Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Olivebates

Pages: 1 2 3 4 5 [6] 7
76
Programming Questions / Re: Music pauses before loop
« on: October 11, 2013, 03:10:33 PM »
No probs!


Locked.

77
Programming Questions / Re: Game size super huge
« on: October 11, 2013, 03:06:30 PM »
Depending on how much work it is, I think this is one of those things he's gonna put off for about 3 months, then scrap the idea of doing it and deal with it.


100mb isn't too much, compared to other games. You can ride it off, and say it's a "feature", or "that's just how much work I've put into it".

78
Meet and Greet! / Re: Hej
« on: October 11, 2013, 01:29:31 PM »
Hello, or should I say: Hej, og velkommen til forumet :)


Welcome. Dont fuck anyting up, an youll be jus fine.
Manners, Infern0 :KevinTurtle:









79
Game Design / Re: sound effects request
« on: October 11, 2013, 01:24:16 PM »
I did a quick google search for "paper mario sticker star sound effects pack", doesn't seem like you're in luck here.
If you want the sounds, you'll probably have to rip them yourself. If you personally own the game, you can download a ROM legally, and rip them directly.
I'm of course asuming that you give credits to the original game and withhold ownership of copyright material :KevinTurtle:

80
Game Design / Re: sound effects request
« on: October 09, 2013, 02:51:03 AM »
Sounds like a Michael Bay movie  :Kappa:


If it's from Paper Mario, one of these packs are my best guess
https://www.mfgg.net/index.php?act=resdb&param=01&c=5&o=&filter=4.26





81
Gameplay & Discussion / Re: How to glitch up bosses! (handy for skipping)
« on: October 08, 2013, 02:51:54 AM »
Why is using alarms instead of timelines for a boss so bad? I see no difference in usage when using both. Most people are used to using alarms for boss making anyway.

When you press control alt delete, the alarms will bug, so they skip. Thus, if you for example have a boss you need to survive for 1½ minutes (until his pattern is done), you can just press ctrl alt delete, and he will skip to the end of his pattern.

82
Programming Questions / Re: Game size super huge
« on: October 08, 2013, 02:48:16 AM »
So did it work?

83
Gameplay & Discussion / Re: How to glitch up bosses! (handy for skipping)
« on: October 04, 2013, 03:48:24 AM »
This is what happens if you use Alarms.

84
Programming Questions / Re: Game size super huge
« on: October 04, 2013, 03:37:38 AM »
Did you just revert to your old .gmk file, when you realized GM Studio wasn't worth it? Or did you port it to GMStudio, and then port the GM Studio project back to Game Maker 8.1?

In the case of the latter, Game Maker Studio just generally uses more space for resources, such as images or sound, since it has to be able to go cross-platform. By taking a Game Maker Studio file, and reverting it to Game Maker 8.1, you inadvertently port the larger files, resulting in a larger file size. If this is the case, the only ways you can get it back to it's original state, is if you have a backup (.gb1 / .gmk), or if you re-import all your resources from their original sources.

85
Programming Questions / Re: Music pauses before loop
« on: September 30, 2013, 04:20:15 AM »
Do you have a legit copy of Game Maker? In which case, you could contact customer support about it. It sounds like it is most likely a bug in the matrix of your version of Game Maker.

86
Programming Questions / Re: elevator rooms with checkpoints
« on: September 26, 2013, 07:55:53 AM »
I would just spawn the mole in the bottom of the screen. So when you load, you set the moles y position to view_yview[current_view] + view_wview[current_view] - mole.sprite_height - 16.

The way you formulated it though, just set the moles y-position to the savepoints.

87
Programming Questions / Re: Touch Saves
« on: September 26, 2013, 07:44:19 AM »

Here's a simple little script which save the game, when the player is touches the object.

Create event of save spot
//variable setup
touch = false;

in step event of the save spot
//check for player collision
if (place_meeting(x, y, oPlayer))
{
    //Check touch variable, so it wont run the code again, until you stop touching it
    if (touch == false)
    {
        touch = true;

        //save the game     
        game_save("Filename.extension");
    }
}
//When not touching
else
{
    //Reset touch variable
    touch = false;
}

88
Video Discussion / Re: I wanna be the Device - Final Boss
« on: September 18, 2013, 03:10:48 PM »
 :BloodTrail:

89
User-Made Creations / Re: I Wanna Sunspike
« on: September 18, 2013, 07:32:14 AM »
Moar!!  :Kreygasm: :Kreygasm: :4Head:

90
User-Made Creations / Re: I Wanna Be Persistent
« on: September 18, 2013, 07:29:51 AM »
How do I do deathless runs of this game? :TrollFace:
Death is part of the game, thus dieing means you are doing it right. If you think about it, it's impossible to legitly die in this game :DapperKapper:

Pages: 1 2 3 4 5 [6] 7