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Messages - BaronBlade

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106
Programming Questions / Re: I need help
« on: November 10, 2015, 01:39:50 PM »
It didn't work :(

What exactly did you try? There are a few ways that you could have put something in incorrectly. Some screenshots or at least a description would help.

107
The Lounge / Re: Blind RMJ Maps - Round 11
« on: November 09, 2015, 08:51:16 PM »
ecch

108
+1 Greephics
+1 Water


109
Gameplay & Discussion / Re: Your worst fail in a fangame
« on: November 01, 2015, 08:09:42 PM »
Why does this happen to me :atkCry:



My only backup is in the middle of stage 3  :BibleThump:

110
Gameplay & Discussion / Re: What's Your Progress?
« on: October 31, 2015, 07:54:06 PM »
Got past the easy part of GR :Kappa:


111
Meet and Greet! / Re: new guy!
« on: October 27, 2015, 11:16:59 AM »
Heyo ~(=^・ω・^)ノ

112
Gameplay & Discussion / Re: What's Your Progress?
« on: October 22, 2015, 09:53:16 PM »
BENZEN



Fuck the last two saves, and fuck the beginning of this boss :^)

113
Gameplay & Discussion / Re: What's Your Progress?
« on: October 19, 2015, 06:12:21 PM »
picture
Going along with this k3 trend...
Yeah started k3 a few days ago
fuck the secret wont do it for now , too lazy
fuck the boss , i cant mash
Yeah... :MVGame:

imo, use the s+z glitch on the secret when you go back. Anyways, this boss sucks, especially when you choke 30 times to Miku :SoonerLater: Good luck with her! sorrynoprogress

114
Gameplay & Discussion / Re: Some needle/platforming questions
« on: October 16, 2015, 07:19:53 PM »
1. Saving saves your exact position by the pixel, so your align is saved.

2. There's no effect on the jump aside from having to use different visual cues.

3. One-framing means that you push and release shift on the same frame. Jump-cancelling happens when you release shift twice on the same frame after one-framing. I believe that gates are 4-5 frames (holding shift for 3-4 frames respectively). Not sure exactly how many frames make the kid stop gaining height, probably about 15. Anyone feel free to correct me if I'm wrong, though.

115
Gameplay & Discussion / Re: What's Your Progress?
« on: October 11, 2015, 02:43:50 PM »
AKSDFADELRJGERPUOHG



GOD, that took forever. 31 hours for one boss, RIP me. I've been grinding the others intermittently, though, so the rest should come more easily.  :atkHappy:

116
Gameplay & Discussion / Re: What's Your Progress?
« on: October 10, 2015, 02:55:28 PM »
I knew I'd get here before I beat Sunspike's last screen.  :atkHappy:



Also, Crimson's waaaay too easy in this game. I beat it on my tenth try or so. Next is IA for me.

117
Unfinished / Incomplete / Re: I Wanna Kill The Gecko v. 0.1
« on: October 07, 2015, 11:07:00 PM »
This looks like it has potential if someone else wants to pick it up. However, I think the warp from Catharsis to the boss is broken/not there? I got to the end of catharsis twice and died when I went to the right both times. Am I stupid or is there no warp? Also, restarting music. Otherwise, the game looks and feels nice.  :atkHappy:

118
Gameplay & Discussion / Re: Your worst fail in a fangame
« on: September 29, 2015, 10:30:05 PM »
Technically a double post, but it's entirely unrelated.

I finally beat green in Random Numbers, I go to save for Teto, get hit, reset, and... this...



I have to beat red again now...

119
Engines / Re: Yuuutu engine with spike difficulty!
« on: September 29, 2015, 04:52:19 PM »
radical

120
Gameplay & Discussion / Re: What's Your Progress?
« on: September 28, 2015, 05:45:20 PM »
Shamelessly advertises z2  :atkLove:



Way better than z3 imo.

Cues Sword to beat PDSuisi Area :Kappa:

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