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Messages - Olivebates

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31
Im not into Game Maker but the only complain I heard about the studio version is the removal of the "execute_string()" function.
However since im not into it I don't know what this is doing and what it affects, but for the stuff I read people say it was mostly to play and derp around because it was a really messy function.

Yes,
Execute string is a very resource demanding function. It, along with other functions such as all the _add functions, were removed due to being Windows Only. Game Maker: Studio is able to go cross-platform, to mac, mobile, etc. However, these functions were only shortcuts. There are numerous ways to get around the use of these functions, and ways that are much less resource intensive.

32
To everyone saying Game Maker: Studio is not wort the effort:

If you are planning on making larger projects, or if you are planning on making money off of your games, Game Maker: Studio is the way to go.
However, unless you are planning to make a fan-base of your own, making these simplified fan-games in GM 8.1 is fine.
GM: Studio brings about a variety of new features, that a simple fan-games doesn't need, however the people who create the fan-bases do.

33
Announcements / Re: Calendar Feature
« on: November 26, 2013, 12:42:57 PM »

Thanks ( ´ ▽ ` )ノ

34
Off Topic / Re: Drinking games
« on: November 26, 2013, 07:10:42 AM »
Why was OP banned?

He deleted his own account, and created a new one.

35
Meet and Greet! / Re: You already know
« on: November 25, 2013, 11:29:19 AM »
You already know.. Next caller!

Welcome to our humble little community Kris, up high! /)

36
Gameplay & Discussion / Re: WOW
« on: November 25, 2013, 10:27:30 AM »
(click to show/hide)

This made me laugh. I shared this with two of my friends, and said I made it. Then we all laughed a lot.

Thank you for the laugh

37
Announcements / Calendar Feature
« on: November 25, 2013, 06:50:16 AM »



If you look up at your bar, you will notice a new tab has been added, the calendar. You can use this to keep track of when people have birthdays, or other events that may come up along the way! If you want to have an event, or something posted on the calendar, such as a marathon, a competition, or something else that the community can help out with, don't hesitate to ask either LemonXReaper, Starz0r, or me. If it's interesting enough for other members, along with posting it on the calendar, we'll even post an announcement about it!


And remember to wish people a happy birthday!


Have a great day~!

38
User-Made Creations / Re: I Wanna Break Through Ario Trials
« on: November 25, 2013, 06:22:50 AM »
To fix the touch saves, add this to the respawn script:

with (OBJECT PLAYER)
{
    move_snap(32,32);
}
that wouldn't work I think.

Ah, right, because you are using game_save, and game_load functions.

In that case, I would hate to see your fangame be ruined over something so mundane. So I took the liberty to write the code out for you. This code will be run in the step event of the object oGameSave. It will save the players position, snapped at the oGameSave's x and y coordinates in the save file, but not actually move you when you touch it. This code will be run in the step event of oGameSave. You can then just game_load like you normally would. Remember to change "oPlayer" to what the player object is called, and "save1.save" to whatever you want your save files to be called.

Code: [Select]
//The Touch Save script
if (place_meeting(x, y, oPlayer))
{
    if (image_index == 0)
    {
        //Set saves image_index
        image_index = 1;
       
        //Save player position
        var tempFile;
        tempFile = file_text_open_write(working_directory + "\temp.txt");
        file_text_write_string(tempFile, "
            oPlayer.x = " + string(oPlayer.x) + ";
            oPlayer.y = " + string(oPlayer.y) + ";
        ");
        file_text_close(tempFile);


        //Move player position
        oPlayer.x = x;
        oPlayer.y = y;


        //Save the file
        game_save("save1.save");


        //Move player back, if saving for first time
        if (file_exists(working_directory + "\temp.txt"))
        {
            execute_file(working_directory + "\temp.txt");
            file_delete(working_directory + "\temp.txt");
        }
    }
}
else
{
    //reset save
    image_index = 0;
}


:SupportOlive: Have a great day!

39
User-Made Creations / Re: I Wanna Break Through Ario Trials
« on: November 24, 2013, 07:01:31 PM »
To fix the touch saves, add this to the respawn script:

with (OBJECT PLAYER)
{
    move_snap(32,32);
}

40
Video Discussion / Re: I Wanna Break Through Ario Trials - Taiko Boss
« on: November 24, 2013, 06:50:16 PM »
 :SupportOlive:  Good job, man! Keep it up!

41
General Games / Re: I ban you because...
« on: November 24, 2013, 06:41:46 PM »

These are not real reasons to ban someone.

@Everyone
Banned for breaking rules 1, 2, 4, 12, and 16

42
Meet and Greet! / Well hello, I'm your new administrator
« on: November 24, 2013, 06:08:21 PM »
Hey there,


So, with our previous administrator retiring, the forum was plunged into a bit of a problem with spam bots. So I took it upon myself to see these threads down. I've taken the position as the administrator to help you guys in any way I can, and to see this community grow into something bigger. If you have any suggestions to the forum, or any complaints for that matter, feel free to contact either LemonXReaper, Starz0r, or me. I'll be active almost every day.


Hope to see lots of posts from you guys, so keep it up!


~ Olive

44
General Games / Re: I ban you because...
« on: November 22, 2013, 06:23:42 AM »
1000 years banned! NO TRIAL!


45
Help, Suggestions & Feedback / Re: We need a new admin
« on: November 20, 2013, 04:10:51 AM »
As much as I'd rather be a sectional mod, I can take one for the team and become an administrator.









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