Hi, sorry about that. Here is the code I menuselect code that i changed
//�J�[�\���ړ�
if(keyboard_check_pressed(global.leftbutton) == true){
sound_play(sndJump);
select -= 1;
if(select < 1){
select = 3;
}
}else if(keyboard_check_pressed(global.rightbutton) == true){
sound_play(sndJump);
select += 1;
if(select > 3){
select = 1;
}
}else if(keyboard_check_pressed(global.jumpbutton) == true){
global.savenum = select;
room_goto(sampleroom04);
}
I was also wondering how to play music with the play music icon. I dont want to play music from the game maker event because I dont want it to keep repeating. I read an earlier topic about this and it said to type if !sound_isplaying(song) { sound_loop(song); } on the creation code
Only problem is this is the code for the music player
//���y��炷
/**
�ڂ����́ARoom�ɔz�u����Ă���playMusic��
Ctrl�����Ȃ���E�N���b�N������
�uCreationCode v��I�����Ē���`���ĉ������B
�����ŁA�Đ�����Sound���錾����Ă��܂��B
**/
so im not really sure how to get my track playing with that code
Thanks
First off, yuuutu edition originally leads to rSelectStage. From there you hop into a portal, which then saves your game afterwards.
alternatively, use menuSelect2. it doesn't require rSelectStage
for playMusic, the code stated is a bunch of broken-japanese characters that was used to help explain what to do originally. Don't do anything within the object. Just place it in the room and either ctrl+right click or just right click the playMusic object. then, in the object's creation code, use the if !sound_isplaying(...){sound_loop(...);}
Hope this helps