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Gameplay & Discussion / Re: Serious fangame making questions
« on: November 25, 2016, 02:11:13 PM »How much appreciation and support (if any) do fangame creators deserve, and are they currently getting enough?
I don't think that fangame creators are entitled to an abundance of appreciation or support. People (hopefully) make fangames because they have fun doing so, or because they like watching people play their creation. I've never made fangames so that people would be thankful for it and I personally don't believe it's a super productive motivation but I also think it's fine if anyone sees it as such.
Is it okay to heavily criticize people’s fangames that they made on their own time for everyone to enjoy?
Yes. I don't see a good reason why you shouldn't be allowed to point out things that you dislike, even if your opinion is bad you should be allowed to voice it. As I said, people hopefully make fangames because they have fun with it so it's not like they're sacrificing themselves for the greater good. Following statement pretty much applies to all points so I will only say it this once. If you spend a lot of time making fangames and continue doing so despite not having fun with it then I think of you as an idiot.
How much patience and forgiveness (if any) should fangame streamers and players be expected to have?
None. Players play games to have fun, if they're not having fun they shouldn't be expected to sit through it.
What is the right balance of encouraging quality fangames while not scaring off potentially good creators?
This self balances itself in my opinion. Higher quality fangames will on average have a higher likelihood of being played more and thus getting more exposure. (Naturally there are plenty of exceptions and other factors.) People will still play less polished games a lot, so I don't see a reason to do anything about it.
To what extent can you be proud of a fangame that heavily uses other people’s content? (spook jam, medleys, and in general using music+sprites+sounds made by others)
This completely depends on what you're proud of. Personally all I'm proud of in my games (and only a few of them but I won't go into that here) is my platforming design, which I created solely on my own. If you're proud of how your game looks then it depends on how much work you have put into those looks yourself. This can be said for all other points as well.
Is it okay to use the self-made assets of other people’s fangames?
Strictly speaking no, unless you have permission. This is really not something I care about though.
To what extent (if any) are quality fangames not getting attention they deserve?
If you judge solely by how "good" a game is then a lot of games get more attention than they deserve and a lot of games get less attention than they deserve, this applies to pretty much anything in every field. It sucks but it's nothing we can change or should change.
To what extent (if any) are fangame creators limiting their creative growth as opposed to making freeware games for a bigger, more general audience?
A lot and that's part of why I was able to spend so much time with fangames. I can always just sit down and grind some "5000 deaths per save" cancer needle knowing exactly what to expect. I know where to get what I want. I know I will get exactly what I want. I don't have to deal with looking through immeasurable amounts of different concepts, genres, physics, etc to find just what I'm comfortable with, I can just chill out, turn off my brain, go to the wiki, download a game with the word needle in it and in 95% of the cases I don't have to deal with anything new that I have to wrap my head around.