jump refreshers. Any help would be appreciated. The engine being used is Yuutu.

86
Programming Questions / Infinite Jump?
« on: May 23, 2014, 04:15:37 PM »
Anyone able to help with how to code a proper infinite jump? Any help would be much appreciated!

87
On the topic of views, how do I get the view to follow the player after he undergoes a gravity change? I've tried a lot of different things, but I can't seem to get it to work.

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