Author Topic: game maker help  (Read 9445 times)

Rpup

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Re: game maker help
« Reply #15 on: December 04, 2013, 12:24:53 PM »
Hey again, on my first screen when pressing R to restart it doesnt take me to the start of that screen. Which script do i need to change?

Also the save box isnt appearing when i run the game even though it is on the room editior. Not sure how to fix this
« Last Edit: December 04, 2013, 12:32:17 PM by Rpup »

Olivebates

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Re: game maker help
« Reply #16 on: December 04, 2013, 12:54:20 PM »
For your first question, you need to have an object, that has an event for "When 'R' is pressed", and put the "restart room" command in that event. Then you place that object in every room of the game. Alternatively to placing it in every room in the game, you can check the box called "persistant" in the object editor window. Then only place the object in the very first room of the game. "persistant" means that the object will carry on, to every other room of the game. The "world" object, is already set as a persistant object. So all you need to do, is put the command into that object.


Your second question; please post the info on the save object that isn't spawning, the same way you did earlier:
sorry, is this any better? https://imgur.com/Ha4VlHe
« Last Edit: December 04, 2013, 12:57:40 PM by Olivebates »
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Rpup

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Re: game maker help
« Reply #17 on: December 04, 2013, 12:58:56 PM »

I think i fixed the save box problem however I now have a new problem.

I changed the menuselect code to take you to the first screen, which is fine, however it doesnt seem to be saving the game, so everytime i exit and replay it starts from the first screen again even though it says the time and death count on that menu icon.

Thanks for any help =)
« Last Edit: December 04, 2013, 02:58:28 PM by Rpup »

Olivebates

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Re: game maker help
« Reply #18 on: December 04, 2013, 04:10:06 PM »
We aren't really sitting with the engine open ourselves, it would help us help you if you would post the code.
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Rpup

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Re: game maker help
« Reply #19 on: December 04, 2013, 05:14:16 PM »
Hi, sorry about that. Here is the code I menuselect code that i changed

Code: [Select]
//�J�[�\���ړ�
if(keyboard_check_pressed(global.leftbutton) == true){
  sound_play(sndJump);
  select -= 1;
  if(select < 1){
    select = 3;
  }
}else if(keyboard_check_pressed(global.rightbutton) == true){
  sound_play(sndJump);
  select += 1;
  if(select > 3){
    select = 1;
  }
}else if(keyboard_check_pressed(global.jumpbutton) == true){
  global.savenum = select;
  room_goto(sampleroom04);
}



I was also wondering how to play music with the play music icon. I dont want to play music from the game maker event because I dont want it to keep repeating. I read an earlier topic about this and it said to type if !sound_isplaying(song) { sound_loop(song); } on the creation code

Only problem is this is the code for the music player
 
Code: [Select]
//���y��‚炷
/**
�ڂ����́ARoom�ɔz�u����Ă���playMusic��
Ctrl�����Ȃ���E�N���b�N������
�uCreationCode v��I�����Ē���`���ĉ������B
�����ŁA�Đ�����Sound���錾����Ă��܂��B
**/

so im not really sure how to get my track playing with that code

Thanks

infern0man1

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Re: game maker help
« Reply #20 on: December 04, 2013, 05:26:19 PM »
Hi, sorry about that. Here is the code I menuselect code that i changed

Code: [Select]
//�J�[�\���ړ�
if(keyboard_check_pressed(global.leftbutton) == true){
  sound_play(sndJump);
  select -= 1;
  if(select < 1){
    select = 3;
  }
}else if(keyboard_check_pressed(global.rightbutton) == true){
  sound_play(sndJump);
  select += 1;
  if(select > 3){
    select = 1;
  }
}else if(keyboard_check_pressed(global.jumpbutton) == true){
  global.savenum = select;
  room_goto(sampleroom04);
}



I was also wondering how to play music with the play music icon. I dont want to play music from the game maker event because I dont want it to keep repeating. I read an earlier topic about this and it said to type if !sound_isplaying(song) { sound_loop(song); } on the creation code

Only problem is this is the code for the music player
 
Code: [Select]
//���y��‚炷
/**
�ڂ����́ARoom�ɔz�u����Ă���playMusic��
Ctrl�����Ȃ���E�N���b�N������
�uCreationCode v��I�����Ē���`���ĉ������B
�����ŁA�Đ�����Sound���錾����Ă��܂��B
**/

so im not really sure how to get my track playing with that code

Thanks



First off, yuuutu edition originally leads to rSelectStage. From there you hop into a portal, which then saves your game afterwards.
alternatively, use menuSelect2. it doesn't require rSelectStage



for playMusic, the code stated is a bunch of broken-japanese characters that was used to help explain what to do originally. Don't do anything within the object. Just place it in the room and either ctrl+right click or just right click the playMusic object. then, in the object's creation code, use the if !sound_isplaying(...){sound_loop(...);}

Hope this helps

Rpup

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Re: game maker help
« Reply #21 on: December 04, 2013, 05:51:58 PM »
thanks, that really helps =D

Rpup

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Re: game maker help
« Reply #22 on: December 04, 2013, 06:06:10 PM »
what should i add to this code to lower the music volume?

Code: [Select]
if !sound_isplaying(track01) { sound_loop(track01); }

lemonxreaper

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Re: game maker help
« Reply #23 on: December 04, 2013, 07:09:21 PM »
edit the audio with an external program such as audacity. really though a lot of what you are asking is gamemaker basics. I advice you look up a tutorial or read the manual. asking for help for specific things is understandable. but you cant ask for help at every turn.
Just pretend I have a cool picture like Zero.
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Rpup

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Re: game maker help
« Reply #24 on: December 04, 2013, 07:30:52 PM »
='( sorry
« Last Edit: December 04, 2013, 07:35:26 PM by Rpup »

lemonxreaper

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Re: game maker help
« Reply #25 on: December 04, 2013, 07:49:15 PM »
its fine honestly, don't worry about it.
I didn't intend that message to be as harsh as it may have come across.
I just suggest looking up the relevant material such as basics and basic functions as there's multiple sources, its written with your level of coding ability in mind and you find it faster without having to wait for replies as well as saving people time and being more self rewarding. beyond that though feel free to ask questions. if its something you don't understand or a idea you are unsure of how to pull off or the odd technical difficulty :P
Just pretend I have a cool picture like Zero.
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Sephalos

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Re: game maker help
« Reply #26 on: December 05, 2013, 01:21:06 AM »
When I first got into Game Maker I had almost no coding experience. So, I sat down one night and read the Game Maker help manual.

(click to show/hide)

I didn't remember everything at first. So I would refer back to the manual whenever I needed a reminder. Eventually, everything becomes second nature and you can code with ease. The rest just comes up to logical thinking and math.

dYnAm1c

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Re: game maker help
« Reply #27 on: December 05, 2013, 06:09:43 PM »
There are also some tutorials for coding and scripting in Game Maker Studio, not sure of the other versions, which are quite good.