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Messages - 128-Up

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46
Gameplay & Discussion / Re: What's Your Progress?
« on: October 13, 2015, 07:40:26 PM »
It's the last floor of Crimson Needle 2.

47
The Lounge / Re: Blind RMJ Maps - Round 5
« on: October 09, 2015, 10:05:32 PM »
Behold the most precise RMJ map I've ever made.
Also perhaps the least aesthetically-pleasing RMJ map I've ever made.

48
The Lounge / Re: Blind RMJ Maps - Round 4
« on: October 08, 2015, 01:17:23 AM »
Lame map incoming. :c

49
The Lounge / Re: Blind RMJ Maps - Round 3
« on: October 06, 2015, 04:13:22 PM »
Well this was more of a clusterfuck than I expected...

50
The Lounge / Re: Blind RMJ Maps - Round 2
« on: October 04, 2015, 09:56:25 PM »
This was trickier than I expected...  :atkWut:

51
The Lounge / Re: Blind RMJ Maps - Round 1
« on: October 04, 2015, 02:02:56 AM »
This seems neat.
I had a go at the thing.

52
Gameplay & Discussion / Re: What's Your Progress?
« on: October 02, 2015, 09:58:08 PM »
Oh boy oh boy


53
Video Discussion / Re: Kamilia 3 Killer
« on: September 24, 2015, 11:24:16 AM »
I'm guessing that this god mode works not by disabling collision with player-killing objects (like it's meant to be done) with the existing player object, but instead switches the player object to the invincible one, and the code wasn't built to take that into account.

As far as the code is concerned, the player doesn't exist.

Can't even get god mode right smh

54
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: September 23, 2015, 08:58:32 AM »


At least I don't have to assault my eyes any more.

55
Programming Questions / Making a song only play once
« on: August 27, 2015, 10:40:36 AM »
I'm messing around with avoidances, and I want to know how to make it so the background music does not repeat after it's finished.

How do I do this?

56
Programming Questions / Re: "Pushing" the player?
« on: July 21, 2015, 03:06:37 PM »
That works but it seems like the effect is doubled if the player's touching two of the objects at once, and I'm not sure how to make it so that even if it's touching multiple pushing objects the strength is the same as if only one was touched.

57
Programming Questions / "Pushing" the player?
« on: July 21, 2015, 01:44:19 PM »
I'm using Lemon Engine and trying to create something so that an object pushes the Kid while he's touching it. (Basically a conveyor, but also applied to the air.) I think late rooms in Challenge 100 Trials used this kind of mechanic.

I noticed that it works perfectly... so long as the Kid's not touching the ground. Trying to remedy this with making a conveyor block still doesn't affect the Kid. What's causing the blocks to make the player unaffected by the pushing object?

58
I really wish I could take credit for the artwork :P

59
What happens when you try to turn a not-quite-fangame into an actually-a-fangame?
You get this.



I have no idea if I'm gonna actually get anywhere with this, but I would like to, eventually.

60
Rainbow Cube ( :Kreygasm::paraPalm: )*

*Delete appropriately

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