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Messages - Olivebates

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16
General Games / Re: I ban you because...
« on: December 14, 2013, 08:28:05 AM »
Banned for not posting r34 source

17
Video Discussion / Re: Zanto Fangame...
« on: December 11, 2013, 10:12:52 AM »

18
Programming Questions / Re: game maker help
« on: December 04, 2013, 04:10:06 PM »
We aren't really sitting with the engine open ourselves, it would help us help you if you would post the code.

19
Programming Questions / Re: game maker help
« on: December 04, 2013, 12:54:20 PM »
For your first question, you need to have an object, that has an event for "When 'R' is pressed", and put the "restart room" command in that event. Then you place that object in every room of the game. Alternatively to placing it in every room in the game, you can check the box called "persistant" in the object editor window. Then only place the object in the very first room of the game. "persistant" means that the object will carry on, to every other room of the game. The "world" object, is already set as a persistant object. So all you need to do, is put the command into that object.


Your second question; please post the info on the save object that isn't spawning, the same way you did earlier:
sorry, is this any better? https://imgur.com/Ha4VlHe

20
Programming Questions / Re: game maker help
« on: December 04, 2013, 12:19:08 PM »
Alright, have fun Game Making!


Also on a side note for future reference, use the Insert Code button when inserting a script into your post.


21
Programming Questions / Re: game maker help
« on: December 04, 2013, 12:15:06 PM »
We will need to see the code, that is in the collision event in the object called damageblock. Not the load file script.

22
Programming Questions / Re: game maker help
« on: December 04, 2013, 12:01:08 PM »
The image you just posted, means that in the step event of the object(not the room) called menuSelect, it is trying to send the player to a non-existant room.

To fix your other problems, we just need you to post the code, and we can help you.
We will need to see the code, that is in the collision event in the object called damageblock.

23
Programming Questions / Re: game maker help
« on: December 04, 2013, 08:10:14 AM »
Alright, here's what is wrong: In the object called "damageblock", there is a collision event, where you have executed a code. In that code, you have used the wrong syntax, and for that, game maker can't run the code. In the script, please count the amount of open brackets "(", and the amount of closed brackets ")". If there is not the same amount of each, they should, for the syntax to be correct. Do the same with the squigly brackets "{" and "}", if there is not the same amount of each, then you should also fix that.


That fixed the first and the third error you mentioned. Now, for the second and the fourth error, we will need to see the code, that is in the collision event in the object called "damageblock". Can you take a snapshot of the executed code, in that specific location, and post it.

24
Video Discussion / Re: Wolsk Stream Highlights and Such
« on: December 01, 2013, 03:42:57 PM »
Want a sneak peak at Episode X of Spoongod?

25
Polski / Re: Polski Chat
« on: November 30, 2013, 05:25:19 AM »

26
Video Discussion / Re: Wolsk Stream Highlights and Such
« on: November 30, 2013, 03:30:36 AM »
I love watching these highlights.

Btw, never got around to saying this back a month ago, but good to see you are back! I was starting to think you had died..

27
日本語 / Re: 大きな団子家族
« on: November 28, 2013, 11:43:23 AM »

よどみなく。
                                            ✧˖ °  〜(^∇^〜)

28
General Discussion / Re: Ads: What The Fuck Is Going On?
« on: November 28, 2013, 11:26:11 AM »
Please wait at least 24 hours before double posting. Otherwise edit your original post. Thank you.

29
Meet and Greet! / Re: Hello~
« on: November 28, 2013, 11:23:11 AM »
Welcome to the forum.

30
If it's compatible with other OS's, then maybe I'll give it a try. I've just gotten so used to the GML of 8.1, and 8.1's interface, that I don't know if I really wakt to try and make a switch. :(

You can switch the interface of GM:S to GM 8's color scheme, under File > Preferences... > General. And the script editor can be changed in preferences as well, under the tab Scripts and Code.

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