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Topics - kilgour22

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1
User-Made Creations / I Wanna be the Test Needle Game v0.1
« on: March 01, 2015, 11:33:07 AM »
Hello!

As the title says, this is a WiP needle game I'm making. The type of needle I make tends to be challenging, and this is no exception! However, I also try to avoid having generic needle (gate followed by diagonal followed by corner followed by another gate, etc.) being tossed around everywhere.

I have a strong aversion to mandatory one-frame/jump cancel jumps, so there will never be a jump forcing the player to do either of those things (2-frame jumps are fair game though).

Here are a couple screenshots:

https://prntscr.com/6bdnyh
https://prntscr.com/6bdoao

As of right now, stage 1 is the only complete stage. You'll know you've reached the end when you're in a screen surrounded by demo blocks. Let me know if you stumble across any bugs.

Please tell me what you think!  :atkHappy:

DL Link:

https://www.mediafire.com/download/07q3dd1shmxwsbv/Test+Needle+Game.zip

2
Engines / I Wanna be the Engine Kilgour22 Style
« on: February 28, 2015, 06:58:42 PM »
For the aspiring gamemaker out there unsure about which engine they should use to start off with, I've made a better (in my humble opinion) edition of the Yuutu Engine.

This is probably not the engine for an experienced gamemaker, due to there being explanations of some of the basic functions and gimmicks used in fangames. A whole bunch of bugs inside the Yuutu Engine have been fixed along with the dreaded restarting music, "good" water is the ony water available, no more cumbersome coding is needed to actually use the playMusic object and a few other things have been changed. I've taken the liberty of writing a few explanations of different functions in the engine and how to implement them for those inexperienced with Gamemaker. I based it off the struggles I had when I was just starting out  :atkHappy:

Hopefully this will be a little beneficial for beginners out there!

https://www.mediafire.com/download/c885avm671tyl6r/I_Wanna_be_the_Engine_Kilgour22_Style.zip

3
Programming Questions / Object/Sprite Placement
« on: February 27, 2015, 09:05:32 PM »
Purely out of curiosity, what are the methods employed by fangame creators to place objects with different sprites? For example, spike1 and spike2 are both spike sprites with the same orientation. Do people make two different objects for spike1 and spike2 or do people make tilesets for spike1 and spike2?

Both ways seem very tedious to me, with the first way requiring time spent to create a bunch of different objects for each sprite and the second way requiring time to spent on placing sprites to match up perfectly with the objects (such as the block parent object); which would be especially grating if you stray from the boring 32x32 snap grid.

Am I wrong for employing this method?

https://prntscr.com/6aqvvu

Do other people use this or something similar to this as a way to have different sprites without having to make additional objects or place both objects AND tiles? Is there a better way than having a creation code which can be added onto as I need more sprites for the same polygon?

4
A needle game alpha designed simplistically in regards to the visuals and coding ability. Starts off simple, and gets a little difficult. It's still in its early stages of development, so it's definitely not finalized. There's not bosses, because I couldn't ever code a good one. There are 3 stages, currently; green, blue and orange.

Images:
https://gyazo.com/826521b2b83bfab618dc9d2c99623b3c
https://gyazo.com/0157cfa4b6affc7f6432e15e10d5d626
https://gyazo.com/85fbc5cb01dd10d64fd61f44e76abb8b

DL Link:
https://www.mediafire.com/download/g2dis68i71k98di/I+Wanna+Be+The+Hypertrophic+Lobotomous+Coalescing+BumbleBee.exe

PS: Sorry it's an exe file

5
Unfinished / Incomplete / I Wanna Be The Third Try
« on: June 23, 2014, 09:10:36 PM »
Hi guys,

Just a work in progress fangame I'm making. There's medium and hard mode, with actual differences in level design instead of just less saves or any of that crap. There's 23 screens currently completed (46 if you count both modes), with a few rooms being a lot bigger than 800x608.

Current gimmicks used: Gravity flips, infinite jump, jump refreshers

Here are some pictures:

https://gyazo.com/37d1c3a9fd315de0590b9eb4c0fe249b
https://gyazo.com/95554cba6149993ab0b0b29041324c2f
https://gyazo.com/57a5badf275232ff3abdec197a8eb3ca
https://gyazo.com/14d90c4df896f8058af123b772f01a9e
https://gyazo.com/035dc5889991b8657f3b4dcb55295e80
https://gyazo.com/f95fa765f87df3ddc4278a7d81318168

And of course, the download link:

https://www.mediafire.com/download/amqn9qeaa9mcrrb/I+Wanna+Be+The+Third+Try.exe

There are some easier ways to do certain jumps; I'm aware. Everything has been tried and tested, no impossible jumps. Sorry if the difficulty curve is out of whack, but hopefully you, the player, can enjoy the game as a whole.  :atkHappy:

6
Programming Questions / Jump Refreshers
« on: June 03, 2014, 11:22:02 PM »
After a bunch of messing around, I haven't gotten anywhere with creating jump refreshers. Any help would be appreciated. The engine being used is Yuutu.

7
Programming Questions / Infinite Jump?
« on: May 23, 2014, 04:15:37 PM »
Anyone able to help with how to code a proper infinite jump? Any help would be much appreciated!

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