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Messages - Hectorpaddy

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61
Video Discussion / I wanna be the Hades - final 3 saves
« on: October 28, 2013, 09:11:52 PM »
Beating this game is most likely the greatest achievement I've had in my fangame history.



PS: Fuck you Dagger for that diagonal at the end!  :MVGame:

62
Video Discussion / Re: Brute of a Man Stage 5
« on: October 25, 2013, 08:03:21 AM »
Congrats :Kreygasm: . As far as I know you're the first. Stage 6 should'nt be too bad, iirc the first segment was easy dunno about the second though


As far as I know, KeiKurono Lawliet was the first.


Good job nonetheless!!!  :Kreygasm:

It's nearly almost certain that Kei is a faking.

63
Gameplay & Discussion / Re: Tutorial on Pixel Techniques
« on: October 23, 2013, 08:21:02 AM »
So why am I called the doctor when you're clearly the one :Kappa:

Because of your Popularity. You're a transmitter of knowledge, that means you have to make it breaking out. That's your Destination, even if you have to spill your Crimson red blood. If you fail, by for example falling for a Lovetrap, it will end up in a Catastrophe and Doruppi will be like "GRrr, let's make him a Dot", kid. Yeah, he is a real Sadist.











 :Kappa:

64
Gameplay & Discussion / Re: Tutorial on Pixel Techniques
« on: October 22, 2013, 09:20:00 PM »
Do you have ways to compensate the fact that you can hardly do jump cancels?

65
User-Made Creations / Re: I wanna Beat The Spikes 5
« on: October 22, 2013, 07:10:51 AM »
My worst nightmare  :BibleThump:
I'm stuck in the Room 8, I hate jump cancel

It's possible with a 1 frame jump too if you jump a little lower.

66
  multi-dimensional array



No Idea what that is but sounds cool. :Kappa:

67
User-Made Creations / I wanna Beat The Spikes 5
« on: October 17, 2013, 07:46:40 PM »
I wanna Beat The Spikes 5
As you could guess this the 5th game of the series.
15 rooms, each room contains 1 jump. This time there's 1 extra at the end.
Same deal as usually: I don't have a constant death count, so I'd estimate it as 6000-8000.

NOTE: This is the 1st game on my beaten fangame difficulty list to surpass the 100 mark, so it's REALLY hard.

https://www.mediafire.com/?iai8y8w126dod30

Good luck, have fun and feedback is appreciated.

68
Gameplay & Discussion / Re: I Wanna H NEEDLE - this jump
« on: October 16, 2013, 01:49:58 PM »
Jump is not possible.   This is a classic example of why every person who makes and publishes a fangame should be forced to play through their own game one time to make sure it works, and ideally have one other person play through it who is not the maker.

I agree with the 1st part of it.

69
User-Made Creations / Re: I Wanna Sunspike
« on: October 11, 2013, 03:00:50 PM »
I thought I would love the avoidance boss but it's not fun at all :BibleThump:
What are you talking about, it is probably one of the most well made bosses of all time?

Well made does not mean it has to be fun for everyone.

70
Video Discussion / Re: 10 double inverts RTA
« on: October 09, 2013, 11:48:32 PM »
thinking about the whole pointless argument thing made me think of doing this for fun.
might try and do better

So in the end it wasn't that pointless.  :Kappa:

71
User-Made Creations / Re: I wanna avoid the needle contract
« on: October 01, 2013, 06:45:08 PM »
Let me guess, I Wanna Avoid The Needle Contract 2 is in development correct? :TrollFace:
Nope, I don't have any series other than BTS at the moment.

72
Programming Questions / Re: Music pauses before loop
« on: September 30, 2013, 08:28:30 AM »
Alright it's fixed, thank you all for your help. <3

73
Programming Questions / Re: Music pauses before loop
« on: September 29, 2013, 10:27:59 PM »
I saw that and I have no idea what could cause that. Can you test it with another song maybe to see if that other song does the same thing?

Try some stuff out and try to isolate where the problem is coming from.
Tried, didn't work.

74
Programming Questions / Music pauses before loop
« on: September 29, 2013, 04:39:02 PM »
So, Para was playing my game and there was a weird bug.
Before the music loops it stays silent for a few minutes, when Hiddow played an earlier version this didn't happen. I'm using the same code as always being
if !sound_isplaying(track01) { sound_loop(track01); }
I doubt it is to the code because if I just play the sound from the game maker file it makes this pause as well.
There is no emptiness at the end of the sound file or something. I also tried changing up the sound file and making a new soundfile in game maker, both didn't help. I also tried exporting the soundfile from gamemaker.

I hope you can help me.

75
User-Made Creations / I wanna avoid the needle contract
« on: September 29, 2013, 02:47:56 PM »
Next game hype!
A "normal" needle game this time. It has 3 filled rooms + 1 room with only 1 save. It is easier than beat the spikes 4.
Music: Touhou 6 Patchouli's Theme - Locked Girl ~ The Girl's Secret Room

Feedback is as always appreciated.
Have fun!

Edit: The music bug is fixed and I also switched up the background.

https://www.mediafire.com/?7m5om5nk35w7c6r

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