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Messages - 128-Up

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31
Gameplay & Discussion / Re: What's Your Progress?
« on: December 26, 2015, 06:32:22 PM »
Going for all secrets is gonna be the death of me...


32
Is that an illuminati spike

33
Just do this:
1. Go in the invisible block object, uncheck "solid" and remove the block parent
2. In the step event where it checks for a collision with player, add this under "visible = 1"
Code: [Select]
instance_create(x,y,block)

I did this, but then I end up with the problem where you get stuck if you jump into an invisible block from below.

34
Finally starting work on a Rukito-like. Kinda worried it's too easy to be enjoyed, though.
That said, making it is pretty fun.
(The Kid's at the end of the save in this picture.)


35
Gameplay & Discussion / Re: Official Fangame Soundtracks Request Thread
« on: November 12, 2015, 06:48:22 PM »
Putting in a request for MMM Stage 3 (the pink stage), and SSR2 Stage 4 (the red and yellow(?) stage).

36
I'm using Lemon Engine on GM 8.0 and I want to know how to stop the blood from the Kid dying from landing on invisible blocks that haven't been revealed and going through fake blocks that haven't disappeared.

37
The Lounge / Re: Blind RMJ Maps - Round 9
« on: November 02, 2015, 02:34:35 PM »
I'm ending this round now, the OP will now be edited with my decision.

38
The Lounge / Re: Blind RMJ Maps - Round 9
« on: November 01, 2015, 02:22:29 PM »
Two days have passed and there's a whole one entry. Boy oh boy.

wat do

39
Video Discussion / Re: Quindeca Ledge
« on: October 31, 2015, 07:17:16 PM »
Now do it going upwards.  :Kappa:

40
The Lounge / Re: Blind RMJ Maps - Round 9
« on: October 30, 2015, 04:35:13 AM »
It seemed about as long as most of the other rounds to me?
Sorry.  :atkCry:

41
The Lounge / Blind RMJ Maps - Round 9
« on: October 29, 2015, 06:41:48 PM »
Quote
basically I start with providing an RMJ map with a recording of me doing something. What y'all have to do is either try to remake what I originally had or create the craziest map with what I did. I'll judge what the best map is, and the winner can do their own (I'll also post the original one I had)

Please use the convention of "Round 9 - [Username].map" when submitting
I'm sure after 8 rounds of this you get the idea. Have fun, and good luck!

I'll end this round within 2 or 3 days. (Yeah, not exactly the most formal deadline, but eh.)

EDIT:
Round over. Once again, I apologise for the long map. I swear it didn't seem that long to me...
As much as Patrick's simplistic map was a breath of fresh air, I'm giving it to Wolsk (yes, again) because it just had visual impressiveness to it.
As usual, the original map is now an attachment.

42
The Lounge / Re: Blind RMJ Maps - Round 8
« on: October 29, 2015, 01:27:41 AM »
Yo, I really like yours, 128. :o

Must mean I'm finally getting the hang of this. Only took 8 recordings. :P

43
The Lounge / Re: Blind RMJ Maps - Round 8
« on: October 28, 2015, 07:21:42 PM »
Second half was harder to make than the first half

44
The Lounge / Re: Blind RMJ Maps - Round 7
« on: October 21, 2015, 11:28:52 AM »
an_attempt_was_made.png

45
The Lounge / Re: Blind RMJ Maps - Round 6
« on: October 13, 2015, 10:00:23 PM »
Okay this is probably the least aesthetically-pleasing map I've ever made.
Also what happened to short recordings, my word.

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