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Messages - Hectorpaddy

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16
Video Games / Re: Most addicting game
« on: July 19, 2014, 12:02:23 PM »
For me it was Danganronpa, a mix of game and visual novel. It's only like 30 hours I think but I pretty much played from getting home from school to going to bed for a couple days straight. :P

17
Gameplay & Discussion / Re: How do I know if I'm bunny hopping?
« on: July 18, 2014, 06:53:45 AM »
Note 2: slowdown doesn't mess up gameplay, at least with Cheat Engine. Den might be thinking about Hourglass, which is notorious for being glitchy.
Not quite true, although I don't think it actually messes with the jumping in any way odds things tend to happen when using slowdown, for example if you activate a save in slowdown (not sure if a certain frame rate is required for this) and activate it again before the save switched back to it's original sprite the 2nd time of activation will not work for some reason.

18
Gameplay & Discussion / Re: The Index of Common Jump Names
« on: July 09, 2014, 11:43:33 AM »
Why don't we call the jumps as the game that has especially lots of it or the first games where they appeared?
For example the ledge jump aka TAS jump. It doesn't make any sense because TAS means a completely different thing but it appeared a lot in I wanna be the TAS and people call it like this. For example, I'd rename Palm Tree (I'm already fine with Palm Tree but idk, it's just an example) for "uhuhu jump". I think this way people would agree with the jumps' names and it would be easier to remember them.
It's a logical idea but it sounds really boring, also for most actually common jumps (not like "palm tree") it's hard to tell where they appeared first.

19
Meet and Greet! / Re: Hey Guys! ^_^
« on: July 05, 2014, 08:02:21 AM »
More than half of this was advertisement for your own stream

20
User-Made Creations / Re: I wanna be the Melon
« on: June 21, 2014, 06:07:28 AM »
Wait, so you get an error, when you just fall down out of the screen? If that's the case that doesn't happen to me.

21
User-Made Creations / I wanna be the Melon
« on: June 19, 2014, 12:38:59 AM »
This is the 1st non-needle game I made.
It's a hard trigger game with raising difficulty and somewhat inspired by Rukito games.
It consists of 4 stages with 2 screens each (although 4th stage's 2 screens are in 1 scrolling room).
Have fun and thanks for Playing!
DL: httpss://www.mediafire.com/?dwo4p2lltbm53cq

22
Gameplay & Discussion / Re: Two block high plane jump setup
« on: June 12, 2014, 09:19:51 AM »
People actually have trouble 4 frame jumping connsistenltly quite a lot, for some reason 5 frame jumps are no problem.

23
Announcements / Re: The Wannabes one year anniversary
« on: June 10, 2014, 08:20:38 AM »
I don't mind doing that but I hope we'd do a lot of games that you don't see everywhere already.

24
Announcements / Re: The Wannabes one year anniversary
« on: June 10, 2014, 07:53:19 AM »
The event's getting close so we probably should decide on something by now, how about we do a vote about the ideas that have come up?

25
Video Discussion / Re: Deca Corner clear!
« on: June 09, 2014, 06:35:55 PM »
goog job!this looks impossibul
Thangs! :Kappa:

26
Announcements / Re: The Wannabes one year anniversary
« on: June 08, 2014, 09:22:33 AM »
Instead of doing something competitive maybe do event like adgq and make a new twitch channel where everyone that participates in the event have a stream key to it and play the specific fangame they are good at because everyone has that one game
Yeah that would be cool, the question is how we would draw attention to that channel.

27
Announcements / Re: The Wannabes one year anniversary
« on: June 08, 2014, 07:42:36 AM »
Instead of just racing games that are raced a lot anyway we could race more uncommon games. To pep things up we could form teams to race each other (for example team needle, team avoidance, team adventurerer, etc).

28
Video Discussion / Deca Corner clear!
« on: June 06, 2014, 06:02:31 AM »
Jesus I finally did it! 15406 deaths.


For reaction:
https://www.twitch.tv/hectorpaddy/c/4409389

29
Video Games / Re: osu! Usernames Thread!
« on: May 20, 2014, 12:05:12 PM »
Username: Hectorpaddy
profile link: https://osu.ppy.sh/u/1480461 I only play mania (now)

30
Video Discussion / Leehe Trap triple diamond clear
« on: May 20, 2014, 09:20:58 AM »


This jump's long been in our community known to be impossible but been cleared quite some times without proof anyways.

Soooo ... here the explanation:
1st off: Props to Kinata for finding out almost all of this.
This jump works with numeric instability of pixels. This means: At a certain point in time you y position is a.5. Usually game maker would round it up to a+1. But since Game maker isn't perfect -no shit- it sometimes rounds it down to a instead. This rounding isn't actually random as in RNG but it depends on 3 known factors:
1. Kids y position
2. Kids y position when restarting/spawning
3. Your processor

Depending on your processor there are more or less of those instabilities occuring.

Now to how you do it:
Y=297.305
Perfect bunny hop -5 frame jump when you hit ground hit jump again on 1st or 2nd frame-
19frame jump while holding right
6 frame pause
hold right
as late as you can 5 frame rejump
be happy :)
Thanks to Kinata again for finding out how this is possible!

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