Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 128-Up

Pages: 1 [2] 3 4 5 6 7 8
16
Programming Questions / Re: Bullets and invisible blocks problem
« on: February 19, 2016, 07:46:29 PM »
For some reason, the unseen invisible block is still destroying the bullets...

Is there anything else that might help?

17
Programming Questions / Bullets and invisible blocks problem
« on: February 19, 2016, 06:34:29 PM »
How do you make it so that bullets can be stopped by invisible blocks (only after they've been touched) and fake blocks (only before they've been touched), as well as the usual regular block object stopping them?

The closest I've gotten is having the fake block part work but not the invisible block part worked (meaning they stop the bullets while still invisible).

18
Gameplay & Discussion / Re: Official Fangame Soundtracks Request Thread
« on: February 16, 2016, 11:11:32 AM »
What's that song that is in I wanna be the bored 2 that's also on 2doku?

Sonic Blaster by F-777

(click to show/hide)

19
Gameplay & Discussion / Re: Introducing Delicious-Fruit.com!
« on: February 01, 2016, 11:19:02 PM »
Wannabe of the Month announcement alert! What happens when you double the max bullet count?
...
You get TenShots!

Wouldn't that be EightShots?

EDIT:

Also, where did all the reviews go, and how exactly do you request creator status?

20
User-Made Creations / Re: I Wanna be the 128
« on: January 20, 2016, 06:02:57 PM »
Sadly, this is in Lemon Engine.
Make sure to change the way the water is coded if you're gonna use some.
I've... already used some. It's beyond the demo I provided, though.
What needs changing?

21
User-Made Creations / Re: I Wanna be the 128
« on: January 20, 2016, 05:49:30 PM »
I suggest looking into how Lemon's engine handles everything in the difficulty selection screen and etc., as I don't think it does that.

Edit: this assumes that you didn't use Lemon's engine to make this game.

Sadly, this is in Lemon Engine.

22
User-Made Creations / Re: I Wanna be the 128
« on: January 20, 2016, 12:47:33 AM »
^I recall certain games having something similar to that (for example, in 3200min, if you press Q in the portal room you will, obviously, die, and you can then load your game on the file you died on because you have a death); if this game does just that, then it might be worth looking into and fixing it.

I have zero idea how to fix that, but thanks for pointing it out. ^^;

23
User-Made Creations / Re: I Wanna be the Journey, Boshy evolution.
« on: January 18, 2016, 10:27:04 AM »
Went down on the first screen after the "tutorial" and managed to save lock myself into a wall.
Add saveblockers, please.

24
User-Made Creations / I Wanna be the 128 v1.1
« on: January 18, 2016, 04:48:54 AM »

25
Video Games / Re: Mario Maker
« on: January 15, 2016, 03:24:31 PM »
httpss://supermariomakerbookmark.nintendo.net/profile/128-up
Mario making is pretty tricky, as it happens...

26
I think to qualify as a beginner needle game one would have to have a save point on every platform you can stop on that's after a tricky jump. :) And I don't think such a fangame exists.

What would count as "tricky" though? A gate? A diagonal?

27
Gameplay & Discussion / Re: Post the fangame you just beat!
« on: January 09, 2016, 06:46:45 PM »
Nice. Good needle. Would recommend.


28
User-Made Creations / Re: I wanna be the Co-op v0.1
« on: January 05, 2016, 02:45:43 AM »
Myself and Fireball have beaten all of the demo and can confirm that that jump is possible. I think you can just hold left there to get a better set-up for the double jump.

29
oh good lord why

30
Hmm... making water needle(?) is harder than I thought.


Pages: 1 [2] 3 4 5 6 7 8